The Amazing Race > RFF's Amazing Race: Design Challenge
The Amazing Race: Design Challenge VIII - Final Round Design Show on Page 50!
Pi:
Design #3 - BourkieBoy
[Thredbo, Australia]
Show contentPhil: This is Auckland, New Zealand!
Phil: Auckland is the largest city in New Zealand, with a population of 1,467,800. Auckland’s most famous architectural landmark is the Sky Tower and it is from here that teams will depart for their next leg, in our race around the world!
Phil: Daniel & Brett arrived first at 11:00am, so they’ll depart first at 11:00pm
Route Info: Fly to Thredbo, Australia!
Phil: Teams must now make their way to Thredbo, a village and ski resort in the Snowy Mountains of New South Wales, Australia. Thredbo is Australia’s most famous ski resort and attracts 700,000 annual visitors.
Phil: Once teams arrive in Thredbo, they must make their way to the Thredbo Burger Bar at Knickerbocker, where they will find their next clue!
Route Info: Participate in a mechanical bull competition!
Phil: Australians love to go to the pub and participate in bucking bull competitions and in this Active Route Info, team members must participate, in this well-known pastime! Once team members have managed to ride the bull for a combined time of 60 seconds, they will receive their next clue
Route Info: Make your way on foot to Thredbo Landslide Site Memorial and lay a wreath to pay your respects for the victims of the 1997 Thredbo landslide
Phil: On the night of July 30, 1997, a catastrophic landslide that occurred at Thredbo, which resulted in the death of 18 people. Only one person survived the disaster and his rescue was broadcast live all around the world!
Phil: Teams must lay a wreath at the memorial and pay the appropriate respects to the 18 victims of the disaster, in order to receive their next clue from Stuart Diver, the man who survived the landslide!
Route Info: Make your way to the Candlelight Lodge and ask the waiter for your next clue!
Caution: Speed Bump ahead!
Phil: As a penalty for coming in last on the leg of the Race, Bazza & Shazza must now complete a Speed Bump, an extra task that only they need to perform!
Phil: In this Speed Bump, Bazza & Shazza must eat a variety of yummy Australian foods! They must firstly eat Vegemite on toast, an Australia favorite, followed by performing a ‘Tim Tam Slam’ and finally finishing off their meal with a slice of pavlova!
Phil: Once Bazza & Shazza are ‘as full as car boot’, they’ll receive their next clue and they’ll be able to continue on with the Race!
Roadblock: Who can crack away at their next clue?
Phil: As always, a Roadblock is a task that only one team member can perform! In this Roadblock, team members must make their way to the front of the Thredbo Chapel and find the ice sculptures containing their next clue.
Phil: Once teams locate the sculptures, they must use the provided box of items in order to break the ice and retrieve their next clue!
Phil: A Detour is a choice between two tasks, each with its own pros and cons! In this Detour, teams must choose between Search or Ski!
Phil: In Search, teams must use an avalanche rescue beacon to search a marked area for a transmitter. Once located, teams will be required to dig up the transmitter and exchange the transmitter for their next clue
Phil: In Ski, teams must successfully complete a slalom skiing course, from the top of Thredbo’s highest mountain. Once they successfully reach the bottom of the course, they’ll receive their next clue!
Route Info: Make your way to your next Pit Stop: River Inn
Phil: Teams must now come here to Thredbo’s River Inn, a casual ski retreat with a restaurant. Today, this rest stop serves as our next Pit Stop, in our race around the world! The last team to check-in here, may be eliminated!
Show contentHello judges! I certainly hope y'all like this leg a little better than you did the last leg! Anyway, enough about that, I've learnt a lot, so let's move on to my explanation <3
Teams will catch a flight from Auckland to Canberra and then they will drive themselves to the first location in Thredbo. They will then travel on foot for the rest of the leg. I think $200 will be more than enough money to spend on this leg of the Race
Flight
Drive From Canberra To Thredbo
Thredbo[/b]
As you can see, teams will be able to walk around the whole town, it's not very big :)
The Detour will take place on Mt Kosciuszko, inside Koscuizsko National Park (https://en.wikipedia.org/wiki/Mount_Kosciuszko, https://en.wikipedia.org/wiki/Kosciuszko_National_Park) and the Speed Bump is normal Australian foods, which should be completed within 10-15 minutes, so the Speed Bump isn't much of a disadvantage!
