The Amazing Race > Amazing Race 32 Start to Finish!

TAR 32 ALLIANCE: Brilliant and/or a Bad thing for TAR itself?

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dryedmangoez:

--- Quote from: gamerfan09 on December 14, 2020, 09:40:49 PM ---This season is very exciting and unpredictable!

--- End quote ---

Says the alliance apologists.  :lol:

RaceUntilWeDie:
IMO, this season's tasks were definitely more mentally challenging than in recent memory, which I still appreciate even after the disaster that is the Mine Five. Season 19 was another mentally challenging season that could've gone downhill if there were an alliance like the Mine Five. After some thought, I realized that there was a shortage of physical/extreme/adventure tasks. Have we even seen teams wear harnesses this season?

I think people are being too harsh on production/design team. Would anyone, whether the viewers or production team, have predicted that there would be a massive 5-team alliance that creates shortcuts in every task possible?

It's a huge shame because I still think this cast is amazing when you consider each team individually. The alliance just soured everyone's taste, unfortunately.

Platrium:
This might sound like a wishlist item, but I wanna propose a solution.

While this alliance may have made the season look bad, I think it gives production the opportunity to introduce new twists. We've seen the U-turn vote, the partner swap, the head-to-head, and it seems like they've been wanting to add new twists into the Race, but they just couldn't figure out anything that will last.

Here's my proposal: Every team is given a pass or a card. This allows teams to send or receive help for a limited number of times until a certain leg. I love the tasks this season, and I can tell the design team is working hard on making these tasks challenging, but some of them might've been too challenging to the point that some teams needed help from other teams. With this twist, helping is still allowed, and maybe even hints from the judge or clue giver. However, once they use up the limited number of times allowed by this twist, they will receive a penalty for sending or receiving help. It's not as overpowered as the fast forward or express pass, and every team has one, so it can't paint a target on one team's back like the express pass did.

I know it can be better to just let go of helping altogether, but looking back at scenarios from past seasons and other franchises, teams helping out one another isn't always bad. It just looked awful here because it was long-term, dominant, and maybe the editing factored into that too.

dryedmangoez:
I don't think the tasks have been particularly more challenging at all. There have certainly been seasons with much more difficult physical and mental tasks. And I think that is one reason the alliance has been so horrible. They can't even complete these tasks on their own. They'd probably all be early boots on any other season which harder tasks and better Legs.

RachelLeVega:

--- Quote from: Platrium on December 15, 2020, 10:26:38 AM ---Here's my proposal: Every team is given a pass or a card. This allows teams to send or receive help for a limited number of times until a certain leg. I love the tasks this season, and I can tell the design team is working hard on making these tasks challenging, but some of them might've been too challenging to the point that some teams needed help from other teams. With this twist, helping is still allowed, and maybe even hints from the judge or clue giver. However, once they use up the limited number of times allowed by this twist, they will receive a penalty for sending or receiving help. It's not as overpowered as the fast forward or express pass, and every team has one, so it can't paint a target on one team's back like the express pass did.

--- End quote ---
The concept sounds like it could work on paper, but I feel like it's not going to fix another deeper issue of keeping the challenge of a task if every team has this power available to them. It's even easier to band together at that point to apply their "extra hands" to scheme a team into dropping to last which defeats the integrity of a task and the race. Not to mention a lot of tasks just aren't hard enough that an extra hand is a recommendation. We would still be back to questioning alliances on the race with this addition.

I also think the difficulty with this is gauging what can be considered faulty assistance. If one team member eavesdropped or glanced over at someone else doing a portion of a task and then they copied it without interaction, would this count for a penalty if they didn't have this "extra hand power"? I feel like this is where things would most likely go wrong and diminish the prize or privilege of the power. Many teams in the past have done this to correct their trajectory during a task.

I feel like the best solution is to do the opposite, prohibiting help and answer-sharing between teams during tasks and racers altogether unless stated in the clue.

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