Author Topic: The Amazing Race: Design Challenge VIII - Final Round Design Show on Page 50!  (Read 91125 times)

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Offline Kamineko

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Design #15 - nrh2110
[Manalapan, New Jersey]

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This is Barcelona.



A city of more than 5.5 million people, Barcelona is the capital of Catelonia and one of the most visited cities in both Spain and Europe. Thanks to architects like Antoni Gaudí, the city homes some of the most fascinating architecture in Europe, as well as being a hotspot for Spanish cuisine, arts, and history such as that found here at Montjuïc Castle.



An old military fort dating back to 1640, Montjuïc Castle overlooks Barcelona from atop Montjuïc Hill, and from here, three teams will be departing on their last leg in a race around the world.



John & Casey won the last leg of the race and will depart first at 6:03 AM.

John: Last leg, baby!
Casey: Time to go home!


Route Info: Fly to Newark, New Jersey!



Teams will now fly over 3,800 miles over the Atlantic Ocean to the largest city in New Jersey, Newark. Upon arrival, teams will find their next clues on the marked Ford Fusions outside the airport.

Casey: "You have 60 USD for this leg of the race."
John: Guess we're going to the East Coast!




All teams are now on the same United Flight departing Barcelona at 11:00 AM and arriving in Newark at 2:10 PM.





Route Info:



Teams must figure out that this $10 dollar bill is directing them to the Weehawken Dueling Grounds, the site of the notorious duel between Alexander Hamilton and Aaron Burr that fatally wounded the former. There, they will receive their clue from Antonio Burr, descendent of Aaron Burr.





Route Info: Drive yourselves to Boxcar Bagel & Deli.



Teams must now drive themselves out of Weehawken and to the township of Bogota. Once there they must find Boxcar Bagel & Deli, where they will find their next clue box outside the entrance.



Route Info: Time to make bagels!



The people of New Jersey firmly believe that they have the best bagels in the world, and Boxcar Bagel & Deli is a North Jersey favorite. Teams must properly make one dozen everything bagels, one dozen plain bagels, and one dozen sesame bagels to the manager's satisfaction. If the manager is satisfied with their work, they will each be given a bagel with Taylor ham and eggs—a New Jersey favorite—which they must finish to receive their next clue. However, teams will have to do redo any bagels that are do not meet the manager's standards.



Route Info: Drive yourselves to Thomas Edison National Historical Park in West Orange.



Teams must now drive themselves twenty miles to the town of West Orange and find Thomas Edison National Historical Park, the home and laboratory of the late famous inventor Thomas Edison. Teams will find their next clue at the entrance.



Roadblock: Who has the bright ideas?



Thomas Edison was one of the most prolific inventors in American history. In his lifetime, he patented 1,093 inventions. One of the most famous inventions he is credited with is the invention of the light bulb. In this Roadblock, one team member must properly build a circuit using all of the materials given to light up five light bulbs. Once all the light bulbs have been lit, they will receive their next clue.



Route Info: Drive yourselves to the Jenkinson's Boardwalk in Point Pleasant and play the balloon dart game to receive your next clue.



New Jersey is famous for its iconic boardwalks—places along the beach for beachgoers seeking carnival games, rides, shopping, dining, or even just a walk down the boardwalk. And here in Point Pleasant, Jenkinson's Boardwalk is one of the most famous of them. Teams must play the balloon dart game and hit three balloons to receive their next clue from the carnie.





Roadblock: Who wants to make one last detour? Note: If you completed the previous Roadblock, your partner must complete this.



Along the race, teams encountered eight Detour decisions, and here at Point Pleasant beach, one team member will have their memory skills put to the test regarding these decisions. One team member must search among a hundred closed beach umbrellas with words pertaining to the Detour choices written on them. They must then install the correct umbrellas in the ground in chronological order. Once their umbrellas are in order, they will receive their final clue from the judge.



Route Info: Drive yourselves to the finish line, the Monmouth Battlefield State Park!



Along the way, these eight teams were eliminated.





And here at the site of the Revolutionary War's Battle of Monmouth, teams must now race to the finish line. The first team to step on the mat will win the one million dollars and...



the Amazing Race!!
The Amazing Race: Design Challenge VIII - Game starts here!

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Offline Kamineko

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Design #16 - totumo
[Cape Cod, Massachusetts]

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Fly to your final destination city: Boston, Massachusetts!

Teams will all travel on the same flight from Buenos Aires, connecting in Atlanta and arriving at 9:50 in the morning.



Once there, search for a marked car in the parking lot and drive yourselves to Cape Cod!



You'll find your next clue in the town of Bourne at the Cape Cod Canal Railroad Bridge!

You have $85 dollars for this final leg of the race.



Roadblock: Who's ready for some heavy lifting?

This bridge expands the Cape Cod Canal and connects the Cape to mainland USA. To facilitate railway tracks continuing through the cape, this vertical lift bridge was constructed in 1933 and at the time was the longest vertical lift bridge in the world. Today it helps transport over 100 trains daily reach this remote region.

In this Roadblock, one team member must enter the control room and follow a series of safety protocols to successfully raise the bridge. Once a boat has passed through the canal, they'll then need to return the bridge to it's initial position. If any safety protocols are not adhered to, teams will be stopped immediately by the Chief Bridge Operator and will be forced to restart. Once successfully completed, teams will receive their next clue.

The designated instructions to follow are:


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- Scan of the bridge to confirm it is clear for lifting. Announce clear of bridge
- Loud speaker announcement of bridge lift to commence
- Lowering of pedestrian barricades
- Operate warning horn, leave on during bridge lift
- Communicate to pedestrian officer to police the designated crossing
- Open the span locks, to release bridge from the piers
- Confirm counterweights are secure, then commence the lowering of the counterweights
- Once the bridge has reached peak height, use the span brakes
- Allow the boat to pass through
- Release span brakes and raise the counterweights back to their regular height
- Close the span locks
- Turn off warning horn
- Announce the reopening of the bridge
- Raise pedestrian barricade
- Communicate to pedestrian officer to allow passengers to cross





Find the 'White House' of Cape Cod!

Teams must realize that the 'White House' refers to the summer residence of former president John F. Kennedy. They'll find their next clue outside his compound.



Drive to Truro Vineyards to find your next clue.



It's time to go picking!

Cranberries are one of the iconic specialties of the Cape and now teams will need to get knee deep into the extraction process!

Teams will collect 20 cranberry vines from the vineyards and then jump into the harvesting pool. Once they've waded in, teams will need to use "egg beaters" and "booms" to release the cranberries from the vines and round them up for collection. Once teams think they have collected enough cranberries, they'll need to take them and drive to the oldest gay bar in the country.

Teams will be left to figure out this refers to Atlantic House in Provincetown.





Teams must then use the cranberries harvested at the vineyards to make 50 Cape Codder Cocktails. If they don't have enough cranberries to finish the drinks (without making them too diluted), they'll need to backtrack to the vineyard and collect more.



Make your way on foot to the Pilgrim Monument and search the top of the tower for your next location!



At the top, teams will see some race flags on a beach on the other side of the cape directing them to Race Point Beach.



Roadblock: Who's got a good sense of direction?
NOTE: The team member who did not perform the first Roadblock MUST perform this one.

In the final Roadblock of the race, one team member must search the beach for pieces of driftwood representing the 12 pitstop cities visited on the race. On each piece, the corresponding distance to from Cape Cod will be displayed. Teams must assemble these pieces into a signpost in the order visited, with each location pointing in it's correct directional location from Cape Cod. Once they have the correct solution, they'll receive their final clue.




Follow the marked path along the beach to the Finish Line: Race Point Lighthouse! This is it, go go go!!!



Notes:
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hihi judges =)

Really want my design to shine, I hope you all like it! I see myself being a top contender this season. My leg will prove that.

- Cape Cod is a good destination, as it is only 1 hour from Boston Logan Airport. Teams can self drive through the cape. The populations of each of the towns visited are as follows: Bourne (19,754); Hyannis (14,809), Truro (2,003) and Provincetown (2,942). I am aware this clears me of the 50,000 population limit. Ok thank you.
- $85 USD will be enough for this leg. Teams will be self driving through Cape Cod
- This leg is logically structured to travel throughout the cape, with no backtracking. See the map below for what I mean
- Source for the bridge operation task: https://multco.us/bridges/vertical-lift-bridge
- The cranberry task is not too difficult. The only hard part about it is teams have no idea how many cranberries they need to take. Hasty teams may find it costs them a million dollars kek. It will be a trade off between more time to collect but having enough vs less time to collect and risk not having enough. Backtracking will set teams back 24 minutes in driving - 12 minutes to Atlantic House and back.
- I would give an example of my final challenge answer but I cannot as I don't know where my next designs will be. I will add them into my final race route when I make finale.




The Amazing Race: Design Challenge VIII - Game starts here!

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Offline Kamineko

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Design #17 - Bookworm
[Champlain Islands, Vermont]

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Phil: This is Accra, the capital of Ghana. Founded by the Ga people, it first rose to prominence when it became the capital of the Gold Coast. Today, it's a global center of trade, communications, and West African culture.



Phil: And on the outskirts of Accra, Osu Castle. Situated on the Gulf of Guinea, it was first built by the Danish and hosted the Ghanaian government. Today, it is the starting point for three teams as they embark on their final leg on The Amazing Race.

Phil: Dahlia & Jasper, who were the first to arrive, will depart at 6:00 pm.

Dahlia: Fly to Vermont!
Jasper: You have zero dollars for this Leg of the Race! Righteous!







Phil: Teams must now fly over 5,000 miles to Burlington, Vermont. Resting on the shores of the magnificent Lake Champlain, this town of 42,000 people is the largest in Vermont, and the smallest town to be the largest city in its state.

Phil: When teams arrive in Burlington, they'll find their next clue on the hood of their marked cars outside the airport.








Phil: All teams are now flying to Burlington, Vermont, via Washington, D.C.

Teams run to the cars

"Drive yourselves to the Champlain Islands!"






Phil: Teams must now drive themselves 20 miles to the town of South Hero on the Champlain Islands. Once there, teams must locate the Arnold Zlotoff Tool Museum.



Phil: A refuge for colonial traditions and a beacon of island self-sufficiency, this museum is a 200-year-old time machine. It is in this farmhouse that teams will find their next clue.

"Time to go back in time"



Phil: The Champlain Islands are renowned for their simple lifestyle and self-sufficiency. This museum is dedicated to a way of life gone from most parts of the country, but thriving in Vermont. The museum's founder collected colonial-era tools and sought to teach others how to both make and use them. Teams will now take part in this tradition and create a tool essential for life on a farm- a broom.

Using entirely local materials, including Bushy Bluestem grass, teams must make a broom of their own. Once the museum's director approves of their relic, they will be directed to one of two side rooms of the barn and sweep out a 6 by 6 square foot section of the floor. Doing so will reveal one of the two options in the upcoming Detour. Should teams wish, however, they may sweep in both rooms to reveal both sides of the Detour. It's a gamble, and teams must ask themselves how much effort they're willing to sacrifice for information. Decisions are key in this final leg, and this junction is no exception.

Once teams reveal the name of any side of the Detour, they will receive that clue from the Director.

Teams that sweep the left room will reveal CHEESE, while teams that sweep the right room will reveal TREES.




Phil: In Cheese, teams must drive themselves to Allenholm Farm, one of the many family-operated farms that dot the islands' landscape. Once here, teams must immerse themselves in one of Vermont's most famous activities- cheese making! Locating the cheese cabin, teams will have to carry cheese wheels to an outdoor scale.



Phil: The only catch is that there are four different varieties of cheese in the shed- Cheddar, Raclette, Swiss, and Appenzeller- and teams must use cheese of each kind to weigh out exactly 500.00 pounds of cheese. Each wheel of cheese weighs between 15 and 30 pounds, and all wheels of the same variety weigh exactly the same.


Phil: Teams must deduce the correct combination of cheeses in order to reach 500.00 pounds and carry these wheels 100 feet from the shed to the scales. Once teams hit the magic number of 500 on the nose, the farmer will give the team their next clue. Will teams gifted in math prove themselves to be cheese whizzes, or will the physical labor leave teams wheezing?



Phil: There is perhaps no tree as important to Vermont as the Maple. Not only does its remarkable foliage bring millions of tourists to New England each year, but the syrup produced from its sap is a favorite as well. In Trees, teams must drive themselves to At Hackett’s Orchard.


Phil: Teams will then search the farmhouse complex for 15 different framed Maple leaves, each belonging to a different species. The pictures identify each leave by its scientific name.



Phil: Teams will use these pictures and names to solve a puzzle near the fruit stand, consisting of a glass frame with six leaves. Teams must correctly identify the leaves using their surroundings in order to guess the right species names. The first letter of each species name will spell out a six-letter phrase, which they can repeat to the farmhand to receive their next clue.


Phil: Unbeknownst to teams, this mystery word will be APPLES, of which Hackett's Orchards produces over 40 varieties. With the answer all around teams, will shrewd teams pull ahead, or will teams be too bogged down looking for leaves that they won't notice?

"Drive yourselves to Grand Isle Art Works"



Phil: Teams must now drive themselves to Grand Isle Art Works. This gallery for local artisans showcases the talent of the islands. Each artist draws inspiration from Lake Champlain, whether it stems from the materials of choice or the subject of each work. Teams will find their next clue outside the building.

"Time to meet the real Champ of the Race. Use the provided piles of driftwood to create a sculpture of Champ, a local sea monster that calls Lake Champlain home."




Phil: The depths of Lake Champlain are said to be home to Champ, a sea monster that resembles the Loch Ness Monster of Scotland. First sighted by Samuel de Champlain, it is now a symbol of the Lake and Vermont as a whole, memorialized in the area's sports teams. Teams must now pay homage to this creature by creating a model out of driftwood, a favorite local material.

The Grand Isle Art Works features a collection of driftwood sculptures, and today teams will be adding to that collection. Teams must loosely follow the provided example to create a sculpture of their own. The sculpture must be at least seven feet long and five feet tall, and should have sufficient depth- teams should make more than a skeletal frame. Teams may use glue, but are forbidden from sawing, cutting, or drilling their wood. Once the art director approves of the teams sculpture, from its size to their own creativity, he will give them their next clue.

"Find the Bird House Forest on White's Beach!"






Phil: Teams must now drive back to South Hero and find White's Beach. Once there, they'll have to put on waders and run to the cluebox in the Bird House Forest. Originally built to attract birds in order to reduce the mosquito population, today the birdhouses add a bit of color and charm to the forest.

Roadblock: Who can see the forest for the trees?




Phil: In this Roadblock, the final task of the Race, one team member must run through the forest, searching amongst the birdhouses for those that have been painted with the colors and the patterns of the flags of the foreign countries teams raced through. They could then reach into the Birdhouse and retrieve a picture from the legs that took place in said country, with each picture representing a task or location from the race.



Phil: That team member will then run back to the entrance of the forest and place the image on a game board. However, teams will have to be very careful; not all birdhouses have pictures that matched the painted flag, but correct pictures can only originate from the matching birdhouse. Therefore, teams will have to know their flags and their race history.

Phil: Once all ten countries are represented with the correct pictures, the light at the top of the game board will turn green and teams will receive their final clue. However, if any pictures are incorrect, the light will turn red, but team members will not know which image or images are wrong.

"Drive yourselves to the Finish Line, Alburg Dunes State Park! This is it! Go, go, go!"






Phil: Teams must now drive themselves to the Finish Line, Alburg Dunes State Park! This beach is one of the largest on Lake Champlain and today marks the spot where one team will win The Amazing Race and the one million dollars that goes with it!





Hi, judges! I hope you liked my Leg!


With half an hour between the Pit Stop and the Airport and teams spaced out within half an hour of each other, all teams will make it to the Airport with more than enough time to all get on the same flight to Washington, D.C.

I decided on Vermont because I have some friends and role models from the area. It's never been featured before, and has a bounty of natural attractions.The proximity of the Champlain Islands to Burlington Airport is excellent; teams can drive a relatively short distance to islands with towns of 500 or less. A lack of charter flights, buses, or even toll roads minimizes costs for WRP, hence the lack of money for this final leg.



As you can see, the locations are all quite close together; 1.5 hours for total on-ground travel time means that teams shouldn't even need to stop for gas (not that there are gas stations on the islands).
In fact, the two farms are .2 miles away, meaning teams can reduce travel time between Detours if they choose to switch. Speaking of Detours, I wanted to try out this "forced Detour" twist, as it adds yet another decision for teams to ponder- do they take another 5-10 minutes to sweep out a 6x6 area, or proceed with the limited information they have. Teams really have to factor in their opportunity cost, and it adds another potential area for teams to pass each other. Often times, finales are all too linear; by adding a Detour, I tried to circumvent that, and the limited Detour information adds even more variance into the mix.

I believe the Detour is fairly balanced; assuming each team member can carry 40-ish pounds, they only need to make 6/7 trips between the barn and the scales, situated 100 feet apart. Additionally, each Detour has a little "cheat"- teams can weigh each cheese wheel individually in order to determine the weight of that variety, allowing them to do the mental math needed to reach 500.00; otherwise, they can use trial and error. Similarly, Trees takes place in an orchard famous for apples (in fact, both farms featured in the Detour prioritize apples), meaning that the word they need is right in front of them. Shrewd teams could figure out the first letters or so and leave relatively quickly. However, adrenaline induces tunnel vision, as we all know, so it's more likely than not teams can run around. Therefore, the Detours can take as little as 10 minutes (Trees) or 20 (Cheese) or an hour each. Given these calculations, I'd say the Detours are balanced, but certainly have room for placement shuffling.

I wanted to honor Champ in some way, and felt the ARI is a good way to do so. It rewards brawny teams, but also teams with artistic vision, allowing for creativity to shine and, again, placements to shuffle. I would wager that the task can take roughly an hour to an hour and a half.

The final RB is multipart; knowing flags is important, but overdone, so I wanted to include it but not make the Race depend on it. The way the pictures are distributed rewards teams for identifying flags, but they still need to remember what tasks took place in what leg. Essentially, there might be six birdhouses painted to resemble the Ghanaian flag, but only 3 of the six would have an image that actually represents the Leg. The other birdhouses might have images that pertain to New Zealand or something. I used the TAR13 game board because that also featured pictures, but the flags make finding the pictures more about memory than luck. I'd hope the task allows for teams to pass each other and forces team members to really think. Perhaps half an hour to an hour.

Overall, teams should reach the Finish Line between 1:45 pm and 3:50 pm (90 min driving + 30-50 min Brooms + 15-60 min Detour + 60-90 min sculpture + 30-60 min RB = minimum 3:45 hr maximum 5:50). The beach is very long and wide and tides do not fluctuate much, so there's plenty of room for a Finish Line! Plus, late summer/early fall experiences the lowest tides of the year.

Lastly, I chose September 10th for the filming date because it's the week directly following Labor Day. Many beaches and watersports-based venues in the Northeast close after Labor Day, so keeping it to the week after means its the last chance for these places to be open (mainly the Bird House Forest and Finish Line). I wanted to make it as late in the year as I could, too, to maximize chances that any leaves would begin to change color- not many would, but it still might generate some great scenery, as Vermont is beautiful in the fall! I found the date to be a perfect compromise and compliment the flow of my leg- to celebrate the ingenuity of the people and the harmony with nature seen on the Champlain Islands. As this article states, "everyone here does more than one thing."
The Amazing Race: Design Challenge VIII - Game starts here!

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*Postponed until after TAR:DC 8 finished*

Offline Kamineko

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Design #18 - Jimmer
[New London & Old Lyme, Connecticut]

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Phil: This is Lomé, the capital and largest city in Togo. Located on the Gulf of Guinea, Lomé boasts with vibrant markets, impressive beaches, and is filled with friendly and hospitable people! And inside the center of the city...



Independence Monument! This stone sculpture was built as a tribute to Togo's independence in 1960 from France. Located on a vast open square, it depicts an intricately carved silhouette in stone and served as the 11th Pit Stop in a Race around the world!

The Final 3 have stopped for a mandatory rest period and have no idea what is in store for them! Who will be the team that rises to the top to cross the finish line first and win The Amazing Race and the $1,000,000 cash prize that goes with it?!

Lyn & Karlyn, who were the first to arrive, we depart first at 4:26 PM!









Route Info: Fly to New York, New York and then take Amtrak's Acela train to New London, Connecticut!

Phil: The Final 3 will all be making their back to the United States by flying from Lomé to New York City. Once they have arrived in the City That Never Sleeps, they will be taking Amtrak's flagship high-speed train, Acela, in the morning to New London, Connecticut. Amtrak helps to serve some small towns by providing them a critical link to urban centers that they wouldn't get through flying. That can be seen here in New London, Connecticut. With a population of only 27,000 people, New London is a seaport city with sprawling shipping and manufacturing industries, but is not served by a commercial airport.





Once teams arrive, they must make their way to the United States Coast Guard Academy. It is the smallest of the five U.S. service academies and is where cadets are trained to become members of the Coast Guard. Teams will find their next clue on the Washington Parade Ground.

You have $174 for this Leg of the Race!

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The Final 3 will be on this flight and train, making them arrive in the morning, giving them plenty of time to run the final leg.





Production will be on this non-stop flight to Newark, giving them a full day head start to the New York City area, and plenty of time to drive or take an Amtrak to New London, Connecticut.



$174 is plenty to cover the cost of taxis in NYC and in New London. Plus some additional spending cash for food since there's 2 days of transit time.





Roadblock: Who is ready to become a hero?





Phil: On average, Coast Guardsmen carry out 64 search and rescue missions saving 13 lives daily and one team member will get to help participate in one. After suiting up, both team members will travel in a Coast Guard helicopter to the training zone. Once there, one team member, working with their trainer, must help attach the hoist band, set up the lift basket, and then make a terrifying leap into the water to rescue a stranded citizen. Once they have swum over to the survivor, kept them calm, and hoisted them back up into their helicopter, they will receive their next clue.


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The Roadblock will be based on these two videos.

https://www.youtube.com/watch?v=J8Z2FmPOAas

https://www.youtube.com/watch?v=Io_c_GxiwAM

This serves as an adrenaline pumping final leg task, but is relevant to New London with the Coast Guard. There is some skill that this task entails that will allow the best teams to rise to the top. I also don't think we've seen anything quite like this!

For a logistics standpoint, both team members will ride in the helicopter, which will depart from a nearby field. It will take place over the Long Island Sound and then the helicopter will land on Ocean Beach Park where teams will read their next clue.





Teams read their next clue at Ocean Beach Park!







Route Info: Find the marked boats and direct your driver to New London Ledge Lighthouse. Once there, make your way to the top where you will find your next clue!



Detour: Report or Restore!

Phil: New London Ledge Lighthouse sits in the on the Thanes River on the Mouth of the New London Harbor. For more than a century it has been guiding sailors throughout the Long Island Sound. In this Detour, the Final 3 get to take part in one of two critical tasks that are done here.





Before its automation in 1987, this lighthouse was staffed with a three man crew responsible for keeping the light shining, but also by sending weather reports every 4 hours. To this day, it houses Station LDLC3, a buoy that transmits critical weather data to NOAA, the National Oceanic and Atmospheric Administration to help better predict storms. In Report, teams must validate the data coming from the buoy by manually collecting barometric pressure, humidity, wind direction, speed, and gust, air and sea temperature, and precipitation using basic hand tools. If their measurements match what the meteorologist observes, teams will receive their next clue!







Since its automation, normal wear and tear destroy the image of this iconic landmark, but local volunteers help to preserve and restore the lighthouse. In Restore, teams must work with the Ledge Light Foundation crew and help get the lighthouse in tip-top shape by washing the deck, repainting chipped pipes, and decking it out with the American Flag. Once the crew approves of their job, they will receive their next clue!

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I always like it when there were Detours on the final leg so I am including one for my design! The Detour is not intended to be terribly difficult on each side. The tasks will be tested so that it is balanced. There is also a balance in skill sets too. The more mentally focused teams might try for Report while the physical teams will go for Restore. For Report, a scientist will train the teams on how to use the tools and fill out the report. For Restore, there is a volunteer crew that will teach teams how to do each task. Teams will only wash a marked portion of the deck and repaint a marked portion of the pipes.

This Detour is another task so that there is a possibility of shaking up placements while on a small lighthouse within view of other teams, but is simple enough that it won't eat up so much air time.








Route Info: Have your boat driver go back to Ocean Beach Park and then travel by taxi to Old Lyme, Connecticut! Once there, make your way to the Florence Griswold Museum and search the grounds for your next clue!

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Production would ensure that 3 taxis will be waiting at the beach to take teams.










Route Info: Complete part of a fairy house!

Phil: In the quaint countryside of Connecticut, you will find Old Lyme. With only a population of 7,000, it is home to the elite Lyme Academy College of Fine Arts and this museum named after famed artist Florence Griswold. It is no surprise that there is a thriving art community, but it is definitely on display during the Wee Faerie Village that is set up here every fall. Now teams get to participate in this annual fall tradition. They must complete a special section of an Amazing Race themed fairy dwelling using only a photograph for reference. Once the artist has approved their work, teams will receive their next clue!

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I'm not a very good artist, but I am sure production would work with local artists to create a wonderful Amazing Race themed house. This would be an attention to detail task and with the pressure building towards the finish line, there is sure to be meltdowns.






Route Info: Figure out where the attached image is and make your way there on foot!

Phil: Teams must use the provided image and figure out they are making their way to Studio 80 + Sculpture Grounds!





Route Info: It's time for a final memory challenge! Search the Sculpture Grounds for 11 sculptures of landmarks you have encountered on the Race, and put them in the order you visited them!



Phil: In the last challenge of the Race, teams have encountered a final memory challenge. Searching the grounds, they must find 11 sculptures of landmarks they have encountered on the race and bring them to their station. What teams don't know is that there are 5 decoy sculptures hidden in the grounds that are not correct. Once they have found the correct sculptures, they must then put them in the order they saw them, one for each leg. Once they are correct, a judge will give them a thumbs up, they must search the nearby banks of the Lieutenant River to find me at the Finish Line! The first team to cross the Finish Line first will earn the title of winners of the Amazing Race and the $1,000,000 cash prize!

Once you are correct, run east to the Finish Line at the banks of the Lieutenant River. This is it! GO! GO! GO!

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I don't think this memory challenge would be really difficult to complete, but I think it has a nice balance of not being super easy complete like TAR19's map, but not being super difficult that it turns into a luck challenge, like TAR21. I also like it when memory challenges have both team members help out and work on it. The decoys would be obviously wrong, aka a landmark that was not visited, NOT visibly similar ones.

Here is a map of the grounds for the finish line.



Since I've already jam packed the leg with several tasks, it would be best just to not have the added taxi drama to the pit stop. This final memory challenge is sort of set up like TAR8, where the pit stop is nearby and essentially the winner of the memory challenge wins the race! Hopefully it has the same level of suspense that TAR8 had.


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Final Notes to the Judges!

I hope you enjoy my take on a rural final leg in the Northeast! I think this is one of the most difficult regions to design a rural leg because it is so small and has so many cities and is densely populated. But I fit the criteria where there are no locations in cities with more than 50,000 people.

I think the leg fits the theme well for being "Grand American". I showcased Amtrak, incorporated a US military heroes task, and a subtle homage to the American flag in one end of the Detour. I think the back half of my leg really showcases the rural US as well since Old Lyme looks like a beautiful small town! I think the fairy dwellings give it a rural vibe as well! It's also something unique that I've never seen before too.

I think tasks wise there is a nice balance. There is a good adrenaline pumping task that can add drama and put in a bunch of promos. I don't think we've ever seen a helicopter search and rescue before, and there is some skill with it as well! The Detour is complementary tasks and it showcases a really unique structure of a lighthouse that I have never seen before, plus it provides beautiful panoramic views of the Long Island Sound. Then it ends with an attention to detail task that can cause drama and a medium difficulty memory challenge with drama building to the finish line.

Obviously the leg start is flexible, but Togo provided a nonstop flight for production to get ahead and an easy connection in Paris for teams. Togo is also a unique country and I think it would be neat to have Africa --> USA since that's rare and a Final 4 in Africa would be fun too! The flight teams arrive on arrives at night which sets up a morning Amtrak ride to provide good sunrise views.

Finally here are some maps for the leg, click to enlarge!















I look forward to your critiques!
The Amazing Race: Design Challenge VIII - Game starts here!

The Amazing Race Japan - Sign up here!
*Postponed until after TAR:DC 8 finished*

Offline Kamineko

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That's it! You may post now. :)
The Amazing Race: Design Challenge VIII - Game starts here!

The Amazing Race Japan - Sign up here!
*Postponed until after TAR:DC 8 finished*


Offline Nuku

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good lord help me im done for :groan:

what a round holy cow very high calibar for a rural finally!!!

Offline BritishTARFan

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Me & Totumo must have good taste in destinations.

Dead we both visit the Kennedy house and the same finish line location, kinda spooky  :funny:

Offline elthemagnifico

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I am so nervous right now  :lol:

Great job fellas  :conf:
what might have been

Offline gamerfan09

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My Intro

Avatar Credit: Evy Pompouras from Spy Games (2020, Bravo TV Host)


Hello everyone, and I’m pleased to announce that I’ll be here for four entire rounds of the season. I may be a guest judge, but I’ll make sure that you can think of me as a fourth. And who knows, if I get renewed I might be here all the way to the end *fingers crossed*

With that said, a lot of you are fresh faces to me. Plenty of the people I’ve played with or encountered on this website are no longer here, while some of you are STILL here. So let me introduce myself.

I spent plenty of my growing up years on the Internet on this website. I’ve hosted many games and played even more. I am (or was, heh) a very versatile host, and every single game I did, I tackled it with the goal of bringing a fun time to people involved.

Everytime I did a new game, I thought of how to make it new, how to improve, and I wasn’t content just spamming the same exact tasks, same exact methods of playing, and same exact ways. That might work for other people, but not for me.

I am also no stranger when it comes to this contest. I won DC 5, was a judge for 6, hosted 7, and came back after a much longer than intended hiatus for this to be my final goodbye to RFF. When I finish my judging stint, I will likely be offline much more than I am now, for an indefinite period of time. This might change, it might not. We will see.

I will be judging your legs through specific criteria, but there is one that is most important to me - the Telegenic effect.

Will your leg pop if it’s a real TAR leg? Can I imagine the leg making a great episode? And is it possible to even film? This is the most important thing to me - if your leg feasibly cannot happen, no matter how amazing it may be in theory, it’s not exactly a leg.

I also heavily value originality. While it’s hard to think of new and original tasks with all the TAR seasons around the world (and I’ve even seen all of Asia, Australia, China Rush, Philippines, US, and Canada), if you can truly stand out and make something original that works - that will go in your favor.

But for now, I would like to first tell everyone that no matter how harsh my comments may be, my comments are meant to be constructive criticism and should never be taken as anything personal.

The ultimate goal of myself during this judging stint is that it is something that I do out of love for this show. I cannot deny that like many of us, The Amazing Race is a very important show in my life. While the show itself seems to be headed towards a downward spiral (since you know, COVID19, 32 not airing for 2 years) and perhaps towards an end as well (as much as I don’t want that to be the case), it’s still something that made an impact regardless. Much like how we would love TAR to end on a good note, so too, must this contest. Give it all you got.

Offline gamerfan09

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My comments are coming very soon as well. Good luck everyone!


Offline MikeDodgers

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A lot of great legs here! Not sure if mine is gonna stand out. And to gamerfan, thank you for being a guiding hand and a friend to me on here. Thank you for everything, man...
"When you're lost out there and you're all alone, a light is waiting to carry you home....."

-Theme song from 'Full House' (1987-1995)

Offline Declive

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Great legs, everyone! This was an incredibly high level.
Redwings, that baloon memory task is insane! I can't help but wonder what it would look like on TV.
100% commitment makes everything easy
99% commitment makes everything hard

Offline gamerfan09

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And to gamerfan, thank you for being a guiding hand and a friend to me on here. Thank you for everything, man...

Disclaimer: I did not help Mike for this round and turned away other people messaging me by either prematurely revealing my guest judge spot and saying I can't help because of conflict of interest or ignored the messages outright.

But thank you regardless Mike  :funny:

Offline ZBC Company

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i should have minds in tonight

Offline Lemontail

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<333333 at everyone's legs <333333 Great work folks! Hopefully the producers can take note of this!
"I will not not be rich" - Renata Klein on Big Little Lies

Offline gamerfan09

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Gamer's Judgments:

It is time everyone. I will now be commenting on your legs. Feel free to quote anything if you disagree.

Let's keep the conversations going  :ghug:

And again, remember that all my nitpicking is meant to be constructive criticism.

Here we go.

I will first be commenting on our Veteran designers and then our newbies.

Offline MikeDodgers

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And to gamerfan, thank you for being a guiding hand and a friend to me on here. Thank you for everything, man...

Disclaimer: I did not help Mike for this round and turned away other people messaging me by either prematurely revealing my guest judge spot and saying I can't help because of conflict of interest or ignored the messages outright.

But thank you regardless Mike  :funny:

I didn't mean through DC, Gamer. I meant in general. I was 17 and dumb when did my first games on here, thought I knew everything. Boy, was I wrong. Then I met guys like you, Leafs, Alen and Declive. You guys helped me to mellow out as a game player. I know I can't take all the credit for how far I got in Alen's 2nd season, but it was through your teachings that helped me build up to being a somewhat competent game player here. If it weren't for you guys, I'd probably still be that same cocky dork that played racer's live game.
"When you're lost out there and you're all alone, a light is waiting to carry you home....."

-Theme song from 'Full House' (1987-1995)

Offline Declive

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That's incredible to hear, Mike! We all have impacted some newbies at RFF and i hope you'll do the same now!  :2hearts:
100% commitment makes everything easy
99% commitment makes everything hard

Offline gamerfan09

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Gamer's Judgments:

I will also be assigning mini grades that might give you a hint on where I am at the moment with your legs. Please note that these may change as the days go by and are not meant to be representative of your current overall ranking with me.



Leafsfan - [Hagerman & Twin Falls, Idaho]

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Oh Leafs. Let’s see how this goes.

We fly and then assemble a horse fossil. It’s an okay task, and a good attention to detail start, I guess. Then we go on a hybrid zipline memory Roadblock. I honestly wish that you just did this as your first task since it looks like more than 1 team can do the line. It would have been a more adventurous beginning to your finale. The horse skeleton assembly could have been your cooldown.

We then go off to sort potatoes. I’m sorry, but this task really didn’t do anything for me. I guess I like the attention-to-detail element of it, but I can’t imagine it being very exciting to watch. I also think that 10 pounds of 5 variants is a little bit too time-consuming for teams.

But I do really like what happens next. I think your final Roadblock is good, although my worries is that it might be too abstract. I think the gems is a good idea, but it’s not something that would be easily recognizable to the teams. A lot of it would just be them running around and not knowing what to look for. I’d have preferred if the gems were purely on the tasks, and not on the greeters or clue-givers. But I can already imagine this Roadblock being hectic, exciting, and very very noisy, being in the middle of a carnival. It’s a great sight, and it would be an intense memory challenge for sure, but I’m just not too sure about its foundation.

We then head to the Finish Line to end this finale.

Leafs, I’m not too sure about this leg, in all honesty. I think the horse skeleton and the potatoes kind of feel out of place, and I do think that if you made that a Detour, it would have flowed better. Your zipline task would have worked better if it was the first thing teams did, and I think my main problem with your leg structure is that I can’t really see a cohesiveness there.

However, your final Roadblock, despite the potential issues with the foundation, single-handedly saved your leg for me. I really did like it a lot, and I’m already imagining the task at night being extra intense and exciting to watch. I just wish everything else before it was a little bit on the same level.

Still, good effort.

Grade:

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C+



Elthemagnifico - [Oahu, Hawaii]

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Heya! Let’s see how this goes.

We begin with Hawaiian blessings, then we have an RI about climbing a tree. I like this task since you did include a video, and I can see how this is challenging. And I especially like how it’s feasible since you made sure to note teams would be in safety gear. A good challenging first task to kick off your finale.

We then have a Ukulele Roadblock, and while it might feel too on-the-dot stereotypical Hawaii, I really like it! Music tasks are usually my jam (literally), and this is a good Roadblock. Teams then assemble an outrigger and sail to a park, which is another welcome assembly task. Imagine the drama if teams rushed it and got passed only for the outrigger to collapse midway alol.

We then get to your final Roadblock, and then teams have to make Leis with the national flower. I really really like the idea behind this, but my nitpick is unfortunately the fact that national flowers don’t really feel like something teams COULD know. A great TAR memory task challenges teams by making them think “OH I THINK I SAW THIS BEFORE” and then questioning their memory. This one feels like it’s a memory task based on something teams can’t really possibly know, which taints it for me. I also think that you make teams do too many leis. One big lei with the correct flowers would have honestly been better.

But then, with all that said, we then race to a ranch to end this admittedly wonderful leg.

All I can really say about this leg is wow. While my complaints about it being stereotypically Hawaiian still remain (with the leis and the ukulele), there’s no denying that your leg had very strong tasks, beautiful locations, and a genuine challenge. I just wish your final Roadblock was a bit more fine-tuned.

Regardless, you got eliminated mid-way through DC VII as you improved after a shaky start, and this is a very very solid comeback from you. Good job!

Grade:

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A-



redwings8831 - [Alamogordo, New Mexico]

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Let us begin.

Good opening clue to Elvis, then RB at the UFO Museum. I appreciate the video because I do like this RB! Some good visuals and an elevation of a “find your next clue” clue. It’s a solid first task. I do, however, find it odd that you thought of making teams deal with “aliens” in this location. Can’t put my finger on it, but it feels like it doesn’t fit.

Teams then drive to three places and do a crown dance. I love this task. It’s a great cultural dance task, and the video definitely helped make me see it as such. We then have your second Roadblock, which is a cooking task, and again, it’s good stuff. A nice attention to detail task, and ties in well with the culture introduced before.

Teams then go to a hot air balloon park, and I really like your task! My main issue is just feasibility and safety. I like the idea of remembering flags and actually sewing them in, but are you really going to trust teams that might have never dealt with hot air balloons in their lives to make a balloon and then fly it to the Finish Line? Really love sliding to the mat though to end the finale.

Redwings, I will say that I solidly enjoyed this leg! While I felt that thematically, the aliens didn’t fit with the culture showcase with the rest of it, and I thought that your hot air balloon task was not very feasible (this is instantly fixed by just saying that once teams finished it they’re approved for takeoff), it flows very very well as a finale and I like the many sights and tasks teams did.

Good, solid effort, and you also had a pretty good presentation. Nice!

Grade:

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B+

Offline MikeDodgers

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That's incredible to hear, Mike! We all have impacted some newbies at RFF and i hope you'll do the same now!  :2hearts:

I'll try, Declive...
"When you're lost out there and you're all alone, a light is waiting to carry you home....."

-Theme song from 'Full House' (1987-1995)


Offline gamerfan09

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Gamer's Judgments:



MikeDodgers - [Talladega, Alabama]

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Mike! Long time no hear from you. I will admit that I’m curious to see if you’ve improved after all these years. And I will feel bad for doing this comment right after your speech just now, but I typed this earlier, so please bear with me and hope you don't take this personally.

First off, I have to say, I think your presentation has “improved”. You used to just dump images with no formatting, so seeing this leg be properly formatted is a welcome change. One thing though - try to use the Img Width function. Your pictures just jump all over the place in size, which honestly hurt your presentation. Find a consistent size and stick to that.

Okay, on with your leg.

Your Roadblock is alright, but considering how you’re keeping up a Civil Rights theme, I’m not sure how teams dressing up as cotton farmers would really fly. You then go to the Hall of Heroes to have a simple camera task, which certainly adds history, so sure, that’s fine.

But your cryptic clue after… it doesn’t make any sense. I get the intent, but you were leaning on the Civil Rights theme and then suddenly the cryptic clue is all pop culture references that are unrelated. I really didn’t like this one.

We then go to a university for another Civil Rights task, and while again, I appreciate and like your theme, watching teams take a quiz is not exciting TV, nor is it fitting of a finale.

And then right after you throw your theme away by making teams go to Talladega. Then we have a final Roadblock…. which is honestly very very unfeasible. You say that you had an Intersection, but considering how modern TAR works, I’m not sure teams would actually truly know the Intersected pairs. I also really don’t think it’s a good idea making teams drive when it’s a memory task. It would force teams to go one at a time, which really makes the first team to get there have a big advantage.

Your final memory task is quite frankly, not very good. You would have been better off just making teams see flags of different things they encountered on the race and then do that. It’s a case of overcomplicating something, and even then, the potential first-come first-served basis with the Finish Line just there doesn’t sit very well with me. You also say that the decoys would be other TAR teams… but I’m very very sure teams would know who raced with them this season lol.

As a whole, I appreciate your efforts at doing a theme. It’s very relevant, and it’s not something I expected from you. But so much of your leg just doesn’t flow organically. There’s nothing that really sticks out to me reading it, and that was just very disappointing.

If you make it to the next round, best of luck, since there’s really no way else to go but up.

Grade:

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D



Declive - [Key Biscayne & Key Largo, Florida]

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First off, you were the first to submit. Congrats on that.

Let us begin.

Right off the gate, something seems off already. I understand having flight options, but there’s really no reason why you couldn’t have just bunched the Final 3. Sometimes less is more, and you really would have been better off just saying that all teams in the Finale are on the same flight to their final destination.

Your first Roadblock is an okay first task, but I think the problem here is that it doesn’t feel new - we had a variant of this on TAR18 and underwater tasks aren’t exactly the most telegenic tasks out there.

We then head off to a boat, then the turtle hospital, and this one is actually a solid task. It helps get animal advocacy out there while making teams actually make a difference.

And then we get another cryptic clue before your memory task and I will say that I do like the idea and the concept behind this memory task. It’s a great test of airports to see if the teams really were paying attention, rather than just countries. The only problem I have with it is that there’s really no more way for teams to potentially catch up after this - seeing teams literally fly to the Finish Line is cool, yes, but there’s no way to squeeze tension out of this once a team is done. If you finish first, you won, and that’s it. I would have honestly preferred if they got a final clue that was tickets and then they had a final cryptic clue to send them to a departure area to fly to the Finish Line - it would have forced teams to navigate one last time and also added more tension to that all-important final sprint.

Overall, this leg lost me, but there are good ideas in the package, and overall I can say this finale is solidly whelming. Not overwhelming, not underwhelming, just whelming. It just definitely could have used more work in the telegenic department.

Grade:

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C+



David - [Knoxville, Tennessee]

(would suggest reading this after I post the comments for BourkieBoy's leg in a while)

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David! Long time no see. Let’s see what you have in store for us.

First off, I like the concept behind your cryptic clue… but I’m not too sure about the difference being that obvious. It’s a fine segue into Dollywood, and I find it hilarious that Dolly Parton *would* cameo (since I think she’s at the point of her career where she actually might do it lmfao), but I’m not too sure about the album cover difference being easily noticeable.

We then get your Roadblock, and it’s an adventure task to kick it off. It’s fine enough this early in the leg, but I think the swimming and driving is a bit much. A simple dive and then clue would have sufficed.

And then we go camping. I gave Bourkie crap for doing this task, and I will unfortunately do the same here. However, your camping task is more excusable since there was an actual structure before it. Still not that big of a fan of camping as a task though.

Okay David, I’m actually a bit shocked here. Like Bourkie’s leg, you ALSO collect flags to the final task. I think your Final Memory Task is a little bit better, but my fundamental issue with your task is that by collecting the flags on the way to the final task, there’s already room for teams to talk and discuss beforehand, making the final task easier.

We then ride a tandem bike to the Finish Line.

David, if I had to sum up your leg, it’s that its an enhanced and improved version of Bourkie’s leg. There is a semblance of structure, I could see why tasks were in the place where they were, and I do think this is the superior version despite sharing some similarities. But as a whole, I’m not too sure about your leg :(

I felt that the cryptic clue might be too vague, the adventure task Roadblock had a little bit too much padding, the camping was eh, and the final task creative but not too hard since I assume teams would know placements a bit better by mere observation.

Honestly not your best work. But best of luck for the next rounds to come, and hopefully you do better then.

Grade:

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D

Offline redwings8831

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(this is instantly fixed by just saying that once teams finished it they’re approved for takeoff)

I did say that they have a hot air balloon guide with them who had to check everything before they left for the finish line and that the guide would be with them while flying and landing it on the dunes.

Offline gamerfan09

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Gamer's Judgments:

The final batch for the Vets! Then it's all new blood from here on out. Good luck.



Bookworm - [Champlain Islands, Vermont]

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We begin with a drive to an island, then we make a broom. I get the reasoning behind this, but considering how teams just drove past beautiful sights, I’m not so sure a broom is fitting for a task. I will also say that I think the gamble part for the Detour is very unnecessary. I’m all for taking risks, but it just doesn’t feel right to have this on a Finale, you know? Twists have to stay twists, and I am a firm believer in the TAR finale pretty much sticking to one direct leg. I really do not like the idea of a Blind Detour in the Finale, since it’s pretty much something that robs teams of choices because of the very nature of a Detour.

Your Detour is also sadly not very strong. I do like the Cheese! I think it’s a great physical task that tests attention to detail and perception, but the Maple leaves… I don’t know, it just doesn’t inspire anything. I just don’t think teams running and looking at leaves makes for good TV.

Your next task however, is something I do like, and I sincerely wish you just cut the leaves and the Blind Detour element and used this as the other Detour. It’s a cool assembly task with a tie to local folklore, and it’s something that seems like it would take at least the same amount of time as the Cheese if this was your other Detour option. It would have also balanced out your Detour more. Both options are physical, but one has an attention to detail element while the other is about perception and relative endurance. But still, I did like this task.

Your final Roadblock is solid. I do think that it’s cute, but my main problem is that you were probably better off just including the flags outright. As is, plenty of people are horrible at flags (just look at TAR21 or Logan & Chris thinking the India flag was Oregon lmfao), there was really no need to further complicate it by just making it colors. What if there were locations on the Race with similar color schemes? Again, I get the intent, but it would have been a better task as a whole if you kept it simple by just keeping the flags on the birdhouses as is.

Teams then drive to the Finish Line, and honestly, this is not a complaint I do much, but I’m not too sure about your location. The picture you chose didn’t really do it any favors, and it looks like more of a Starting Line than a Finish Line.

As a whole, I’m relatively whelmed by this leg. It’s passable, it’s decent, and I appreciate the effort. But the mishandling of tasks (leaves were unnecessary and boring, Blind Detour isn’t it, neither is brooms) really makes this leg have a hard time standing out. There’s a wow factor that I need for finales, and I think that while this leg did get better as it went on, I just can’t get over the errors in the first half.

Still, Bookworm, the last time I remember seeing your legs in a DC, they were way way less impressive, and I outright did not like them. This time, I can sense that there really is an improvement, and I just hope you can nail it and get *there* in the rounds that follow.

Grade:

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C



Jimmer - [New London & Old Lyme, Connecticut]

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Hi <3 Sorry for ignoring your Discord messages lol, I had to keep the guest judge spot under wraps.

Anyway, let’s begin!

We fly, then travel, then have your first Roadblock. This is a good opener. It’s a good safety training task that has the potential to become intense. It’s a stunt task that works well and has a good way of being both telegenic and challenging. I’m just not too sure about you using an actual person as the person to be rescued. Most TAR tasks that do this have dummies for safety reasons. You should have followed suit.

We then go, take a boat, and encounter a Detour. Report or Restore. I do like the Restore Detour since it’s physical and attention-to-detail based, but Report already unfortunately bores me just reading the description. It’s not very telegenic, and I can’t imagine any level of editing making this task seem exciting.

We then take a taxi and assemble a fairy house, and this is a good task! I just wish it wasn’t immediately after a Detour where one option was pretty much doing the same thing (restoring a shelter structure and making it look pretty).

Another cryptic clue, then your memory task. Your memory task is good enough. It honestly reminds me of TAR28’s Shenzhen Roadblock for some reason, but again, that’s a bit of a stretch. It’s a good enough task. Then we head to the Finish Line.

Jimmer, I honestly can say this leg is decent enough, but you really had to cut your Detour. If you cut that Detour off, and make the Fairy House a second Roadblock or the final task, I’d have definitely enjoyed this leg more. Your presentation is good, and your locations are there, and the tasks are also mostly there - I just wish that Detour was not in this. It honestly really hurt the leg, and even without it, it would have been a nice, solid, short and sweet finale.

Still, good enough attempt and not a bad finale leg.

Grade:

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C+

Offline gamerfan09

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(this is instantly fixed by just saying that once teams finished it they’re approved for takeoff)

I did say that they have a hot air balloon guide with them who had to check everything before they left for the finish line and that the guide would be with them while flying and landing it on the dunes.

I understand and I get that, but ultimately my main issue is that I don't see how teams can make something on-par as something that professionals made. Still like the task regardless though! Just a nitpick.

Offline MikeDodgers

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I was starting with a Civil Rights theme, but then it kinda morphed into a look into the distant past with the first RB, the ARIs looked into the present with how far we still have to go in attaining equality for African-Americans in the US and the final RB would be a look ahead into the unknown future.
"When you're lost out there and you're all alone, a light is waiting to carry you home....."

-Theme song from 'Full House' (1987-1995)