Pi:
Design #4 - nrh2110
[Lhasa, Tibet]
Show contentThis is Chongqing.
A megacity of over 30,000,000 people, Chongqing is one of four municipalities that are under direct administration by Chinese central government. A vast municipality of over 31,000 square miles, Chongqing sits on the Yangtze River, surrounded by huge mountains, full of temples, gates, and fortresses, like the one found here at Diaoyucheng.
Located on the Diaoyu Mountain, Diaoyucheng protected the Chinese during the Song Dynasty from the invading Mongols during the Siege of Diaoyucheng. It also served as the first pit stop in a race around the world.
Rupert & Michael won the last leg of the race and won two Express Passes—one for them and one that must be passed onto another team. They will depart first at 4:01 AM.
Rupert: Starting in first today, let's keep it up!
Michael: Leg 2, let's do this!
Route Info: Fly to Lhasa, Tibet!
Teams will now fly over 900 miles across China to Lhasa, the capital of the autonomous region of Tibet. Once there, teams must make their way to Barkhor Square, where they will find the clue box with their next clue.
You have 176 USD for this leg of the race.
Rupert: Let's go grab one of those taxis!
All teams are now flying to Lhasa, Tibet!
The first flight carries Rupert & Michael, John & Casey, Lydia & Jackson, Meryl & Anthony, Sandy & Anthony, and Taylor & Erin, leaving Chongqing at 10:55 AM and arriving in Lhasa at 1:50 PM.
Jenna & Elizabeth, Anita & Claudia, Billy & Fred, and Ken & Susan are on the second flight at 11:40 AM that arrives 50 minutes after the other teams at 2:40 PM.
Detour: Sells or Smells
Barkhor Square has historically been a place of political unrest, and as a result is surrounded by riot-ready vehicles. But don't be fooled; here at the Square, people flock to buy products from local vendors such a fresh produce and incense, and here teams will have to decide which one they will get involved with.
Sells: Teams must find the marked vendors who are selling produce and sell enough vegetables to make 100 Yuan, or about 14 dollars. They have to be careful though—many of the market goers here love to haggle, and these teams will be a target for this. Once they have made 100 Yuan, they can exchange trade the money to the vendor for their next clue.
Smells: Team members must make their way on foot to Jokhang Temple, where they must pick up a bundle of incense sticks. They must then make their way back to the Square and search among the vendors to find the vendor selling the exact same scented incense. Once they have found him, they can trade the bundle for their next clue.
Route Info: Make your way to the Pabonka Hermitage.
Teams must now travel to the Pabonka Hermitage. At the entrance, they will find a sign where they must pull tags for one of three entry times the next day: 9:00 AM, 9:20 AM, and 9:40 AM.
Roadblock: Who can carry the most?
The Sherpa are an indigenous group native to the Himalayas, especially in Nepal in Tibet. These people are known for their excellence in mountaineering, making them desirable porters for mountain climbers. In this Roadblock, one team member must become a porter. They must tie together several bags of various equipment and goods to carry on their back and hike Mount Parasol until they reach the area marked with flags. Once there, they must set up camp to the satisfaction of the Sherpa. This may not seem like a too difficult task, but if they forget any item, they must repack everything and go back down to retrieve the missing item. Once everything is in place correctly, the Sherpa will give them their next clue, which they may open upon reunion with their partner at the Hermitage.
Route Info: Make your way to the Sera Monastery.
Teams must now travel to the Sera Monastery, one of the "great three" Gelug university monasteries of Tibet. Once there, they must make their way to the inner courtyard, where they will find their next clue box.
Route Info: It's time to go Head to Head!
A tradition here at Sera Monastery are the daily monastical debates. Here, monks are pitted against each other in debates where they are posed with philosophical questions that they must answer quickly, using defined gestures to help make their point. Here, teams will go head to head in these fierce debate competitions. Teams will be posed with three questions, which they must act out and debate. Whichever team convinces the spectating monks the best will be able to continue on the race. The last team standing however, will incur a 15-minute penalty to be served at the pit stop.
Route Info: Make your way to Potala Palace.
Teams must now make their way back into Lhasa and climb the stairs at Potala Palace. Once at the top, they will be asked to subtract the number of steps they climbed from the year that Potala Palace stopped serving as the winter palace for the Dalai Lama. If they are correct, they will receive their next clue. However, if they are incorrect, they must go all the way back to bottom and climb back up before they can guess again.
