The Amazing Race > RFF's Amazing Race: Design Challenge

The Amazing Race: Design Challenge VIII - Final Round Design Show on Page 50!

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Pi:


Design #2 - Lemontail
[Copabacana, Bolivia]

Show contentLeg 7: Belize City, Belize to Copabacana, Bolivia



This is Belize City, Belize. The largest city of Belize, this city was originally the capital of Belize until a hurricane devastated the city, forcing the government to build a new capital city called Belmopan further inland.



This is Baron Bliss Lighthouse, a lighthouse in Belize City. Established in 1885, it has a focal plane of 16 m and is painted white and red. It is named after one of Belize's greatest benefactors, Baron Bliss, a sailor who actually never sat foot on Belizean shores but was impressed with the people's warm hospitality. This lighthouse now serves as the sixth Pit Stop of the race.

The first team to check in, childhood friends Terry & Darren, will depart at 10:39 am.
The other six teams depart from 10:42 am to 11:25 am.


Route Info: Fly to the highest navigable lake in the world and find the city with the same name with a beach in Rio de Janeiro



Teams have to figure that they will fly 2,664 miles (4,287 km) to Copacabana, Bolivia.

Copacabana is a Bolivian town on Lake Titicaca, known for religious festivals and red-roofed houses. It is a base for exploring Isla del Sol and Isla de la Luna, the Bolivian islands with sacred Incan archaeological sites.

Once there, teams must make their way on foot to Monumento Avaroa. You have US$15 for this leg.



Monumento Avaroa is an anchor-shaped monument on the coast of Lake Titicaca in Copacabana, honoring Bolivian hero who fought in the War of the Pacific during the 1880s, which pitted Chile against Bolivia and Peru. He was one of the leaders of the civilian resistance to the Chilean invasion at the Battle of Topáter.

Once there, find a clue box in there.

Warning, a Double U-Turn ahead!


Detour: Drive and Enjoy or Flute and Play






Copacabana has a status as a pilgrimage site, with the one of the most peculiar Bolivian phenomenons in Copacabana: the blessing of cars. Every day outside the Cathedral, car owners of all backgrounds and wealth, decorate their cars with colourful banners, flowers and, on occasion, hats whilst the vehicle is blessed by a priest and doused in champagne (or Coca Cola). It's a perfect exhibition of a religious trend across Latin America, namely the meshing of native faiths and traditions with the imposed Catholicism of the Spanish, by deriving from the indigenous Aymara traditions used on llamas and alpacas.

In Drive and Enjoy, teams have to travel on foot to the grounds of The Basilica of Our Lady of Copacabana, a 16th-century Spanish colonial shrine that houses the image of the Virgen de Copacabana. Once there, teams have to decorate their car and another car with decorations like flowers, banners, and ornaments. One thing, is that they must collect and buy specific materials from a market nearby in order to decorate their cars. They must follow the rules and a mistake may cost them time. Once their decorations are approved by a judge and is done, they may receive their clue from inside of an empty champagne given by the judge.





For thousands of years music has played a major role in Andean societies. Proof of this is found in the countless musical instruments discovered during archeological excavations of the Nasca, Parakas, Tiwanaku, San Pedro de Atacama and Arica cultures, among others, and music still plays a major role in Andean societies to today.

In Flute and Play, teams have to travel on foot to La Horca del Inca, a pre-Inca astronomical museum. Once there, teams have to learn and play a traditional Aymaran flute called tharqa, while riding a llama around the museum site. They also must listen to the sounds of the aforementioned flutes played by several Aymaran people, which they have to meet in order to receive planet-shaped boxes which they must place in an order at La Horca del Inca, where teams have to assign Aymaran names of these planets, Pluto included. Once done, they may receive their next clue by unlocking the Pluto-shaped box with a password derived from opening other planet-shaped boxes.

Additional note:

Show contentIn Drive and Enjoy, teams have to pay attention to the rules about the details, what can be decorated and can’t be decorated. This aims to confuse teams with car terminologies, and this forces teams to look up. They also have to use their money to buy flowers from a market nearby, with the prices already negotiated by the production before. This Detour side combines decorating with attention to detail.

In Flute and Play, teams have to learn from a musician to play the Aymaran flute called tharqa. Once done, they would need to travel through the museum site to find Aymaran people singing with the flute, in order to receive the planet-shaped boxes from them, which they would need to place in an order at a marked site. They would have to look up on a manual on Aymaran names of these planets, then place a label over the planets. They may open the boxes once they have arranged the planets in order by using a lock to open the boxes which contains parts of the password to open the final box. This Detour side combines hearing, brain, and ingenuity.


Make your way via car to Intikala



Intikala is an Incan ruins site on the southeastern outskirts of town. In this neglected site, there are artificially sculpted boulders. Its original purpose is unknown, but there are several carved stones with asientos (seats), basins and hornecinos (niches), which may have once contained idols.

At there, teams encounter a Double U-Turn.



A team may use the U-Turn to U-Turn another team, forcing the other team to complete the other side of Detour, though a team can only use the U-Turn power once.


Make your way via car to Cerro Calvario



Cerro Calvario is a hill in Copacabana lined with small monuments representing the 14 Stations of the Cross. Pilgrims visit the Stations for prayer and penance and many tourists climb the hill for its fine views.


