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The Amazing Race: Design Challenge VIII - Final Round Design Show on Page 50!

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What's going on with this?  :funny:

Kamineko:
Do not reply to this thread for now. ;)

Preparing for the Design Show..

Kamineko:


DAY #125:
SITE: CHRIST'S COLLEGE, CHRISTCHURCH, NEW ZEALAND
TIME: 12.00 PM





Phil Keoghan: Finalists, your time is up! We will begin the Final Round Design Show now. Thank you for waiting.

I will post both the Final Route Wiki link and the Final Leg design in this order:

Nuku
Bookworm
nrh2110
betheactress

Unfortunately we haven't heard anything until now from betheactress, but we will reserve the spots for their designs. betheactress will get a penalty because the late submission if they submit within 3 days from when the Design Show.

However, if betheactress doesn't submit until then, unfortunately we have to DISQUALIFY them from the game and we will move on with a Final 3 between Nuku, Bookworm, and nrh2110.

Also, about the special Guest Judge, the hosts haven't received permission from Peach to announce his name. So we will post the scoring criteria for the Final Round by the time when we announce the special Guest Judge. We would like to also invite all viewers of this thread to give your scores to the finalists too. We will inform more about how you will judge later as well.

Once again, please do not reply to this thread until you're allowed to do so.

So, without too much waiting, let's start the Final Round Design Show!

Kamineko:


The Amazing Race: Design Challenge VIII
Finalist #1: Nuku

Final Route:

Leg 1 (New Zealand)
Leg 2 (New Zealand → Australia)
Leg 3 (Australia → Cambodia)
Leg 4 (Cambodia → Thailand)
Leg 5 (Thailand → Kenya)
Leg 6 (Kenya)
Leg 7 (Kenya → Croatia)
Leg 8 (Croatia → Latvia)
Leg 9 (Latvia → Czech Republic)
Leg 10 (Czech Republic → Spain)
Leg 11 (Spain → Peru)
Leg 12 (Peru → United States)

Click HERE to read Nuku's Final Route Wiki.



Final Leg Design:

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This season on The Amazing Race...


For the first time ever, teams started on foreign soil...


And quickly jumped into the Race...


Covering nearly every corner of the globe...


Teams got to experience the world in unimaginable ways...


But were always ready to battle it out...


This season had teams exploring new destinations...


And pushing themselves beyond their limits...


All to make it to here, the finale!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


This is the Sacred Valley of Peru. A land that was once ruled by one of the most powerful empires in world history, it is now a popular tourist destination known for its sprawling hills and mysterious ruins. And today it is from here...


The Ollantaytambo Sanctuary, the Final 3 teams will embark on 12th and final leg of The Amazing Race


FLY TO YOUR FINAL DESTINATION: BOSTON, UNITED STATES


The final three teams will now fly to Boston, United State via Lima and Houston. Boston is one of the most historical cities in the country and is known for its great role in European settlement, democracy, and the formation of the American governament. Along with this, it is known for its sports culture, home of some of the greatest athletic clubs of all time, like the Boston Bruins, Boston Red Sox, and New England Patriots. The city is home to some of the top education institutions of America and will also play host to the final leg of The Amazing Race.


MAKE YOUR WAY TO NORTH POINT PARK


When teams arrive in Boston, they will travel by taxi to North Point Park, where the Cahrles River meets the Atlantic Ocean. Here, teams will find their next clue.


WHO'S FEELIN DUCKY?
A Roadblock is a task only one team member can perform. The stakes of the Race have never been higher, and the challenges will be the hardest yet. Along with team work, grit, and skill, teams will also need to rely on luck to get them through this final leg. This Roadblock will put their skill to the test, and see who has the best luck today.


Boston is known for it's location on the Eastern Seaboard. This has lead to a significant impact on culture and tourism. Many come to Boston to enjoy the coast, and the historic streets, which has lead to the popularization of amphibious vehicles, better known as Duck Boats. In this Roadblock, one team member would learn how to drive a duck boat, an amphibious vehicle. After completing an on land course, they would learn how to drive the duck boat through the water. If the captain approved of their skills, they would get their next clue.


GETTIN DUCKY


After completing the Roadblock, the not participating team member will hop aboard the duck boat and be given a ride by their team member through the Charles River. Teams will need to keep their eyes peeled, and search for a buoy with their next clue attached to it.


MAKE YOUR WAY TO BOSTON COMMON


Teams will now head to the heart of Boston and find this famous green space, the Boston Common. Teams will search the area for their next clue.