Route Info: Make your way to the next pit stop, the Lhalu Wetland Preserve.
Just north of Potala Palace, lie the largest urban park in the world—a vast 1,540 acres of wetlands and woods that provide home to wildlife as cranes, storks, gulls and foxes. It's so important to the city because it helps trap the dust during the dust storms while also helping with water purification.
And here at the Lhalu Wetlands Preserve, teams will find me here at the mat under these trees. The last team to check in may be eliminated.
Show contentDesigner's Notes:
Hello guys! Sorry for not providing notes on the previous leg, I didn't realize that was something I should've done until after everything was posted. I wanted to explain my thinking in creating this leg.
First off, forgive any grammatical errors. I've been super busy this week with my music and job applications so it is currently 4:15 AM as I am writing this to make sure I get this in before I go to bed because by the time I wake up, the deadline will have already passed.
When you first mentioned mountains, I immediately knew I wanted to do something in Tibet. I can't think of a single TARUS leg that has visited the Himalayas, and China is such a visited country, but so much of it is untouched.
The teams start in Chongqing, which I feel works great for a first leg because there are nonstop flights from LAX to Chongqing. That sets up for a second leg in China.
The thing about Tibet is that it's REALLY high in altitude, which would make the tasks a lot more difficult than normal. So to help work around that, I started the leg in the city of Lhasa itself before going into the mountains. The Detour itself wouldn't be too difficult, and by having a next day departure for the rest of the leg, it allows for teams to have the recommended one day to adjust to the altitude levels before continuing on the rest of the leg, which is all in mountainous areas.
So with the Roadblock, when it was stated I needed to have at least two tasks relating to the mountains, I immediately knew what I wanted to for the first task. I've always admired the fierceness of the Sherpa people. Most people usually think of the Sherpa as people who just help mountaineers climb peaks like Everest, but 1) they also porter in other mountains, 2) it wouldn't really be feasible to have a whole leg based around Everest, and 3) having the teams porter at a mountain like Everest would be way too physically demanding for the race. Unfortunately, I couldn't find an exact distance they would have to hike, but based on pictures and various blogs here and there, it looked like the hike up would be a reasonable hike for a roadblock.
Next, I originally wanted to do a Detour relating to religious tasks in the monastery itself, but then during my research, I discovered the main attraction at the monastery, the philosophical debates, so I decided I wanted to try a new kind of Head to Head, because most Head to Heads involve competitions around games or sports, but this also a great unique way to go Head to Head.
Next, my last mountain related task is a task familiar to the Amazing Race, step counting, but I wanted to do something different, and incorporate the history of the Palace to throw off the teams. I mean, when you tell a team that they must answer a question at the top, they'll know they have to count steps, but they won't be expecting that they need to know a bit more about the Palace.
Finally, the pit stop. Logistically, I wanted to keep everything in a logical order for location. The first day is in the city, and then they leave the city and make their way back in. It didn't make sense to have the palace task before going out to the mountains because that could potentially tire out the teams before they even get to the hard part (hiking up Mount Parasol). In addition, ending the leg in the city again sets up for easier travel to the airport for the next leg. But since the pit stop had to be mountain related, it also didn't make sense to go back out into the mountains again after finishing the palace task. I realized that the guidelines included wooded areas, and the wetlands were PERFECT because, like the picture shows, it does have wooded areas, and as a bonus, is right near Potala Palace.
Here are the flights I am using for this leg:
And here is how I calculated the money:
1. $27 taxi to CKG airport
2. $26 taxi from LXA airport to Barkhor Square (using Jokhang Temple bc the Square is right outside the temple)
3. $10 taxi to the Hermitage.
4. $65 hotel to rest until the second day
5. $10 to taxi back to the Hermitage the next day.
6. $4 taxi to the Monastery
7. $5 taxi to the Palace
8. $4 taxi to the Preserve
9. $25 for all food expenses.
Pi:
Design #5 - MikeDodgers
[Sant Antoni, Spain]
Show contentWiki Style:
Leg 3 (Italy -> Spain)
Florence, Italy (Aeroporto di Fierenze) to Ibiza, Spain (Aeropuerto de Ibiza)
Sant Antoni (Cala Saladeta) [BLIND DOUBLE ONE WAY] [SPEED BUMP: Go on a Treasure Hunt]
Sant Antoni (Cala Saladeta or Playa Cala Salada) [DETOUR: Sand Shock or Spiritual Serenity]
Sant Antoni (Amnesia Nightclub) [ROADBLOCK: Who wants to show Avicii they were cool?]