Roadblock: Who's the counter?



The Stations of the Cross were built on this hill in the 1950s, when the government decided Copacabana should have more to offer its thousands of pilgrims visiting Copacabana. The trail to the summit begins near the red chapel at the end of Calle Destacamento 211. About halfway up are native priests burning candles and working with coca leaves. At the summit, pilgrims light incense and buy mini replicas of various material possessions that they hope the Virgin will grant them during the year.

In this Roadblock, a team member has to grab several route markers to a pastor, the amount depends on the description of each station listed then notice the words that correspond to the amount of route markers around the site, where they have to get up and down the hill to grab route markers from the stores and peoples according to the amount of the words listed on each station. Once done correctly, they may receive their next clue from the pastor.


Additional note:

Show contentThe participants would have to run up and down back-to-back, making the task harder. Also, one thing is that the route markers are marked with a letter corresponding to the first letter of each word, so the participants would have to memorize the words. This task combines stamina, physicality, and memory.


Make your way via boat to Isla del Sol




Teams have to find their marked boat in Puerto de Copacabana to travel to Isla del Sol.

Isla del Sol is a Bolivian island in Lake Titicaca, where the terrain is harsh; it is a rocky, hilly island with many eucalyptus trees. There are no motor vehicles or paved roads on the island, requiring teams to travel on foot to get around. According to Incan lore, Isla del Sol (meaning Island of the Sun) is both the birthplace of their revered Sun God and the world’s first two Incas.

Once there, make your way to the Inca Steps



The Inca Steps is a steep staircase of more than 200 steps leading up to the village of Yumani. Built by the Incas, the stairway also leads to a sacred fountain said to be a fountain of youth.

Once there, find a clue box at the top of the stairs.

Active Route Info: Work with llamas



The llama is a domesticated South American camelid, widely used as a meat and pack animal by Andean cultures since the Pre-Columbian era. Alpacas has been part of Aymaran people’s life, as they depend on llamas for subsidence farming, which is still practiced to today. They are also used to transport things.

In this Active Route Info, teams have to use llamas to navigate through the southern portion of the island to find their next clue. This is done by exploring the hilly terrain to find and bring potatoes. Teams would have to bring and transport these potatoes to an uphill site. Once done, they may receive their next clue from the farmer.

Additional note:

Show contentTeams would have to traverse the hilly island to find potatoes where teams have to bring a predetermined amount of potatoes as listed on a provided list. One thing, is that this task is a scavenger hunt task, meaning that teams have to find and bring different varieties of potatoes from different people all over the southern portion of the island, requiring teams to communicate with the local population. This task combines communication, navigation, language, stamina, and physicality.


Route Info: Make your way on foot to the Pit Stop at Pillkukayna



Pillkukayna, or known as Templo del Sol, is an archaeological site on the shore of the island of Isla del Sol. It is a well preserved two-story high temple which was built into the side of a cliff more than twenty meters above Lake Titicaca. This temple will now serve as the seventh Pit Stop of the race.

The last team to check in may be eliminated.

The outcome:

Show contentSisters Dina & Nina came in 1st place and won US$5,000 each. Other five teams were safe. Dating couple Josh & Claire came in last place (7th) and were eliminated.

Notes:

Show content• I was very busy recently past this week, that’s why this leg looks like this.
• Teams departed Belize on July 18.
• Teams took a production provided flight.
• Teams flew via Panama City and Santa Cruz to La Paz, then took a 3-hour bus from La Paz to Copacabana.
• In Copacabana, teams encountered a HoO, with them departing next morning on July 20, at 8:00 am.
• I chose this location because of Lake Titicaca, and I was running out of time so I stuck with this one.
• Nevertheless, this place is beautiful enough with Aymaran culture.
• This location also takes advantage of high altitudes.
• The Detour and Active Route Info partly applies to the criteria for this round.
• US$15 (104 Bolivian boliviano (BOB)) should be enough for this leg.
• The Detour side of Drive and Enjoy should take around 40 minutes.
• The Detour side of Flute and Play should take around 30 minutes.
• I made sure that the Detours were balanced with travel times.
• The Roadblock should take around 40 minutes.
• The Roadblock hill takes around 10 minutes to get up or get down.
• The Roadblock takes advantage of hilly terrain.
• The boats are chartered by the production, having been reserved for the teams to use.
• The boat trip should take around 1 hour 30 minutes.
• The travel from Route Info to ARI takes around 15 minutes.
• The Active Route should take around 50 minutes.
• The ARI takes advantage of the hilly terrain, forcing teams to conserve their energy.
• The Pit Stop requires team to walk on a trail that isn’t mapped yet, but requires a 10-minute walk.
• This leg should take around 5-6 hours, ending in early to mid-afternoon.
• Here are the links about this leg:
https://www.bigworldsmallpockets.com/things-to-do-in-copacabana-bolivia/
https://www.alongdustyroads.com/posts/2016/3/11/copacabana-lake-titicaca-bolivia-guide-things-to-do
https://www.bolivianlife.com/visiting-isla-del-sol-lake-titicaca/
https://theculturetrip.com/south-america/bolivia/articles/everything-you-need-to-know-about-visiting-isla-del-sol-bolivia/
http://chileprecolombino.cl/en/arte/musica-y-danza/aymara/
https://www.everyculture.com/wc/Afghanistan-to-Bosnia-Herzegovina/Aymara.html



Flights and bus:

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Maps:

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Pi:


Design #3 - MrDS
[??]