PEDAL THROUGH THE RACE


One of the most popular tourist attractions in Boston is the Freedom Trail. This route winding through Boston takes people through history, passing by multiple landmarks key to the history of the city. Now, teams will bike along a section of the Freedom Trail. At each monument, teams would find a hint about a team previously eliminated on the Race.

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Teams would ride their bikes as far as the Old South Meeting House, the place known for holding the Boston Tea Party. Here, teams had to match each monument to the leg number the team represented by the hint was eliminated on. If they had correctly put the monuments in this order, they would receive their next clue.


MAKE YOUR WAY TO PADDY O'S


Boston is famous for it's Irish culture and is known for its Irish pubs that can be found on almost every corner. Teams will make their way to this one, Paddy O's, where they will find their next clue.


LEPRECHAUN FASHION SHOW


Hundreds of people take to the streets of Boston for its St. Patrick's Day festivities. All dressed in green, everyone comes to have a good time. Teams will now get to experience these celebrations first hand as they try to find the clothing for a leprechaun amongst the party goers. Inside the bar, teams would find a leprechaun mannequin dressed in St. Patrick’s Day themed clothing. Teams would then have to search among the party goers on Union Street for ones wearing the same pieces of clothing. Teams would take the clothing and recreate the leprechaun mannequin. If they had done so correctly, the bartender would give teams their next clue.


MAKE YOUR WAY TO THE SPORTS MUSEUM AT TD GARDEN


Bostonian's are some of the biggest sports fans in the world. The city is the home of the Boston Bruins, Boston Red Sox, New England Patriots, and the Boston Celtics. Teams will now make their way to The Sports Museum at TD Garden, the venue used by the Bruins and Patriots. Here, teams will find their next clue.


WHO'S READY FOR OVERTIME?
A Roadblock is a task only one team member can perform. Since this is the second Roadblock of the leg, the team member who did not complete the first Roadblock MUST complete this one. The final challenge of the Race will test teams knowledge on the 11 previous legs. This is it: who can persevere? who can pull it out? who is ready for overtime?


In the final Roadblock, one team member would enter The Sports Museum. Inside they would find 11 podiums and 20 mascot heads. Each mascot head represented a task encountered on the Race. Teams would need to put the mascot heads on the podiums in the order they encountered them on in the Race. Although there were 20 heads and multiple answers, a certain criteria had to be met by the heads: 2 Active Route Info's, 2 Animals, 4 Roadblocks, 2 Detours, and 1 Mode of Transportation. Different heads could fall into multiple categories, but only one combination would work.

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Once teams had solved the correct combination of mascot heads, they would unlock a twelfth podium unveiling their final clue.


FINAL INNING


After completing the final Roadblock, a twelfth podium would unlock for teams. This podium revealed a final mascot head: Wally the Green Monster, the mascot of the Boston Red Sox. Teams would need to figure out that this meant the Finish Line would be found at Fenway Park, the home of the Red Sox.


MAKE YOUR WAY TO THE FINISH LINE: FENWAY PARK


This is it! Teams will now make their way to one of the most popular sporting venues in the world: Fenway Park. The first team to cross the Finish Line here will be crowned the WINNERS of THE AMAZING RACE.Show contentWow finale! If you told me in July after I submitted that Outer Banks leg that I would be designing in the finale of Design Challenge, I would have called you crazy!! But here I am! I worked for it and I made it and am beyond proud of myself for what I have accomplished!! I can gurantee that this round is my stringest yet! I came to play and I am goin for first place! So here we go let me talk you through this leg. So I chose Boston because I have been eyeing a finale there for years since TAR started doing finales in underused cities (Chicago, San Francisco, Detroit, etc). The culture of this city is great so i knew i wouldn't have trouble designing here! So first task Duck Boats! These r super cool and instead of ur normal adrenaline task at the beginning i wanted a cool once in a lifetime experience but with skill!! basically this is just teams learning to drive it then completing a course with like turning, reversing, parking, things like that then learning how to go in water! after thatttt teams go in water together to a buoy in the river!! obviosuly a trained driver will be on board jsut in case! next up freedom trail! i wanted a cool task  that really dealt with the history of boston so freedom trail it is!!! the biking makes it a little physical!! and i think the memorizing what team did what adds a tricky memory component to it! if teams dont get it right, they dont have to do full course just go back to monument they need! if i had more time i prob would have included pics of all locations!! next up the irish task! this will look so cool on TV!! so in the bar is a leprechaun mannequin wearing a bunch of st pattys clothing. teams then go into the streets and search the party goers for ones wearing those clothing articles (will not be like taking off shirts and pants just like hats, vests, glasses, necklaces, etc.) and teams use the accessories to recreate the mannequin!!! now final roadblock! had to include sports in boston!! so essentially task isnt really in the sports museum its just thats where the other team members will wait, while the actual task happens in some like conference room that is done up for the task!! teams have a pile of 20 mascot heads that represent the legs and teams must find the 11 that fully meet the criteria! once they are done they get their final clue yipee!!!! whcih is the wally head and teams must figure out that means fenway park!!! i think this leg would be super cool and fun and exciting to watch and i have 2 pretty good memory tasks and other really challenging ones! hope u enjoy! this game has been an honour and u judges KILLED IT!!!