Sant Antoni (Cala Gracio) [ACTIVE ROUTE INFO: Swim a 1000 meter relay along a lit course]
Sant Antoni (The Egg Of Columbus monument) [PIT STOP - ELIMINATION POINT]
At the Speed Bump, the penalized team had to dive into pre-determined search field and look for their next clue in the ocean just outside of Cala Saladeta.
This leg's Detour was a choice between SAND SHOCK or SPIRITUAL SERENITY. SAND SHOCK required teams to search the grounds of Cala Saladeta for 7 sand sculptures - each of which had a letter hidden. When all 7 letters were found, they could be unscrambled to reveal the next destination.
SPIRITUAL SERENITY required teams to travel to Playa Cala Salada, where they had to set up a traditional sunset tribal drumming ceremony to the approval of a tribal elder in order to get their next clue.
This leg's Roadblock required one team member to create a 6 song setlist for groups that have preformed at the Ibiza Rocks music festival. Teams would be assigned groups based on when they arrived at the Roadblock, song names and lengths would be on placards and setlists can not exceed 30 minutes. The team closest to 30 minutes without going over would receive an Express Pass at the Pit Stop.
Additional Tasks:
At Cala Gracio, teams had to swim a 100 meter relay race along a lit path. One team member would swim 50 meters into the water and back, then their partner would do the same. Once the course was complete, teams would be handed their next clue.
Fantasy Game Style:
This is Florence, Italy. One of the most populous cities of the region of Tuscany, it was once referred to as the Athens of the Middle Ages. And at the religious center of this rustic landscape....
the Cathedral of Saint Mary The Flower. This holy palace, first built in the 13th century, is now the start of the 3rd leg...in a race around the world.
Pete & Jeff won the last leg of the race and will depart first at 10:44 AM.
OTHER DEPARTING TIMES:
Milo & Melissa: 10:48 AM
Shawn & Camila: 10:49 AM
Amani & Marcus: 11:06 AM
Bopper & Mark: 11:11 AM
Trey & Lexi: 11:15 AM
Doyle & Todd: 11:23 AM
Laurie & Melanie: 11:30 AM
Chester & Ephraim: 11:39 AM
Amanda & Kris: 11:40 AM
Toni & Dallas: 11:52 AM
FLY TO IBIZA!
Teams must now fly over 1000 miles over the Tyrrenhian Sea to the tiny island of Ibiza off the coast of Valencia, Spain.
When they land in the city of Sant Antone, they must make their way by marked 2021 Ford Bronco to Cala Saladeta to pick up their next clue. Because of limited flights to Ibiza, teams are given tickets on the same flight, but are in no obligation to use them.
CAUTION! At some point during the leg, you will encounter a Blind Double One Way! You have $90 for this leg of the race.
Arriving first at Cala Saladeta, Shawn & Camila find a One Way and a Detour!
In a new Amazing Race twist, teams now face a One Way. A One Way appears before a Detour. Teams can use the One Way to force one team into preforming a Detour option without the option to switch. And since this is a Blind One Way, teams using the One Way can remain anonymous.
DETOUR: Sand Shock or Spiritual Serenity?
This Detour requires teams to take part in one of two activities common along the beaches of Ibiza. The choice - Sand Shock or Spiritual Serenity.
SAND SHOCK requires teams to search the grounds of Cala Saladeta for 7 sand sculptures depicting 7 historical European figures. Each of those sculptures has a letter hidden on them. When they find all 7 letters, they must unscramble them to uncover their next destination, which they must dictate to the lifeguard in exchange for the next clue.
The people of Ibiza are known to be spiritual and their sunset tribal drumming ceremonies are known amongst the religious community. In SPIRITUAL SERENITY, teams must drive themselves to Playa Cala Salada, where they must assist the elders in setting up a traditional Ibiza sunset tribal drumming ceremony. Once the ceremony is set up to the satisfaction of the tribal elders, the elders will hand them their next clue.
SPEED BUMP: Underwater Clue Hunt
For arriving last in the previous leg, Toni & Dallas must now complete a Speed Bump....
...in this Speed Bump, Toni and Dallas must dive deep into the waters of Cala Saladeta and search a 13 x 9 foot area for their next clue. Once they complete this extra task, they may continue on with the race.
Completing the Detour in first place, Shawn & Camila find their next Route Marker!
DRIVE YOURSELVES TO AMNESIA NIGHTCLUB...
Teams must now drive themselves along the streets of Sant Antone and find this place...the Amnesia Nightclub, one of the party centers of Ibiza. This is where teams will find their next clue.
Arriving at Amnesia Nightclub in first place, Milo and Melissa are faced with a Roadblock!
ROADBLOCK: Who wants to show Avicii they were cool?
The Ibiza Rocks music festival attracts millions of people from around the world every year and has played host to some of the biggest acts in music. The toughest part as a promoter...is figuring out how to put a setlist together. In this Roadblock, one team member has to do exactly that! Based on when they arrived at the Roadblock, one team member will be given an act that preformed at Ibiza Rocks along with a list of their songs and their lengths. They must then use that information to put together a 6 song setlist that can not exceed 30 minutes. Once the setlist is approved by the disc jockey, they'll be rewarded with their next clue. Also, the team that gets closest to 30 minutes without going over...will be rewarded with an Express Pass at the Pit Stop!
Completing the Roadblock in first place, Shawn & Camila find more Route Info!
DRIVE YOUR FORD BRONCOS TO CALA GRACIO...
Teams must now drive their marked Ford Broncos to the Cala Gracio beach to pick up their next clue.
At Cala Gracio, teams find an Active Route Info!
100 METER SWIM RELAY!
In Ibiza, lifeguards have to swim 500 meters to pass their test. Here on The Amazing Race, teams only have to swim 20% of that length. In this challenge, teams must swim in a 100 meter relay. The first team member must swim 50 meters and back to shore before tagging their teammate, who must then do the same. Once the relay is complete, the lifeguard on hand will give them their next clue!
Completing the ARI in first place, Shawn & Camila get their next piece of Route Info!
DRIVE YOURSELVES TO THE NEXT PIT STOP - THE EGG OF COLUMBUS MONUMENT!
Teams must now drive their Ford Broncos back through the streets of Sant Antone and find this place....
...The Egg of Columbus Monument. This monument commemorating Christopher Columbus's journey to the New World is now the Pit Stop for this leg of the race. The last team to check in here...MAY BE ELIMINATED!
Flight:
Notes for the judges:
- Night to dawn leg
- I've timed each task in my head and here's the approximate breakdown:
Speed Bump: About 40 minutes, depending on physical skill of the team performing it
Sand Shock: 45 minutes - an hour
Spiritual Serenity: 50-70 minutes
Roadblock: About 90-120 minutes
ARI: Depends on the physical skill of the teams - around 50-110 minutes
- The prominent European figures for the Sand Shock Detour are as follows:
Pablo PicAsso
Michaelagelo
Pope JohN Paul II
NevillE Chamberlain
FranciSco Franco
Salvador DalI
AngelA Merkel
- The tasks tap into Ibiza's scenic seaside landscape as well as the island's wild nightlife.
Pi:
Design #6 - ZBC Company
[Mumbai, India]
Show contenthttps://docs.google.com/document/d/1gf7zvniLhCJ7-MsMLGaE7E0zoTNmSTX8NbHN3F094E4/edit?usp=sharing
Pi:
Design #7 - redwings8831
[Kotor, Montenegro]
Show contentROUND 2
*This is the Castel del Monte, a 13th-century citadel in Andria, southeast Italy. Dubbed as the the most fascinating castle built by Frederick II, Holy Roman Emperor, Castel del Monte is notable as it does not contain a moat and drawbridge. Located in the Alta Murgia National Park, named a World Heritage Site by UNESCO in 1996, and considered a unique masterpiece of medieval military architecture, this castle is the pit start for this leg of the Amazing Race.*
After a 24 hour rest, all teams will leave the pit stop between 4:00 PM and 6:00 PM.
Clue: Travel by land and sea cross the Adriatic to the coastal town of Igalo, Montenegro. Once there, find Blatna plaža (Blatna Beach) and partake in a local exercise to retrieve your next clue. You have $400 for this leg of the race.
Teams will travel by taxi from the pit start to the Port of Bari (approximately 1 hour, 100 €). The ferry from Bari to Dubrovnik, Croatia (40 € per person) leaves at 9 PM and arrives the next morning at 8 AM. From Dubrovnik, teams will travel to Igalo by taxi (50 minutes, 40 €).