Show contentHas Not Submitted

Pi:


Design #4 - Nuku
[Sacred Valley, Peru]

Show contentThis is Barcelona, Spain. This coastal city in Catalonia is known for its numerous parks and grand art exhibits and galleries. The city is also famous for its church, Sagrada Familia. An average 9.5 million tourists flock to this city to experience the many great sights.
And it is from this ‘magical’ fountain, Font Magica de Montjuic, below Palau Nacional in Barcelona where teams will set off on the tenth leg of The Amazing Race.
MAKE YOUR WAY TO CUSCO, PERU
WARNING: BLIND DOUBLE U-TURN AHEAD
All teams will now fly to Cusco, Peru. A city that was once the capital of the Incan Empire, is now the hub for tourists travelling to the Sacred Valley. Known for its culture and history, Cusco is also a UNESCO World Heritage Site. After the days of the Incan Empire, the city was colonized by the Spanish and is the reasoning for its modernization and Spanish influence that can be seen today. This leg teams will get a chance to experience Cusco and the Sacred Valley, and the people who once lived there and still live there to this day.

All teams will now travel on the same flight departing from Barcelona and connecting in Lima before touching down in Cusco the next morning.
MAKE YOUR WAY TO PLAZA DE ARMAS
When teams arrive in South America, they will search for a common attraction that can be found in almost any local town: Plaza de Armas.
When teams arrive in Plaza de Armas, they will have to find the marked vendor and drink a serving of mate de coca: a traditional herbal tea made using coca leaves that is commonly served in the Andes, especially Peru. The tea will help teams adjust to the altitude for this leg of the Race. Once they were finished, they would receive their next clue.
MAKE YOUR WAY TO SAQSAYWAMAN
Teams will find their next clue at this citadel located on the outskirts of Cusco. Known for its giant walls made of stone, it has become a very popular tourist attraction in the region.
CELEBRATE OR COMMUNICATE
A Detour is the choice between two tasks each with its own pros and cons. This Detour will give teams the chance to experience the culture and history of the Inca empire first hand. It’s their call: Celebrate or Communicate!
In Celebrate, teams will get to participate in the Incan festival Inti Raymi, which is also known as the Festival of the Sun. Many people gather to worship the Incan god Inti. The festival features numerous folk dances, and in this side of the Detour teams will use their memorization and attention to detail to spot the differences between five different performances.
First, teams will watch five different folk dances at the same time. Teams will have to take note of the different movements, and costumes. Teams will then go to a different are where they will find ten people: five people doing the different dances, and five dressed in the costumes. Teams will have to pair the people dressed in costumes to the people doing the folk dance, based on the performances they had just watched. If they had correctly matched the costume to the dance, they would receive their next clue.
In Communicate, teams would get to experience the way the Incas used to communicate with one another by pursuing the roll of Incan messengers called chasquis. Agile, highly trained, and physically fit, chasquis used to have to run over 240km per day through their system relaying messages and gifts throughout the empire. This side of the Detour will test teams physically and mentally to see how good of chasquis they would really be.
First, teams would have to dress in traditional clothing like a chasqui. They would then have to navigate the ruins of Saqsaywaman in search of a message in the Quechua language. Teams would have to memorize this message and recite it perfectly to the emperor in the centre of the ruins. But before reciting the message to the emperor, teams would have to find two other items hidden in the ruins:
A quipu: a device used by the Inca to collect data and keep records by tying knots in the strings. Chasquis were commonly in charge of transporting the quipus to different people.
A conch: a wind instrument used by the Inca made out of a conch shell. These are played like trumpets by many cultures around the world.
Once teams had found the quipu and conch shell, given them to the emperor, and correctly recited the message, they would receive their next clue. If they had improperly recited the message in perfect Quechua or forgotten one of the items, they would have to head back into the ruins and try again.
MAKE YOUR WAY TO CORICANCHA
Teams will find their next clue on the terrace of the Coricancha. This temple located in the centre of Cusco was the most significant to the Incan empire and is where teams will also encounter the Blind Double U-Turn!
BLIND DOUBLE U-TURN
At the Coricancha, teams will encounter a Blind Double U-Turn. Teams will have to choose if they will use the U-Turn or not before proceeding to get their next clue.
MAKE YOUR WAY TO THE VILLAGE OF AMARU
Teams will now head to the village of Amaru. This village nestled in the hills of the Sacred Valley is home to the Quechua people. Quechua is an indigenous culture that are ancestors of the Inca, can be found throughout the Andes in Peru, Bolivia, Ecuador, Chile, Colombia and Argentina. The Quechua people are known for its unique language that is now an official language of Peru, colorful handmade clothing, and their interesting lifestyle living in the mountains.
EAT A GUINEA PIG
When teams arrive in Amaru they will be greeted by a group of villagers before being offered a traditional snack: cuy, or guinea pig. While around the world guinea pig’s primarily serve as pets, in Peru it is one of the most popular snacks. In order to receive their next clue teams will have to finish a serving of guinea pig.
WHO HAS THE BEST WEAVE?
A Roadblock is a task that only one team member can perform. In this Roadblock, one team member will put their skills to the test as they will get the chance to join a group of villagers and take park in one of the most important things to the Quechua people: weaving.
First, they will have to select a llama from the group. Each llama has a unique name that is represented by a traditional textile.
Teams would then join a group of local weavers and using an example, recreate the textile that represents their llama using the techniques of the Quechua people. Once they had completed making their textile, they would hike half a kilometer with their llama and textile to a group of villagers. If they were pleased with their textile, they would receive their next clue. If not, teams would go back to the weaving station and start over.
MAKE YOUR WAY TO PISAC ARCHAEOLOGICAL PARK
Teams will now make their way to the Pisac Archaeological Park in Pisac. Teams will find their next clue in these hillside Incan ruins.
COMPLETE THIS PUZZLE OF AN INCAN TEMPLE
Teams must now complete a giant puzzle resembling an Incan temple, similar to the one pictured above. Amongst the pieces teams will also find some decoys to make the puzzle even more difficult. Once they had correctly put together the temple, they will receive their next clue.
FOLLOW THE PANFLUTE MUSIC TO THE PITSTOP
Panflute is an ancient instrument that was commonly used by the Incas and Quechuas. Teams will now have to listen for the panflute and follow the music through the ruins to the tenth Pitstop of the Race. The last team to find the Pitstop may be eliminated.
MAPSShow content