Kamineko:


The Amazing Race: Design Challenge VIII
Finalist #2: Bookworm

Final Route:

Leg 1 (Guatemala)
Leg 2 (Guatemala → Brazil)
Leg 3 (Brazil → Spain)
Leg 4 (Spain → Croatia)
Leg 5 (Croatia → Belgium)
Leg 6 (Belgium → Kenya)
Leg 7 (Kenya → Ethiopia)
Leg 8 (Ethiopia → Sri Lanka)
Leg 9 (Sri Lanka → Uzbekistan)
Leg 10 (Uzbekistan → China)
Leg 11 (China)
Leg 12 (China → United States)

Click HERE to read Bookworm's Final Route Wiki.



Final Leg Design:

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Phil: Having emerged rapidly from humble origins in the 19th Century, Shanghai is today known for its distinctive skyline and ultra-modern feel.




Phil: And towering over this skyline, in the Lujiazui District, lies the Shanghai World Financial Center.



Phil: Our Final 3 teams checked in at the SkyDeck on the 100th Floor. As the afternoon wanes on in Shanghai, the teams will depart for the Final Leg of the Amazing Race!

Phil: Kelly & Tara, who arrived first, will depart at 3:05 pm.

Kelly: Final Leg, let's go!
Tara: Fly to Durango, Colorado! You have $28 for this Leg of the Race!
Kelly: Out West is where we belong!





Phil: Teams must now fly across the Pacific Ocean to Durango, Colorado! A quiet town in the American Southwest, its heyday was based on silver mining. Today, however, its economy is built on tourism due to its stunning location at the crossroads between the desert and the mighty Rocky Mountains.

All teams depart between 3:05 and 4:08 and make their way 40-50 minutes to Shanghai Pudong Airport. All teams were given tickets on the same flight, arriving in Durango at 10:50 am.







Phil: When teams arrive in Durango, they must drive themselves to the Durango and Silverton Narrow Gauge Railroad in downtown Durango. It is here that they'll find their next clue.

Roadblock: Who's Been Keeping Track of the Race?



Phil: The Durango & Silverton Narrow Gauge Railway snakes through the Rocky Mountains, providing some absolutely breathtaking scenery. Today, however, our teams won't be traveling through this landscape; rather, they'll travel back in time as they recount the 11 prior legs of the Race.



Phil: Over the course of the Race, teams may have noticed that certain legs may have had things in common. Take, for example, lifts in Salvador, Zagreb, and Zhangjiajie. Three lifts, one Race! In this Roadblock, one team member must solve a series of riddles pertaining to these similarities as they navigate between train cabins.



Phil: Team members will enter through the caboose, where they'll find an open chest with a silver ingot and an attached key. Inscribed on the ingot will be a clue that involves math and prior locations. They'll have to proceed either forwards or backwards through the train cars to find the right chest, which will only open for their attached key. They can then open the chest and retrieve their next ingot. Each team member will choose a different ingot to start, setting them on a different path with the same questions in a different order.



Phil: After seven riddles, team members will unlock the final chest, containing their next clue.

"Drive to the Southern Ute Museum in Ignacio and search the grounds for your next clue!"





Phil: Teams must drive outside the town of Durango and enter the Southern Ute Reservation. Then, they must find the Southern Ute Museum in the town of Ignacio. This architectural gem emphasizes the people's connection to nature and reinforces cultural practices, from the teepee-like loft to the concentric circles in the inner garden. Teams will find their next clue here.

"Build a teepee the old fashioned way- without instructions!



