I realise that although I started this thread I realistically have no control of what you people post in here so I guess I'll just have to give advice on what I personally believe constitutes a good task ^^ This is nothing personal against anyone just my suggestions to embetter these mostly already great contributions
Make the task practical as if it could be in the real race because that would be the zenith of hilarity. For example, failing to spot a route marker, avoiding race cameras, checking in in certain positions, getting eliminated and quitting don't really strike me as things that could be proper tasks >< the best examples are things that teams could consciously consent to doing with the aim of staying in the race, the level of absurdity within those parameters is entirely up to you
I encourage you all to keep your ideas coming, I really think we've hit some winners so far!
And please try to be nice? But again it's mostly up to youEnough boringness here are my new ones!!
Lucy and Emilia (TARAus) route info: Proceed to the marked construction site and wait for a building, when the building has been completely built, the foreman will hand you your next clue.
Erwin and Godwin detour: Fake guns or Fake phones: In fake guns teams will have to proceed to the airport and join the security staff, they will have to frisk passengers until they find a concealed water pistol. They can then exchange the water pistol with the head of airport security for their next clue. Rooting around people's bodies could be unpleasant, but teams who aren't afraid to get up close and personal will do well. In fake phones, teams must ride a train from destination A to destination B. Before arriving at destination B they must approach the passengers of the train one by one until they correctly find a passenger with a fake mobile phone, they can exchange the phone to the station master of Destination B for their next clue; however, if they arrive at Destination B without a phone they will have to return to destination A and start over. Multiple trips will amass hefty fares, but fast talking teams will be able to excell.
Tom and Terry roadblock: this roadblock requires one team member to swim to the next pitstop pulling behind them a small boat that carries their partner.
Detour: Nick and Vicki or Gary and Matt
In Nick and Vicki, teams must travel to a nearby castle. There they must search among the peasants for the mad fool who identifies themselves as a battlement. The battlement will then give them a flag that is their next clue.
In Gary and Matt, teams must travel to the headquarters of a secret society. Once there, they must search among the members for the one whose codename is Candelabra. Candelabra will then give them a blank sheet of paper that is their next clue.
For both sides of the detour, teams will have to be careful not to become tongue tied nor to confuse an object with a human being.
Roadblock: Big Easy: One team member must write out all 24 possible combinations of the letters A-F-N-R-Z that begin with an F. Once they can read all 24 to the judge (named Franz) they will receive their next clue.
Roadblock: Mel: One team member must successfully consume sandwiches while they paraglide. 10 sandwiches will be supplied, for every sandwich which remains uneaten at the end of the flight, teams will receive a 5 minute penalty.
Weaver family route task: Teams must now take a bus to a nearby roadhouse and learn a dance celebrating family happiness, once they have mastered the dance, they must convince and teach two locals to perform with them. If their quartet's dancing ability convinces the judges, they will receive their next clue.
Detour: Terence and Sarah or Anthony and Stephanie: In Terence and Sarah teams must take a boat out to the middle of a lake where the boat will be sabotaged and break down, teams must then row their boat until the engine is fixed. In Anthony and Stephanie, teams must find a marked broken down taxi and push start it until it is again functional. Once either mode of transportation regains function, it will transport teams to their next destination.
Dandrew Route Info: teams must now dress in army clothes and using only their marching abilities, crack the straight face of a group of soldiers. Once the soldiers have started laughing at their poor marching skills, teams will receive their next clue.
I think my references may be getting too obscure o.O that's all for tonight then!