NOTESShow content1. Round 5 OMG IM FREAKING OUT!!!!! I'm coming off my best leg yet so i really want to keep improving and I'm aiming for a spot in the semifinals!! Hope that you like me leg and here we go!!
2. Starting the leg in Barcelona... was going to start in Madrid but the flights from Barcelona were so much better so I just felt like it was the logical thing to do!
3. I'm designing my leg in Cusco and the Sacred Valley!! The theme for the round is indigenous groups in South America and so I found the Quechua people but it would have been a little difficult to do a whole leg about the group like i had wished to do so I felt like a nice theme would be to start with the Incas and head into the Quechua people since they are related!!
4. Start the leg with drink mate de coca! This has been done before but it is necessary for teams to help with altitude sickness so it just blended in pretty well!!
5. DETOUR!!! this detour is completely inca themed and it highlights some cool parts abt their history! We have Celebrate where teams observe dances then have to match the costume with the dance. I vision this task that in one bigggg field is where the main dances happen and then each team will go on to their own station for the matching!! this is an incan festival but the folk dances are more related to like the area and the cultures that formed because of the incas!! Communicate i have to give props to Bookworm for helping inspire me a bit for this one!! This is pretty straight forward they search the area for these items (all the shells and all the quipus are hidden in the same place to make it more fair, and the message is just a table with the message written on a sheet of paper). I also understand the ruins arent the biggest like maze type of thing so it is more abt endurance of running around and memorizing!
6. Now we go to Amaru!!! I should add teams are given MARKED taxis at the airport that they keep for the leg because obviously a normal city cab can not bring teams out into the mountains and having teams drive through a city and then a crazy countryside could be a bit risky!
7. In Amaru first things first teams have to finish a guinea pig 1 per team!!!!!
8. Roadblock gotta give a shoutout to bookworm he shoved me into the right direction on this one too!!! once i get a bit of inspiration im good LOL!!! So teams pick a llama and then are given a textile that represents the llama! teams then have to create an identical textile with help from locals so that this wont take 50 years to complete LOL!!! after that teams hike half a kilometer with their llama to the judge so we can get some animal interaction!! if teams are wrong they do start over!!!!!!
9. We go to Pisac and to the ruins and IK it seems very basic to just have some puzzle but im thinking this is a cool task to have their to tie the leg together and we can get some great end of leg drama! im thinking like the roadblock from season 23 in tokyo kinda thing!!
10. Finally teams have to follow the panflute music to the pitstop!!!!! if i do 2 legs in peru, i wouldnt include the panflute here but i felt like it deserved to be included so why not!!
11. And that is that! this is my best presentation yet and i feel like it is another great leg!! im hoping i get to the semifinal because i have put in so much work to this competition and yeah!!!! Cant wait to hear what you think about my leg!!

Pi:


Design #5 - nrh2110
[Puno, Peru]

Show contentThis is Brussels.



The capital of Belgium, and the heart of the Flemish region. Visitors to this beautiful city can enjoy its worldwide-famous food and also its Gothic architecture sprawled around the city. Also sprawled around the city are its gigantic green spaces, like the one found her a Parc du Cinquantenaire.



This 75-acre park in the European Quarter is distinguished by its beautiful centerpiece, the Arc du Cinquantenaire. It also served as the ninth pit stop in a race around the world.



Billy & Fred won the last leg! They will depart first at 9:40 AM.

Billy: Where to today, babe?
Fred: Let's see...

Route Info: Travel by plane and taxi to Puno, Peru!



Teams must now fly over 6,000 miles to the city of Juliaca and travel by taxi to the city of Puno, high up in Peruvian Andes on Lake Titicaca—the world's highest lake. Upon arrival in Puno, teams must make their way to Muelle Lacustre, where they will find their next clue.



Warning: Somewhere along this leg of the race you will encounter a Double U-Turn. You have 79 USD for this leg of the race.

Billy: Oh no, a U-Turn, babe! This isn't good!


All teams are now on the same flight to Juliaca, departing at 7:40 PM via Madrid and Lima, arriving in Puno at 11:01 AM.




Route Info: Take a boat out to the Uros Floating Islands.



Teams must now travel by boat out on Lake Titicaca to the Uros Floating Islands, a group of 120 man-made islands on which the indigenous Uru people live on. Upon arrival at the island, they will be greeted with their next clue.



Detour: Lay It Down or Pull It Up

The Uru people are an indigenous people of Lake Titicaca who predate the Incan Times. For many years, they have built their lives sustainably on these islands that they have made that are floating on the Lake, and here teams will have to decide how they want to help with this sustainability. Their choices are: Lay It Down or Pull It Up.



Lay It Down: The Totora reeds are essential to this island—the huts, the boats, and even the island itself are made out of these reeds that are plentiful along the shores of Lake Titicaca. However, due to this, the bottom layers of Totora reed of the islands rot away very quickly and have to be replaced every two week to three months. In this Detour, each team member must choose a reed boat and row themselves to shore, where they must pick up bundles of reeds to bring back. Once they have brought back a total of four bundles, they must spread the reeds out along the floor of the island. Once the chief is satisfied with their work, they can search the island for the U-Turn board.



Pull It Up: Much of the Uru people's diet revolve around the food they can catch at the islands, such as birds and fish. Due to the flammability of the islands themselves, the Uru people have to use pottery stoves to cook these fish. In this Detour, each team member must catch a fish. Once they have caught they fish, they must clean it to the satisfaction of the Uru cook. Once they have her approval, the cook will also give them seagull meat, which they must cook along with their fish on the pottery stove. Once they have eaten both the fish and seagull meat, they can search the island for the U-Turn board.


This is the second of two Double U-Turns, where two teams have the opportunity to slow down two other teams, forcing them to perform both sides of the Detour. Unlike the other U-Turn, this is not a blind U-Turn, so teams who choose to U-Turn will not be anonymous.




Route Info: Travel by boat back to Puno and make your way on foot to the Plaza Mayor de Puno.



Teams must travel by boat back to Muelle Lacustre and then make their way on foot one mile to the Plaza Mayor de Puno, where they will find the clue box with their next clue.


Route Info: Find the dancer doing the diablada!



During the first two weeks of February, Puno hosts the Festival de la Virgen de la Candelaria, which brings bands and more than 200 groups of indigenous dancers from all around the region. During colonial times, many indigenous people used Catholic saints, such as the Virgin of Candlemas, to hide their worshipping of Andean deities, and this celebration combines the ancient Incan traditions with Catholic traditions, while also combining various traditions of indigenous groups such as the Quechua and the Aymara. Here, teams must change into traditional festival clothing and then sift through the crowd of hundreds of dancers to find the one dancer doing the diablada, or the devil dance. Once they have found the dancer, they will be given their next clue.


Route Info: Make your way to the Pérgola Jardín.



Teams must now make their way to Pérgola Jardín, a pavilion used for events such as weddings and performances. Once there, they will find the cluebox with their next clue.


Roadblock: Who can pipe it up?



One of the most famous iconic instruments of Andead music is the panflute—a set of bundled bamboo pipes that you can blow into, each with their own pitch. In this Roadblock, one team member must construct a diatonic 7-note panpipe using string, wood pieces to hold it together, and bamboo pipes. However it is trickier than it seems—many of the pipes in the box given are not of the correct pitch, so teams must listen to the musician playing the already-constructed panpipe for reference. Once they feel they are ready, they can bring the panpipe to the musician, who will play it, and if it is constructed properly, he will give them their next clue.


Route Info: Find your next pit stop at Puno's gato gigante. Warning: the last team to check in may be eliminated!



Puno is surrounded by beautiful Andean mountains, which give visitors beautiful views of the city and Lake Titicaca. Here in Puno, teams can find two miradores—a giant condor and giant puma overlooking Puno on opposite sides of the city.

Teams must figure out that this puma is their gato gigante and also their pit stop for this leg of the race. The last team to check in here may be eliminated!


Show contentNotes:

Well there goes my streak of building an entire race  :lol: :lol: :lol: you're just going to have to pretend that my Round 1 submission didn't start in Barcelona because it wouldn't make sense to fly back to Spain before going to New Jersey  :lol:

Anyways...

I knew IMMEDIATELY where I wanted this leg to be. As the grandson of a Peruvian immigrant, I knew it would be wrong to not have a leg in the country where most of my maternal family lives. I figured, whenever someone thinks of Peru, they usually think of Lima and Cuzco as places to visit, and because of this, the region around Lake Titicaca is often forgotten. In fact, my grandmother, who lived for 18+ years in Peru still hasn't gone—she told me she plans to take me to Peru one day and we will do a side trip to go visit there.

This entire leg goes around the theme of indigenous life in one way or another, as you will see.

So for starters, at this point in the race, there are only five teams left. Muelle Lacustre is a marina, so a perfect departing point to these islands, and I figure there's enough teams that a sign-up isn't necessary; each team can have their own boat that they will take.

The Uros Floating Islands I thought fit perfectly for the indigenous theme. I mean, where else in the world do people live on floating man-made islands that are constantly being rebuilt? The Detour I think best exemplifies the theme of indigenous life, because these people are living so uniquely and these tasks are essential to their way of life.

The thing about these floating islands are that they are constantly moving and being rebuilt, so it's really difficult to pick a specific island on a map to visit, but I figure this aerial view gives an idea how far out from the shores they will be for the Lay It Down Detour. You may recognize these reed boats from TAR26, so they aren't exactly the easiest to row, and if they tip over, teams may very well lose a bundle (the picture used for the Detour shows how much reeds are in one bundle if you look at the center man) if they aren't careful. Teams will also have to decide whether they will do multiple trips, they each take two, or one takes one and the other takes three—either way, all four have to get back somehow. The bundles will already be pre-made and handed to them by an Uru person on the shores. Also, if teams tip over on their boats, it will make great for promos!

Then for the other part of the Detour, this can be tricky in multiple ways. a) If they have difficulty catching a fish, which can take a while, b) if, like me, they've never cleaned a fish before, c) they don't eat fish & meat, and d) seagull meat isn't exactly known for being tasty, if you look around the internet, you'll find a lot of people saying it's one of the worse meats, so this will be tough to get down for teams.

I got information on all of this all over the internet, but this Wikpedia page really gives a good summary about this lifestyle and these two detours. (I know Cocoa wants to fact-check this, so this is a really good place to find it all in one place.)

The thing about making a U-Turn detour is that both detours need to be within reasonable proximity of each other, and able to do, and both of these tasks can be done by a single team, and having the entire thing on the same island just makes it perfect.

Now for the ARI, the Festival de la Virgen de la Candelaria is one of the biggest celebrations (for you cocoa, here is your fact check for this task: https://www.frommers.com/destinations/puno-and-lake-titicaca/attractions/festivals) and I figured this adds a joyous moment to the episode and also is very TV-worthy (and will look great in promos). Teams will not know what the diablada dance is (the one they must find will be dancing and dressed like the guy in red in this video), but if they can figure out that diablada means "devilish" it won't be too difficult to figure out that they're looking for a man dressed like the devil, so then the difficulty just comes from going around the crowd finding the man. Again, this is rooted in indigenous traditions and fits the indigenous theme of the leg. Here is a picture of the clothing they will put on.

Now, the roadblock. First off, I picked this pavilion because it's a good place for intimate music performances. One of the first gifts my family in Peru sent me was an Andean panflute, and if you don't know what you're doing, it can be hard to get a note out of. Also if you don't have good ears, you might not hear the correct pitches. If they want to hear the right pitches, they can go up to the musician who will play his panpipe which they must listen to. They will be given a box with LOTS of pipes in them (maybe like 40 or so) and of these 40 they must put together 7 (D, E, F#, G, A, B, C) for a diatonic group. It also helps that as the pipes get smaller, they go up in pitch, so teams would have to be stupid to not put them in size order. If you want a better idea of how these are made you can watch this video. Oh, and teams will have to untie the string if they get a note wrong (the musician will tell them which notes are wrong), so it can get aggravating if you don't know what you're doing.

Finally, I figured that the puma is a location that should be easy to figure out, and with it above the city, it gives a picturesque background for pit stop shots.

I hope you guys enjoyed this leg! Here's hoping I didn't disappoint my ancestors!  :lol:

Flight

Map—it looks a little odd in terms of logistics, but that is only because Puno has no airport, so they must fly to Juliaca and travel by taxi to Puno. If we remove the travel from Juliaca, you'll see the leg logistically makes sense.

Money breakdown:

$40 from pit start to BRU airport
[url=https://www.rome2rio.com/map/Juliaca-Airport-JUL/Jir%C3%B3n-Jos%C3%A9-Antonio-Encinas-533-Puno-21001-Peru]$14 taxi from JUL to the marina
$3 taxi from plaza to garden
[url=https://www.rome2rio.com/map/Panam%C3%A1-613-Puno-21001-Peru/Puno-21001-Peru]$2 taxi from garden to pit stop
$20 for food, etc.

Pi:


Design #6 - MikeDodgers
[Paramaribo and Onverwacht, Suriname]

Show contentFantasy Game Style:


This is Charlotte, North Carolina. Named for a former British Queen, it was given the nickname 'The Queen City'. It now serves as the cultural hub of North Carolina.


And in the shadow of the majestic Charlotte skyline...is the NASCAR HALL OF FAME. This celebration of the pioneers of the fastest-growing spectator sport will now serve as the starting line as 12 teams will embark on a race around the world for $1,000,000. We're about to begin...The Amazing Race.


NASCAR Cup Series cars are now transporting teams to the starting line. The 12 teams are...


Milo and Melissa, dating from Danville, New York...


Jeff and Pete, MLB Teammates from Flushing, New York...


Bopper & Mark, best friends from Clay County, Kentucky....


Brian and Tyler, country singers from Nashville, Tennessee....


Trey & Lexi, married from Austin, Texas....


Doyle & Todd, father/son professional poker players from Longsworth, Texas....


Shawn & Camila, dating singers from Miami, Florida....


Amanda & Kris, married from Prismo Beach, California...


Chester & Ephraim, Former NFL Teammates from Texas and California...


Toni & Dallas, mother/son from Woodside, California....


Amani & Marcus, married from Pine Mountain, Georgia....


Laurie & Melanie, cosplay friends from Oakland, California...

Which team will have the right combination of brains, brawn and teamwork to cross over 50,000 miles? Who will win....THE AMAZING RACE?

Phil Keoghan: Welcome, everyone. In just a few minutes, you'll all begin the adventure of your lives! You better be ready because this will be the most grueling race yet. The winners of this first leg will win the most useful prize we have ever offered - it's known as the Salvage Pass. Here's how it works. If your team has the Salvage Pass, you can use it one of two ways. You can either give yourself a one hour head start on any leg or save a team, including yourself from elimination. You can only use it up until the 10th leg, so make sure you use it wisely. Now, there's something else. This is a Hall of Fame, isn't it? People need to be voted in to a Hall of Fame, so where better than here to have....A U-TURN VOTE!

Melissa: WHAT?
Camila: ARE YOU SERIOUS?
Phil: This will be a secret ballot. The ballots were handed to you upon your arrival here alongside a #2 pencil. Once you've made your decision, place them in the ballot box behind me. And fittingly, since we're in the hub of all things NASCAR, the ballot box will take the shape of the car of current NASCAR champion Kyle Busch. Everyone, please cast your votes now.

(Everyone casts their votes)

Now then...you'll notice on your backpacks that there's no clue attached. Your first challenge is behind me. In order to get your first clue, you must search through this wall of 1:18 scale die-cast race cars for 1 that hides the flag of your first destination - Suriname. There are 200 cars on this wall, only 12 have the flag you're looking for. When you find one, show me the flag out its driver side window and if you're correct, I'll hand you the clue and you can then proceed to one of the new Ford Fusions parked out front...


...and make your way to Charlotte Douglas Airport. The first 5 teams to complete this challenge will be on the first flight. The other teams will be on the 2nd flight, arriving about 40 minutes later. As always, the first team to cross the finish line after 13 legs will win The Amazing Race and...$1,000,000!

Is everyone ready to race?

(Cheers from the teams)

Ok, then…



Completing the SLT first, Milo and Melissa find their first Route Info!

“FLY TO PARAMARIBO, SURINAME.”




Teams must now travel 2,600 miles to the South American country of Suriname. When they land in the capital city of Paramaribo, they must make their way by marked car to the Garden of Palms to pick up their next clue.


“CAUTION: A U-TURN WILL APPEAR AT SOME POINT DURING THE LEG. YOU HAVE $100 FOR THIS LEG OF THE RACE.”


Arriving at the Garden of Palms in first place, Trey & Lexi find a Roadblock!

“CLEANSE YOUR SPIRITS”


Phil: The indigenous Arawak people of Suriname were known to be a religious civilization known for their elaborate ceremonies. In the race's first Roadblock, one team member must do as the Arawak and preform a ritual paying tribute to the Arawak people's god - the Zemi. They must preform every step of the ceremony - from covering themselves in shells all the way to the singing of the village epic. Once the ceremony was complete, the shaman will hand them their next clue!

Completing the first RB in first place, Shawn & Camila find more Route Info!

“PROCEED TO NEVEH SHALOM SYNAGOGUE...”


Teams must now travel by their marked car through the streets of Paramaribo to the Neveh Shalom Synagogue. This house of Jewish worship is where teams will find their next clue!


Arriving at Neveh Shalom Synagogue first, Toni and Dallas find a Roadblock!

“WHO WANTS THEIR MENORAH LIT?”


Here at this ancient synagogue, Jewish culture is taken seriously and no legend is taken closer to the vest than the legend of the first Hanukkah. This Roadblock requires one team member to use the provided materials to make their own menorah. Then, they must lead a prayer service in the telling of the legend of the first Hanukkah while lighting all 8 candles. Once the service was completed and the legend told to the satisfaction of the rabbi, he'll hand them their next clue!


Completing the Roadblock in first place, Laurie and Melanie find Route Info!

“TRAVEL TO THE TOWN OF ONVERWACHT....”



Teams must now drive themselves into the village town of Onverwacht. When they arrive, they must make their way to the Bigi Poika village to pick up their next clue.

At the Bigi Poika village, teams find a Detour!

DETOUR: HUNT AND GATHER OR LIVE AND LEARN?

Suriname has a rich history that dates back centuries through many indigenous civilizations. This Detour requires teams to choose between hunting like the indigenous people or implementing military strategy like the Dutch that colonized this country. The choice - HUNT AND GATHER or LIVE AND LEARN.


Hunt and Gather requires teams to throw traditional Greenwood ceremonial axes used by the indigenous Carib people in an attempt to hit 3 different cardboard animal targets out of a set of 10. Once they've hit the mark, the tribal chief will hand them their next clue. If two of the same animal are hit, they must retrieve their axes and try again.


Live and Learn requires teams to go to the Lagere School in the town of Lelydorp, where they have to find and match the colonies of Dutch Guyana that were formed after the Dutch colonization of Suriname in the 1600s. Then, they have to play a life-size military strategy game, akin to the classic board game 'Risk', against a group of students and capture one of the colonies. Once they've made the right moves, the teacher will hand them their next clue.

“CAUTION: U-TURN AHEAD!”

After the Detour, teams find the U-Turn at Lagere School!


This is the first of only 3 U-Turns found along the race. A U-Turn is found after a Detour. Teams can use a U-Turn to slow down another team, forcing them to preform the other side of the Detour. And since this is a Blind Vote U-Turn, the teams that voted for the U-Turn will remain anonymous.

“TRAVEL BY MARKED CAR TO THE NEXT PIT STOP - THE OLD ONVERWACHT TRAIN STATION BUILDING. HURRY! LAST TEAM TO CHECK IN MAY BE ELIMINATED!”


Teams must now travel by taxi and find this place...the old Onverwacht train station building. This former train depot is now the Pit Stop for this leg of the race. The first team to arrive will win the Salvage Pass! And the last team to check in here...MAY BE ELIMINATED!

Flights:






Maps:

Start Line to Charlotte Airport:



Paramaribo Airport to Garden of Palms:



Garden of Palms to Synagogue:



Synagogue to Bigi Poika:



Bigi Poika to Lagere School:




Wiki-style:

Leg 1 (United States -> Suriname)

- Charlotte, North Carolina (NASCAR Hall of Fame) [Starting Line] [U-Turn Vote Point]
- Charlotte, North Carolina (Charlotte Douglas International Airport) to Paramaribo, Suriname (Johan Adolf Pengel International Airport)
- Paramaribo (Garden of Palms) [ROADBLOCK: Cleanse Your Spirits]
- Paramaribo (Neveh Shalom Synagogue) [ROADBLOCK: Who wants their menorah lit?]
- Onverwacht or Lelydorp (Bigi Poika village or Onverwacht Laerschool) [DETOUR: Hunt and Gather or Live and Learn?]
- Onverwacht (Onverwacht Laerschool) [Must Vote U-Turn]
- Onverwacht (Old Onverwacht Train Station Building) [Pit Stop: ELIMINATION POINT]

The race's first Roadblock took place at the Garden of Palms behind the Presidential Palace and had teams take part in a traditional religious agricultural feast paying tribute to the Zemi, a god of the Arawak indigenous people of Suriname. Under the guidance of the shaman, the RB performer had to perform each step of the ceremony - from covering themselves in shells all the way to the singing of the village epic. Once the ceremony was complete, the shaman would hand them their next clue. The 2nd RB of the race required teams to go to the Neveh Shalom Synagogue. There, the team member that didn't do the first RB had to use the provided materials to make a traditional Jewish menorah, then they had to tell the story of the legend of the first Hanukkah while lighting all 8 candles. Once the legend was read and the candles were lit, the rabbi would hand them their next clue. The Detour for this leg was a choice between Hunt and Gather or Live and Learn. Hunt and Gather required teams to throw traditional Greenwood ceremonial axes used by the Island Carib people in an attempt to hit 3 cardboard targets with different animals out of a set of 10. Once the animals were hunted down, the tribal chief would hand teams their next clue. If 2 of the same animal were hit, teams would have to retrieve their axes and try again. Live and Learn requires teams to go to the Adventure 1492 Camp, where they had to find and match the colonies of Dutch Guyana that were formed after the Dutch colonization of Suriname in the 1600s. They must then play a life-size military strategy game akin to the classic board game 'Risk' against a group of students and capture one of those colonies in order to get their next clue from the teacher.


Additional tasks:

- At the NASCAR Hall of Fame, teams were first presented with ballots and a #2 pencil, which were then used to vote for who received the U-Turn in this leg. The ballots were then placed into a ballot box resembling the car of current NASCAR champion Kyle Busch.

- After the vote, teams had to search through a wall of 200 1:18 scale die-cast NASCAR race cars - only 12 of which had the flag of their first destination - Suriname. When a team found one, they had to present it to Phil and if correct, they could then proceed to Charlotte Douglas Airport and get tickets on one of 2 flights.


Details:

- A rundown of the ritual for the first RB can be found here: http://www.hartford-hwp.com/archives/43a/100.html
- Here's the story teams have to recite for the 2nd RB (can be found under 'Miracle of the Oil'): https://reformjudaism.org/history-hanukkah-story
- The Dutch colonies for the Military Strategy Detour are Essequibo, Demerara, Surinam, Burbice and Cayenne. More than one team can take the same colony in the game as there are 12 stations, 1 for each team.
- There is an HoO at the first RB - opens at 9 AM
- The leg features tasks centered around 2 indigenous people: The Arawaks, who were a more religious society; and the Island Caribs, who were a hunter/gatherer society.
- This also features a task based around the Dutch colonization of Surinam in the 1600s

I hope my notes clear things up for you. I wish everyone the best of luck in this round.

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