Phil: A symbol of the Great Plains that covered half of the American continent and the peoples that proudly presided over them, the teepee is a powerful reminder of the cultures that dotted the United States for the bulk of its history. The Southern Ute were a people of convergence, inhabiting the intersection of the Great Plains, the Rocky Mountains, and the desert of the Colorado Plateau. The teepee was a ubiquitous feature of Ute life and as such was often built from memory. Today, teams must do the same and build a teepee without instructions or an example.



Phil: The Ute were also known for their petroglyphs. These artistic expressions often served to tell stories, and, today, they will do the same. Only this story will detail our teams building teepees!



Phil: Between the twelve poles and three pieces of fabric, there are ten petroglyphs, forming five pairs. Each pair will determine where the sheets will be sewn together, poles will be tied together, and sheets will be tied to poles. Once teams have built a solid, standing structure, a Southern Ute elder will give them their next clue.

"Drive to the town of Pagosa Springs and locate the Red Ryder Rodeo Grounds."





Phil: Teams must now drive an hour to the town of Pagosa Springs. Known for its rustic feel and rural hospitality, the city is a popular tourist destination for its access to beautiful wilderness and the hot springs that lend the town its name.



Phil: When teams arrive in the town, they must drive to the Red Ryder Rodeo Grounds. Home to an annual Rodeo that's been celebrated for over seventy years, it is here where teams will find their next clue."

"It's time to meet a local hero."



Phil: The Rodeo Grounds were named after Red Ryder, a local hero enshrined in a favorite comic book. This Western classic, encapsulating the frontier feel of the Southwest, is almost as popular as the rodeo itself. Teams must now find ten rodeo lookalikes.



Phil: One team member must ride a mechanical bull. For as long as they ride the bull, ten participants in the crowd will hold up Red Ryder comic book covers for the other team member to observe, from fifteen feet away. Team members may switch roles at any time.



Phil: They must then walk into a sea of 300 cowboys, searching for ten dressed identically to Red Ryder in each comic. When they gather all ten cowboys and line them up in the order corresponding to their respective comic book covers, they'll receive their next clue.

"Drive yourselves to Hippy Dip Hot Springs."





Phil: While most of the town's hot springs are part of resorts, locals have gathered stones to create the Hippy Dip Hot Springs, where hot spring water meets the San Juan River.

Roadblock: Who wants to take a ride down memory lane? Note: if your partner performed the previous Roadblock, you must do this one.



Phil: Colorfest, an annual hot air balloon festival, brings many to Pagosa Springs. Today, one team member must use keen eyes to pay extra attention to these balloons as they immerse themselves in Pagosa Springs's famous waterways.



Phil: Just like the first task of the race in Guatemala, each balloon has a letter or two on it. Teams must search the sky for eleven balloons whose designs mimicked the flags of the eleven countries visited on the Race.



Phil: One team member must ride an inner tube down the San Juan River, looking to discern the correct balloons from all the imposters as they rode down the river.



Phil: When they reached a marked dock at the Geothermal Greenhouse Project, they would exit the river and make their way to a balloonist. If they had seen all the letters, they could attempt to unscramble them to find the name of the Finish Line. If not, they would take a 5-minute shuttle back to Hippy Dip Hot Springs to try again. If the team member could decode "GREAT SAND DUNES" from the balloons, they would receive their next clue.



"Drive yourselves to the Great Sand Dunes Oasis outside the Great Sand Dunes National Park."



Phil: Teams must now drive almost two hours towards the Great Sand Dune National Park. Once here, they'll find their next clue at the Great Sand Dune Oasis, where'll their find sleds and their next clue.

"Bike, run, and sled to the Finish Line! This is it, go go go!"



Phil: Teams must now pick up sand sleds and goggles and ride fat-tired bikes into the Great Sand Dunes National Park. Then, they'll follow a marked trail up the Great Sand Dune.



Phil: Once at the top, teams will ride their sleds down the Great Sand Dune and run to the Finish Line!





Phil: I'll be waiting here, amongst the natural beauty of the American West. The first team to find me here, run past their fellow competitors, and cross the Finish Line after 5 continents, 11 countries, 17 cities, and over 30,000 miles will win The Amazing Race!


Show contentMaps:





Obviously, this is my Phil's wishlist destination Leg. Colorado has incredibly natural scenery and I wanted to depict it, so I seized the opportunity. It fits in with Round 1, so chalk it up to redemption, too. I know I'll improve upon eighth place today :funny:

I had teams depart from Shanghai midday in order to arrive in Durango in the midmorning. There’s a longer layover in LAX than I would’ve liked, but it’s worth it to get the proper timing for the finale. As one would expect of the final leg, all teams should easily make this flight.

Teams only have enough money to make it to the airport, as that’s all they need. They’ll be driving themselves, which is both fitting for the leg setting and provides an extra challenge.

The first RB, in my opinion, is a unique take on a memory task. There’s no danger aspect, as the train will not be moving from the depot. While it would be interesting, to say the least, and provide excellent scenery, it would be impractical and create a bunching as the train made its way back to the station. Nevertheless, teams have the same questions, but in a different order, to prevent any helping, not that I would expect any teams to actually help each other on the final leg. Also, each team will have a different chest in each car to compliment the different sequences. To add to the confusion, each of the train cars will have three chests, even if they never need to be opened.

Teams then drive themselves outside of town and head to the Southern Ute Reservation. I wanted a physical task, as this leg is overwhelmingly mental, and after reflecting on the positive feedback to my assembly task (the driftwood sculpture) in my first finale, I settled on an assembly task. Yes, a teepee was featured on TARCan and TAR 5, and, yes, it is more of a plains innovation (though the Ute had a plains culture and Colorado has a significant portion of its land, as Pi would attest, in the Great Plains region). However, I set my task apart from prior teepee assembly tasks by providing an IKEA-like twist. Instead of an example to follow, teams have to match glyphs- it shouldn’t be too difficult to find matching edges or corners, but it nevertheless allows for some common sense to shine, rather than direction following and attention to detail.

The Rodeo task was pretty fascinating to develop. Given the Wild West feel, I wanted to include some sort of typical Western task. However, once I found the comics, I immediately went from a physical task to a mental-type task. With one team member riding a mechanical bull, skill and endurance come into play. It also takes elements from BB Comics in having teams memorize details while moving and under a time crunch. However, it diverges in that teams need to find lookalikes. In the crowd of 300, which is enough of a headache, there are perhaps 3 cowboys, occasionally 4, dressed quite similarly, with only specific details distinguishing them. I promise I got this idea before TAR32 went to Paris! Further, each team has 10 different comics, to avoid any interactions among teams or punishing teams that arrive later and having fewer options to go through. I also want to note that the depiction of Little Beaver originates in 1938 and I do not condone any stereotypical representations of indigenous peoples. Despite the lack of clothing, however, he is not overtly offensive, as the feathers and horse riding were common among Plains tribes (the main offense is the reliance on pidgin English to write his dialogue, which would not be evident in the comic book covers). Thank you for understanding and I hope you all do understand that I am not attempting to be complacent in facing old stereotypes and this almost prevented me from using the task.

As soon as I saw Colorfest, I knew it would be perfect for a final challenge. It reminded me of the kites, creates a stunning visual, and allows for a testing of flag knowledge. I also incorporated the task with the hot springs for which the town is famous. Multiple runs down a river will add drama, but the runs are only ~8 minutes each. With the shuttle taking 3 minutes, team members will be back on the river in 12 minutes, adding a minute for getting in and out. This means it isn’t overly demanding to force teams to go on multiple runs. Further, the balloons won’t be in order, making flag knowledge critical (determining which letters to use), as well as race memory (putting the letters in order).

The Finish Line is in a breathtaking location and I’m proud to showcase it. The sand sledding won’t change any placements, but it’ll provide a scenic end to the season! I didn’t want to ruin momentum by forcing teams to cross a designated line or anything. Instead, they get one final rush of adrenaline before running to the mat. A two-hour drive between the final RB and the Finish Line isn’t ideal, but it’s worth it for the incredible scenery.

Leg timing: Teams should reach the cars by 11. The first RB should take roughly half an hour to an hour; it isn’t too difficult. The teepee ARI will take an hour to an hour and a half. The Red Ryder task will take 30 to 50 min, and the Final RB will take between 1 hour and an hour and a half. With the 4 hours of driving, teams should reach the Finish Line between 6 pm and 8 pm. Sunset will cast over the finish line, but there will be enough light for all teams to sled safely due to the timing. The Great Sand Dunes and Railroad open in March and close in October, which is why my finale date is in 2021. I hope y’all enjoyed and it’s been an incredible journey in TAR DC 8!

Final Wiki: https://bookworms-design-challenge-8-entry.fandom.com/wiki/TAR_Design_Challenge_8:_Bookworm%27s_Route_Submission

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