The Amazing Race > RFF's Amazing Race: Design Challenge
The Amazing Race: Design Challenge VIII - Final Round Design Show on Page 50!
Kamineko:
Design #1 - betheactress
[Ennedi Plateau, Chad]
Show content
This is Istanbul, Turkey. The transcontinental city separates Europe and Asia, and has been a cultural and historic city. Formerly known as Byzantium and Constantinople, it served as the capital of three empires over the course of sixteen centuries.
Inside the Fatih district lies the Topkapi Palace. This site was the administrative center for the Ottoman sultans in the 15th and 16th century, and nowadays it is a noted UNESCO World Heritage site in Turkey. This was the 7th Pit Stop in a race around the world!
Roman and Kendall, who were the first to arrive at the end of the last leg, will depart first at 1:22PM.
Roman: Fly to N'Djamena, Chad.
Teams must now fly over 2,000 miles to the land of the nomads: N'Djamena, Chad. Chad has had human populations since the 7th millennium BC, as the country was an established part of the Saharan trade routes. This has resulted in numerous states that have sprouted in the country, leading to a multiethnic country with over 200 groups. Because of the ethnic groups, Chad's national identity is virtually nonexistent, leading to the periodic disruptions of government.
All 6 teams are flying on the same flight to N'Djamena, connecting in Casablanca, Morocco.
When teams land in N'Djamena, they will be assigned one of two charter flights based on the previous leg's Pit Stop finish order. Each of the two flights will leave 30 minutes apart at 5:30 and at 6:00, with the flight taking 2 and a half hours. The teams' charter flights would take them to Fada in the Ennedi region in northeastern Chad. Fada is the regional capital and gateway to the Ennedi Plateau UNESCO site. Teams have $20 for this leg of the race.
When teams land in Fada, they will travel by marked four by four Toyota vehicles with a local driver further into the Sahara Desert as they drive towards the Ennedi Plateau. The Ennedi is a sandstone bulwark which is being constantly eroded by wind and atmospheric chemicals, which shape the rock formations. The Ennedi Plateau itself is a UNESCO World Heritage Site, spanning over 2 million acres of Chad. Teams will follow the sandy road until they find the Five Arches on the outer edge of the site. This is where teams will find their next clue.
The Fast Forward is task that, when completed, a team can use to skip all remaining tasks and go directly to the Pit Stop.
Chad is a country of nomads, who often live their life traveling by camel. When a bunch of camels congregate like they do near the Ennedi, it can be hard to keep track of which camel belongs to which nomad. Luckily enough, camels have prints similar to the human fingerprint, in which each one is unique to the camel. In order to claim the Fast Forward award, teams must find the correct set of camel prints that match the Fast Forward's camel. There are over 25 sets of tracks in the area, but only one belongs to the camel. Teams are allowed to enter the area where the camel is currently being held to examine, and if they find the correct set of tracks the nomad will hand hand them the Fast Forward award.
In the dry arid Sahara where very few animals roam, almost nothing can disturb the sand and footprints can remain imprinted for months. In order for teams to find their next clue, they must follow a marked ant track nearby and find the ant hill to find their next clue waiting nearby. Teams must be careful because if they are following the track in the opposite direction of the ant hill, they will be walking for quite some time.
Teams must now continue their journey into the Ennedi and finding the most famous canyon in Chad, the Guelta of Archie. The guelta is a pocket of water that accumulates in deserts. This place is a keystone place for the nomads, as a main water source for the Tobu people who survive off of it. Hundreds if not thousands of camels visit daily on their nomadic routes for the water. Teams will have to park their Toyota and will go on foot into the canyon to find their next clue underneath the Acacia albdia tree.
"Who is packin' it?"
A roadblock is a task that only one person may perform.
The people of northern Chad live a nomadic life, with the women and children staying in the villages while the men are constantly leading a nomadic lifestyle traveling from place to place. In order to do that, they must constantly be packing up their belongings onto their camels, who can carry up to 600lbs on their back. In this roadblock, that person must assist a nomad in packing up a camping setup. The racer must work to pack up four rugs, two folding chairs, and 3 jars of dates effectively on the camel. When they get approval from the nomad, they will travel through the majestic Guelta of Archie on camel back with their partner. When they reach the other side, they will see a sign that instructs the roadblock racer to set up camp exactly as it was when they have left, which includes the correct orientation of the rugs, and exact spots the folding chairs and date jars were. When it looks how it did before they left, the nomad will give them their next clue.
Opening the next clue, teams find a detour clue.
A Detour is a choice between two tasks, each with their own pros and cons. In this Detour, teams must choose between two tasks that the nomads of the Ennedi do on a daily basis. The choice, Faster Than A Camel, or Slower Than The Sands.
In the Sahara desert, water is extremely hard to come by, with average rainfall per year amounting to less than 10 inches. When the nomads find water, they have to collect water for their family, but allow their dromedary herd to fill up on water in order for to carry the heavy load. Camels can drink 22 gallons of water in 10 minutes, and in Faster Than A Camel, teams will have to collect 22 gallons of water from the guelta and fill up a tank in under 10 minutes.
The catch, is that they must collect the water off two donkeys. If teams can accomplish this feat, they will receive their next clue. If they fail to complete it, they must take the water back out of the tank back to the guelta (without the use of a donkey) After every 2 attempts, they will have 2 more minutes to complete the challenge. However donkeys can be fickle beings, and teams are only supplied with 2 five gallon buckets each so they will have to make more than one trip each time.
Date palms are one of the most important plants in the Sahara. It is an important source of food for the locals. When a nomad sets up camp in a new location, they must build shelter to protect their dates and other food from spoiling in the hot sun. In Slower Than The Sands, teams must help build one of these shelters by turning a pile of rocks into four sturdy columns. When teams work out the right combination of rocks to build their four columns, they will help the nomad put the turtle shelled shaped roof on the column, cementing it with clay. Once the structure is finished, teams will receive their next clue. While this task is easier, moving the rocks and cementing the roof can take some time.
Teams must now head back through the Guelta to their toyotas and drive to the Pit Stop, the D'Oyo Labyrinth. These rising rock structures that are pillar shaped form a large labyrinth, and teams will have to run through and search the labyrinth for Phil and their next Pit Stop. The last team to find Phil and check-in, may be eliminated!
Producer Thoughts:
Show content-I debated a lot of where to go this round, going back and forth between the Meroe pyramids in Sudan, a Yoruba-themed leg in Nigeria or Chad and I ultimately went with Chad since the pictures of the Ennedi were so breathtaking! I understand there is a lot of vagueness / uncertainty with judges preferring safe legs but obviously the producers of the Amazing Race can just use this leg when things in Chad get better. From the travel blogs I read about this area most of them met with the regional governor of Ennedi who assured them top security since they want their people to get the added revenue of tourism so they don't resort to violence.
-I chose to use Toyota trucks as the means of transportation since they are apparently very sandworthy and won wars and battles for Chadians who used them over the soviet tankers :lol:
-They have drivers since there is no roads but they are very experienced and know the way, as this area does have tourism.
-For the Fast Forward, the tracks are set up by production who meticulously walked 25 different camels through the sand and cleaned up any other tracks, so that it is circular. The set design team is phenomenal! :conf:
-The ant track is very noticeable, as you can even see it in the picture I used. It's not meant to be a super hard task, more of a funny task to show how there is nothing in the desert.
-The roadblock original setup is in no way super complicated like past memory tasks of the race. It is intended as an element to trick teams by having them hastily pack up camp and then take in a breath taking once in a lifetime experience before having to remember how it looked before. It's only 4 rugs, two chairs and 5 jars :)
-The gif is from RHONY it's not representative of the camels they might encounter but you never know }:>
-In the water side of the detour, the tanks are located roughly 50 feet from shore, and in theory teams can carry 20 gallons in one trip, but donkeys have proven to be fickle beings in TAR so water could get spilled, and the jugs are heavy so maneuvering can take some time. But on the third attempt they'll get 12 minutes, the fifth will allow them 14, etc.
-The rock detour is a 5ish minute walk from the lake, since there is 6 tanks setup as well as the roadblock camps! In my head the towers are inspired by the Fitz Tower from Survivor 32 and 40, where different sizes have to equal 4 equal columns. They also have the clay nearby to cement the tower together.
-I also have no in depth map as google doesn't even know where this plateau is. The only map I have is this which shows how close Fada is to the plateau, but no source on the internet has any map on where specific rock formations are. Thus that part of the presentation is lacking and others will have better maps for their locations, but I think my tasks and overall aesthetic of the leg is strong and the pre Guelta locations can vary and provide the same tasks to the same effect and pizzazz.
-Wiki version is here
Kamineko:
Design #2 - Declive
[Praia & Cidade Velha, Cape Verde]
Show contentPIT START: Pina Manique Palace, Azambuja, Portugal
FLIGHT to Praia, Cabo Verde
ROUTE INFO: São Pedro Salineiro Church
ROUTE INFO: Pelourinho, Cidade Velha
FAST FORWARD: Eat Cachupa
ACTIVE ROUTE INFO: Fishing with Locals
ROUTE INFO: Sucupira Market, Praia
DETOUR: PLAY & SING | SEW & BRING
ROUTE INFO: Liceu Domingos Ramos, Praia
ROADBLOCK: Learn Creole Alphabet
PIT STOP: Farol de D. Maria Pia
________________________________________________________
This, is Azambuja, Portugal!
A small village that is so old that there is no longer any surviving record of when it received the privileged status embodied in a municipal charter.
And nowadays attracts adventurers looking for nature trails.
At the village of Manique do Intendente, teams checked in at the Pina Manique Palace!
This beautiful palace is actually an unfinished work of former resident Diogo Inácio de Pina Manique, and it served as the XXth Pit Stop in our race around the world!
XXXX & YYYY were the first to arrive at 02:01 PM and will depart at 02:01 AM.
ROUTE INFO: Fly to Praia, Cape Verde!
Once there, travel by taxi to the São Pedro Salineiro Church, in the Salineiro neighborhood.
You'll find your next clue at the entrance.
You have 50 USD for this leg of the race.
___________________________________________________
Teams are departing within 02:01 AM & 04:30 AM. They will face a 44 minutes drive to Lisbon Int. Airport.
The mandatory flight leaves at 09:20 AM and arrives in Praia at 11:40 AM.
___________________________________________________
Teams arrive at São Pedro Salineiro Church, one of the oldest churches in all Cape Verde, located at the main street of the Salineiro neighborhood.
___________________________________________________
ROUTE INFO: "I stood up in 1512, clean as a mirror
Unlike the one in Salvador, i'm a marble pillar
Some may call me a pillory
But i represent a history of sadness & misery"
___________________________________________________
Teams were left to find out that the clue was leading them to Pelourinho, a small monument in the heart of Cidade Velha, a UNESCO World Heritage Site and one of the Seven Wonders of Portuguese Origin in the World.
Clues in the poem:
Pelourinho was erected in 1512.
The most famous "Pelourinho" in the world is a neighborhood in Salvador (Brazil).
Pillory is the english word for "Pelourinho".
It represents a history of sadness & misery because slaves were tied to it and whipped.
___________________________________________________
Teams arrived at the Pelourinho and found their next clues.
FAST FORWARD: If you wish to take this Fast Forward, walk to Pelourinho Restaurant.
___________________________________________________
Arriving at the restaurant, teams discover the real task.
FAST FORWARD: Get to the kitchen!
In this Fast Forward, teams must prepare a large batch (2kg) of Cachupa, the national dish of Cape Verde.
Cape Verdeans recently entered the Guiness Book for the largest Cachupa portion in the world.
It is a slow cooked stew of corn (hominy), beans, kale, garlic, onions, cassava, sweet potato, fish or meats (sausage, beef, goat, bacon and/or chicken), and often morcela (blood sausage).
It takes 30 minutes to make a batch of Cachupa. What teams don't know, though, is that after the Cachupa is ready, they will have to eat the whole batch to win the Fast Forward award.
On winning the Fast Forward, the team can skip all tasks and go directly to the Pit Stop at Farol de D. Maria Pia.
___________________________________________________
For the teams who didn't take the Fast Forward, the clue showed...
ROUTE INFO: Join the local workforce in the water!
Fishing is the way locals survived for years & years here at the Old City.
To this day, the fisherman working here still load up the nearby restaurants.
Now teams will get to be part of the local workforce.
To complete this task, team members must help the locals in pushing a boat to the water. Once there, both team members must use a net and dig deep to catch five fishes each. Size won't matter.
Once they are done, their must deliver the fish to the nearby Pelourinho Restaurant.
The owner will provide the next clue.
___________________________________________________
ROUTE INFO: Travel by taxi to Sucupira Market, in Praia!
Sucupira Market is the largest market in all Cape Verde. The gates to the market on the Avenue Cidade de Lisboa are an entry into a labyrinth of stalls laden with all sorts of things for sale, from fresh fruits, vegetables and raw meat, to local CDs and African fabrics.
Find your next clue inside the confusing streets of the Market.
___________________________________________________
DETOUR: Play & Sing or Sew & Bring
In this Detour, teams will be taking part in two daily activities of this crowdy, busted market.
Their choice: Play & Sing or Sew & Bring.
https://www.youtube.com/v/2e0wCkWeoVs
In Play & Sing, teams will walk to the nearby store "Música D'Mar" (Ocean Songs), where the Morna Band performs daily. Morna is widely considered the national music of Cape Verde.
Teams will have to be quick in learning: they must correctly perform a famous song "Lura/Mar Azul". While one teammate plays the base guitar, the other sings.
Once they've master the rythm, the lead singer will provide the next clue.
In Sew & Bring, teams need to race to the front of the market, where in the outside, dozens of man work everyday sewing all kinds of clothes. They will than choose 4 different scarfs to replicate. The 4 scarfs will have names of stalls attached to them. Teams will have to finish the scarfs and deliver each scarf to its stall to receive the next clue.
___________________________________________________
ROUTE INFO: Travel on foot to Liceu Domingos Ramos!
Once there, search the grounds for the next clue.
___________________________________________________
Teams raced on foot to Liceu Domingos Ramos, the largest school in all Cape Verde.
The school had notable students, like 3 former Prime Ministers of the country, plus the current President.
___________________________________________________
ROADBLOCK: "Who can master a new language?"
Even though Cape Verde's official language is Portuguese, the most spoken language in the country is the Cape Verdean Creole.
The history of Cape Verdean Creole is hard to trace due to a lack of written documentation and to ostracism during the Portuguese administration of Cape Verde.
However, it is known that the Cape Verdean Creole is the oldest of many Creoles in the world.
In this Roadblock, one team member must enter a classroom filled with children and correctly learn the phonetically correct way to speak out the Cape Verdean Creole alphabet.
Once they are correct, they must finish the task by correctly pronouncing the phrase
"Quêl mudjêr cú quêm m' encôntra ónti stába priocupáda"
(That woman with whom I met yesterday was worried)
If they are correct, the teacher will provide the next clue.
___________________________________________________
ROUTE INFO: Make your way to the Pit Stop: Farol de D. Maria Pia
Farol de Dona Maria Pia (also known as Farol da Ponta Temerosa or Farol da Praia) is a lighthouse at the southernmost point of the island of Santiago, Cape Verde.
Named after Portuguese Queen Maria Pia de Savoy, this lighthouse, built in 1881, is the Pit Stop for this leg of the race.
The last team to check-in may be eliminated!
_________________________________________________________
NOTES & MAPS
Show contentDeclive's Notes
1 - I chose to start at the Pina Manique Palace because it's a place i've heard from my dad's trips. Portugal is a small country but full of beauties in the inside. The small villages are precious. I think TAR should explore the "rural" Portugal. Also, Portugal relates strongly to Cape Verde. It was a colony and its official language is Portuguese, still.
2 - Teams will be driving to the airport in provided cars. Automatic cars. Should be a 44 min-1 hour drive.
3 - Teams have 50 USD. Their taxi expanses should cover 46 or 47 USD in the leg.
Taxi Fares in Cape Verde
0,90 EUR per KM
1,06 USD per KM
99,2 CVE per KM
Airport > São Pedro Salineiro (2202~2220 CVE)
São Pedro Salineiro > Cidade Velha (416~430 CVE)
Cidade Velha > Sucupira Market (1279~1300 CVE)
Liceu Domingos Ramos > Farol de D. Maria Pia (337~370 CVE)
TOTAL: 4320 CVE = 47 USD
4 - I was worried about flights so i have all teams in a mandatory flight. It's safer and it prevents a team from falling hours & hours behind due to lack of options.
5 - São Pedro Salineiro Church is so old that is unknown in what year was it built. It's a major spot on the Salineiro neighborhood.
6 - The Route Info about the poem is meant for teams to race around asking the locals/the taxis for help. I've put down a map for you guys to see how big is the Salineiro village. Teams would have plenty of locals to ask for.
7 - Pelourinho Restaurant is nearby, as well as the fisherman place. There is a map below for you guys to see it.
8 - There are lots of Cachupa recipes. I've put down the most tradicional one. Should take teams 30~40 minutes to make.
Recipe for Cachupa:
4 cups of mashed corn
200g of red kidney beans
200g of beef
200g of bacon
2 large potatoes
4 morcelas
2 cassavas
2 sweet potatoes
2 onions
2 garlic minces
salt & spices to taste.
water (1.5 liter)
1. In a large saucepan, add water, potatoes, mashed corn, red kidney beans, cassavas, sweet potatoes & salt. Heat up.
2. In another pan, fry the onions, garlic, bacon, morcelas & beef together.
3. Once the water boils hard, add the fried things.
4. Let stew until the soup is reduced and the broth is thicker
I had teams eating 2kg of Cachupa made by themselves. So for each team member would be 1kg of food.
Given that the meat Roadblock in TAR (Argentina) was 1.8kg for one person, i think it's good.
Meat is tough to digest. This Cachupa soup will go down easier.
9 - For the fishing task, teams would use a large pole with a fishing net attached to it. Teams would have a basket to put the fishes on. I believe this task should take about 20~30 minutes.
10 - The Sucupira Market map below is confusing but i think i got it like i should. The map shows all the stalls where teams should run to deliver the scarfs.
By the way, these are the scarfs. A sewer will be doing a demonstration at the place. I'm imagining one team member to be sewing and the other to be helping by stepping the pedal of the sewing machine or even holding down the scarf.
11 - "The morna is characterized by having a lento tempo, a 2-beat bar (sometimes 4) and in its most traditional form by having a harmonic structure based on a cycle of fifths, while the lyrics structure is organized by musical strophes that alternate with a refrain."
Teams would be performing this Morna song (from 00:00 to 02:00)
With instructors helping to sing and to play the base guitar.
https://www.youtube.com/watch?v=sy0Y1wqWJ4I
12 - I wanted another tricky thing in this leg, so i've added the "on foot" clue as it always generates some mistakes. The Liceu Domingos Ramos is a huge Praia sight. The school is well known.
13 - For the Roadblock i imagine something on the lines of that Laos task in TAR. Alphabet reciting in front of kids who are laughing at you.
It has the differencial, though: you will have to speak a whole phrase correctly to get the clue.
14 - At last, Farol de Dona Maria Pia is a beautiful sight to end the leg.
MAPS
Kamineko:
Design #3 - NELs
[Asmara, Eritrea]
Show content
This is Dubai
In Dubai is the Burj Al Arab, one of the most famous hotels in the world. This hotel served the nth Pit Stop in a race around the world.
Teams are now flying to the city of Asmara, Eritrea. Asmara is the first modernist city to be labeled as an UNESCO World Heritage Site. Teams are given $100 for this leg of the Race.
Once teams land in Asmara, they will need to hire a taxi and proceed to the Fiat Tagliero Building. Built in the 1930's, the building resembles a futuristic gas station. It is here where teams will pick up their next clue. In this clue teams are given a Detour, and the option to go for the Fast Forward.
A Fast Forward is a task that only one team can complete. Once a team completes it, they can skip all tasks and go directly to the Pit Stop.
The team wishing to pursue the Fast Forward will have to travel to Asmara Sweet Cafe and make coffee for a traditional Eritrean Coffee Ceremony. First, they will have to roast coffee beans over a fire until they're fully roasted. Then, they will ground up the beans using a wooden bowl and metal stick, like a mortar and pestle. Lastly teams will have to put the grounded up coffee beans and put them into a jabena filled with water. The jabena will be put into a furnace to heat up the coffee. Once the coffee is made, they will have to pour the coffee into tea cups and serve it to five people. The team who chose to go for the Fast Forward will have a chance to talk with the people they served coffee to. Once everyone is done drinking their coffee, the team will be given a clue directing them to the Pit Stop.
Because they decided to go for the Fast Forward, [Team] can now go to the next Pit Stop, the Tank Graveyard.
A Detour is a choice between two tasks, each with their pros and cons. In this Detour teams will experience some of Eritrean culture, the choice is Bike or Play
Cycling is a popular sport in Eritrea. In Bike, teams are given a map with a route they must follow. Teams will start the route at Cinema Roma, where bikes are ready for teams. Teams will have to follow the route passing Asmara landmarks: Cinema Roma, Shida Square, and Our Lady of the Rosary church. However, teams are given a time limit of 20 minutes to complete this route. Once teams bike the route under the time limit, teams will receive their next clue.
Piano bars are very popular in Asmara. In Play, teams will have to go to Albergo Italia and perform an excerpt from one of Dawit Shilan's songs to play on the piano. One team member sings the song in English, while the other performs on the piano. Once teams have the satisfaction of the audience, teams will receive their next clue.
Teams are now making their way to the University of Asmara, where teams will pick up their next clue.
A Roadblock is a task in which only one person of the team may perform.
Who is a polyglot?
In this Roadblock, the chosen team member are taken to a room in the university where they will be given a quick lesson on how to quickly translate English to Tigrinya, the language spoken in Eritrea. Once the team member has been given the lesson, they will be given a chart to be used when translating the words. On a chalkboard they will write Tigrinya symbols next to the ten English words to translate. Once the team member has translated all ten words, teams will receive their next clue.
Teams are now making their way to the Tank Graveyard, this location is served as a memory of Eritrea's battle for Independence. The last team to check in here may be eliminated.
During the Pit Stop...
During the Pit Stop, teams went back to the Tank Graveyard and took a tour of the graveyard. At the end of the tour, teams gave their condolences to all the lives lost during Eritrea's battle for independence.
Flight Info
Show content
Maps
Show contentFast Forward Map
Detour A Map with Bike Route
Detour B Map
Notes
Show contentI decided to have my leg in Eritrea for two reasons. The first reason is because, Eastern Africa is barely visited on the Race. The second reason is because the Horn of Africa has only been visited once in TAR, that being the Ethiopia leg in TAR 6.
The Fiat Tagliero building is one of the most famous places in Asmara, that's why I decided that is the perfect place for a route marker.
I chose to do the coffee ceremony as the Fast Forward, because it would be a lengthy task, that would require lots of work, and teams get to talk to the locals, something not many Fast Forwards have done. A jabena is a traditional serving container in Eritrea. Here is a video showcasing how teams will make the coffee. (Note: in the video the person uses a modern coffee grinder, that is NOT what the team will do, they will instead use a stick to grind them up in a wooden bowl.)
Cycling is one of the popular sports in Eritrea, heck they even have their version of Tour de France there! That's why it's an appropriate task for an Eritrean leg, and teams will also see many famous landmarks in Asmara if they choose this option.
Piano bars are very popular in Eritrea, and Dawit Shilan is one of the first people in Eritrea to popularize it. That's why they will be performing one of his songs in the bar.
The Roadblock is a really cool task the chosen team member will perform. It's more of an attention to detail and a puzzle kind of task. Consonants have the same symbols, but the vowel makes all the difference. For example in English "ma," "me," "mi," "mo," and "mu," will all have different symbols in Tigrinya. Example: "ma" = ማ, "me" = ሜ, "mi" = ሚ, "mo" = ሞ, and "mu" = ሙ. Notice how the symbol in Tigrinya is the same with tweaks based on which vowel is being used. Here is the chart the team member will have. Here are the ten words teams will have to Translate. "Walk," "Book," Wallet," "Backpack," "Flag," "Pillow," "Metal," "Garage," "Asmara," and "Tigrinya"
The Tank Graveyard is a great choice for a Pit Stop, it's a landmark in Asmara, and it's perfect for teams to go back there during the Pit Stop to walk around it and send their condolences to the people who fought for Eritrea's independence.
Lastly, making a leg in Asmara (or Eritrea) wasn't easy. The country is about 30 years old, and it mostly has Italian culture's leftovers. That's why many people call Asmara "Little Rome," So I made sure to put mostly their new culture into my leg rather than the Italian culture still present in Asmara. I wanted to show how much Eritrea has grown since Independence.
Kamineko:
Design #4 - MrDS
[Nouadhibou, Mauritania]
Show content
Phil: This is Nouakchott in Mauritania. The capital of the country, Nouakchott was only truly established in the late 1950's though was difficult to live in due to drought until 20 years later. And part of this upcoming city is Mosque Saudique...
Phil: This mosque, standing in the centre of Nouakchott, dominates the skyline and is the main religious centre of the city. It is also the start point for the 7th leg in a race around the world!
Tony & Sarah were the winners of the last leg of the race, and so will depart first at 3:49pm.
INSIDE CLUE: Find one of the 7 marked jeeps outside Mosque Saudique and drive along N2 Highway to Banc D'Arguin National Park. Once there, make your way to the ranger's hut and search for your next clue.
You have $8 for this leg of the race.
Phil: Teams will now have to drive more than 200 miles north towards the Western Sahara, and find Banc D'Arguin National Park. This park, a UNESCO World Heritage Site, is one of the largest water bird reserve in the world, with birds flocking from Europe and Africa to migrate. Once teams arrive, they must make their way to the ranger's hut near the entrance and search for their next clue.
*Teams leave between 3:49pm and 4:18pm, choosing a Jeep parked by the mosque and using the instructions provided to get towards Banc D'Arguin National Park. Tony & Sarah arrive first after about 3 and a half hours and find...
All teams remaining soon find out, and are told to drive to the campsite at the park to camp out overnight there. The teams reminisce about the Race so far and watch as the sun sets on the park. At morning, all teams receive both a Route Info and a Fast Forward clue.*
INSIDE CLUE: Prepare a food used by the rangers to help aid breeding in the park - fishmeal! For this Fast Forward, you will have to clean, descale, gut, and skewer 100 fish to the high standards of the rangers. If you complete this task first, you can skip all remaining tasks and may proceed directly to the Pit Stop.
Phil: A Fast Forward is a task that allows a team to skip all remaining tasks in a leg and proceed directly to the Pit Stop. For this Fast Forward, teams will have to prepare fish to produce a food used by the rangers to aid the breeding patterns of the birds that come to migrate here every year - fishmeal. If teams wish to take on this task, teams must clean, descale, gut, and skewer 100 fish ready for filleting. The first team to complete this task can skip all remaining tasks and proceed directly to the Pit Stop.
*Teams ponder about whether to take on the Fast Forward, with Christopher & Kevin and Tony & Sarah electing to complete the Fast Forward. Meanwhile, all other teams choose to continue on with the leg as normal.*
INSIDE CLUE: Continue driving down N2 towards the town of Nouadhibou and find the Nouadhibou Berber Camp near the outskirts of Nouadhibou and search for your next clue.
Phil: Teams will now continue driving down the highway towards the border of the Western Sahara, and find the Nouadhibou Berber Camp in order to receive their next clue.
*Teams begin to head towards Nouadhibou whilst Tony & Sarah and Christopher & Kevin begin the Fast Forward task. Quickly, Christopher & Kevin decide not to do the task due to the rancid smell, and hop in their jeep approximately 10 minutes behind the rest of the pack. A couple of hours later, Tony & Sarah are working through the Fast Forward task whilst Bananas & Wes are the first team to arrive at the berber camp and receive their next clue.*
INSIDE TEXT: DETOUR: Way of Art or Way of Music
Way of Art: Prepare to make your mark by creating a piece of Mauritanian rock art! Choose an art guide who will give you a prompt based on one of Mauritania's symbols. Then, using the paint and rock slab provided, paint a piece of rock art using only your fingers. If the art guide is satisfied with your art piece, they will hand you your next clue. If the art guide is not satisfied, they will hand you a new rock slab to create a new piece of art.
Way of Music: Engross yourself in the music of Mauritania! Choose a music guide who will take you a demonstration tent where you will hear the two main styles of music in Mauritania - al-bayda and al-kahla. Then, once you are happy with the demonstration, you will be taken to an ensemble of 15 musicians, where you must correctly identify which style of music they are playing. If you correctly assign all 15 musicians their music style, you will receive your next clue. If you fail, you must return to the demonstration tent and listen again before returning to the ensemble.
Phil: Art culture is rife here in Mauritania, where the creative talents of the population are deep-rooted in the past. Now, teams can choose to immerse themselves in one of two forms in Way of Art or Way of Music!
Phil: Rock art is the most prominent art form in Mauritania, with symbols of cattle, geometric patterns, or horsemen being some of the more commonly depicted pictures painted.
Now in Way of Art, teams must choose an art guide who will give them a prompt relating to a common inspiration for a painting. Then, using only their fingers in much the same way that the men of Mauritania used to, teams must paint their prompt on their assigned rock slab to the satisfaction of the art guide. If they are satisfied, teams will be rewarded with their next clue. If the art guide is not satisfied, teams will be handed a new rock slab to paint on again.
Phil: Music in Mauritania can be divided up into two main branches - al-bayda, also known as the white way and is associated with delicate or refined music, or al-kahla, otherwise known as the black way and is associated with rooted or masculine music.
Now, in Way of Music, teams must choose a music guide who will guide them to a demonstration tent, where two musicians will be playing the two styles of music. Then, once teams are satisfied that they know what they're listening for, teams must make their way to an ensemble of 15 musicians who will be playing one of the two music styles they just heard one at a time. Teams must correctly discern which way they are playing, and if they've tuned in and got them all correct, they will be rewarded with their next clue.
*Bananas & Wes choose first and decide on Way of Art. Soon after, teams slowly make their way to the berber camp and choose their respective Detours. As teams continue on with the Detour, Tony & Sarah are skewering the last of the fish, and shortly thereafter collect their clue directing them to the Pit Stop at Cap Blanche at the Nouadhibou Graveyard as well as a silver tablet instructing them to go there. They begin their drive to Nouadhibou, whilst teams begin to struggle in the Saharan heat. After a while, Lauren & Cameron, who breezed through Way of Music, receive their next clue.*
INSIDE CLUE: Drive yourself into the town of Nouadhibou and find Nouadhibou Market. Once there, search the market for your next clue.
Phil: Teams must now drive themselves into Nouadhibou where they must search for their next clue in the heart of the Nouadhibou Market, a small trade centre for the townsfolk here.
*Lauren & Cameron begin to drive towards Nouadhibou, and soon Bananas & Wes and Angela & Faith, who both chose Way of Art, depart the berber camp and head towards Nouadhibou. Lauren & Cameron are then shown to be at Nouadhibou Market.*
RB QUESTION: Who wants to get curvaceous?
INSIDE CLUE: Gather items from the market to prepare a gavage - an unusual process used to conform to Mauritanian beauty standards! You must collect all 10 items from the shopping list using your own money and return to the cluegiver who will give you a sample of each item once you have all the items he has asked for. You must consume all 10 items before receiving your next clue. Any item you collect that is not on the shopping list will be disregarded and you will not get your money back.
NOTE: The shopping list is written entirely in Arabic.
Phil: Mauritanian beauty standards are simple - curvy is the best, where the size of an individual determines their wealth. Now, in this Roadblock, one team member must make their way into the crowded small market of Nouadhibou and must collect 10 items from a shopping list written entirely in Arabic, the official language of Mauritania, to use for a gavage - an overindulgent feast used to gain weight, either by choice or by force. Items commonly used include camel milk and dried fish. Once they have collected all 10 items, teams must return to the entrance of the market, where they will be given a sample of each of the 10 items they have collected. Here, they must consume all 10 items before receiving a silver tablet with their next clue.
*Cameron begins the roadblock, trying to get help with translating the shopping list but not having much luck. Bananas and Faith also start walking around the market, not knowing what to do. Slowly, more teams arrive at the market, whilst Tony & Sarah are seen checking into the Pit Stop in first place. After a while, Cameron gets a guide from the market who helps him collect all items from the shopping list. He returns back to the entrance of the market with all 10 items completely correct, and begins to eat and drink all the food he was given, noting that the camel milk in particular is disgusting. Eventually, he finishes eating all 10 items, and receives a silver tablet with his & Lauren's next clue.*
Phil: Teams must now figure out that the silver tablet they have just received is an engraving of the boat Cap Blanche, sitting at the edge of the Nouadhibou Graveyard, the largest ship graveyard in the world. Once here, teams can check in with me at the Pit Stop.
The last team to check-in here... MAY be eliminated!
*Lauren & Cameron leave the market, getting directions from a nearby market salesman. Faith and Kevin are with the cluegiver eating the food with Bananas still struggling trying to find someone to help him. Soon, Lauren & Cameron arrive at Cap Blanche, with Phil telling them to "hold on to the silver tablet as it may become handy later..."*
Wikipedia Summary of Leg
Leg 7 - Nouakchott, Mauritania → