Leg design wise, I can't help but seriously admire the amount of tasks sandwiched in- the production team really made use of the locations and I'm sure they're proud of that! Between traveling by washboard, adding a second rappel task, and adding in a little clue that fit the Jazz aesthetic, there were little task-ettes that made the leg shine.
However, it wasn't super challenging, and besides the King Cake RB, which was luck-based (maybe a little skill?) there unfortunately wasn't much room for teams to advance themselves.
Perhaps Will & James would have passed the others if they were last to the first RB, but instead they only expanded their lead. Like Peach said, a memory task would have been fantastic. I didn't think the Crescent City Connection added much to the leg and the French Quarter could easily have served as the adrenaline-heavy venue of the leg, replacing the typical means of adding craziness to final legs.
All in all, I respected the production teams' willingness to become more flexible with ARIs replacing Detours/Roadblocks, a la HaMerotz LaMillion; hopefully the next step can be making these ARI more challenging and permitting of placement shifts.