**Transportation**
Show contentTaxi from the pit start to the port of Bari
Ferry information
Taxi from Dubrovnik to Igalo
Upon arriving at Blatna plaža:
Clue: The town of Igalo is renowned across Europe for its beaches that contain muddy and mildly radioactive sand. Locals and tourists come to Blatna plaža and cover themselves in this mud, as it is believed that this mud is beneficial for rheumatic complaints, skin disorders, and preventing other potential problems. Now, to retrieve the next clue, both team members will have to go into the muddy sandy water and cover themselves. Then, they will have to sunbathe on the beach for 15 minutes to let the minerals settle before being able to wash off the mud in the sea and continue racing.
Clue: Travel by taxi to the neighboring town of Herceg Novi (3 €), at the entrance of the Bay of Kotor. Then find Montenegro Wild Boat on the Pet Danica Walkway at the Škver Harbor. Once there, hire a boat (50 € for the day) and direct your driver to the Strand von Dobrec submarine pen (approximately 10 minute ride) and get the next clue at the marked buoy at the entrance.
**Transportation**
Show content
At the marked buoy:
Roadblock: Who has the brains and the brawns?
Clue: Strand von Dobrec is one of three submarine bunkers in Montenegro carved inside natural hills by the Yugoslav Army to house and protect the submarines and missile boats from NATO aerial attacks during the 1999 Operation Allied Force. Now abandoned, these are freely accessible to locals and tourists from sea or by foot.
In this roadblock, the chosen team member will have to swim approximately 100 meters with a provided flash light through the dark tunnel to the dead end of the bunker, retrieve a bag of puzzle pieces and then swim back to the boat. Once on the boat, they will have to complete the puzzle. When the puzzle is correct and they tell the driver the name of the location (the driver can't help so if teams don't know the location, they will have to ask other boaters they come across in the bay), they can direct their driver to the location, where there next clue awaits. The other team member can not help the person doing the roadblock on the puzzle.
https://www.youtube.com/v/SOiZjiFMg84
When completed, the 25 piece jigsaw puzzle will show the following painting, named the Isle of the Dead. Best known as most famous painting by Swiss Symbolist artist Arnold Böcklin, painted in 1880, many believe that the inspiration of the painting comes from the Island of Saint George, which is a small island near the town of Perast (approximately 30 minute boat ride) in the Bay of Kotor. The island contains the Saint George Benedictine monastery from the 12th century and the old graveyard for those from Perast and other areas in the Bay of Kotor. Teams will have to figure out the location and then direct their driver to the island for their next clue.
1880 Painting
Island
**Transportation**
Show content
Upon retrieving the next clue:
Clue: Say goodbye to your boat driver and using the provided tandem kayaks on the island, kayak to the Marina Perast on shore (approximately 1/2 mile, 15 minutes). Once there, travel by taxi to Old Town Kotor (6 €) and find your next clue at the Sea Gate.
**Transportation**
Show content
At the Sea Gate:
Detour: Slow climb up or Quick fly down
In Slow climb up, teams will have to walk through Old Town Kotor and climb up approximately 1350 steps to the Castle Of San Giovanni. This walk is approximately 1 mile up hill and will take teams between 45 and 60 minutes to complete. Once at the top, teams will have stunning views of Old Town and Kotor Bay below and will receive their next clue.
https://www.youtube.com/v/e6BDs2WsMDU
In Quick fly down, teams will have to make their way by taxi to Paragliding Montenegro (12 €), approximately 30 minutes away in the town of Njegusi, 1360 meters above sea level. Once there, both team members will complete a tandem flight with a trained professional. Teams will paraglide over the sights of Kotor Bay and Old Town before landing at the Stadion pod Vrmcem in Kotor. The flight down is about only 10 minutes but only one team can take off at once, so there might be a wait at the take off runway if multiple teams bunched together opt for this detour.
https://www.youtube.com/v/_l1vFtNLgZM
*Upon completion of the detour:
Clue: Travel by taxi to the city of Sveti Stefan (16 €) and drop your taxi off at the marked beach. Once there, follow the marked flags down the beach islet to the Aman Sveti Stefan, a 15th century fortress turned into a 80-acre coastal estate, and search it for the pit stop mat which is located at the Piazza (map below). The last team to arrive may be eliminated.
**Transportation from the detour end points to the pitstop**
Show content
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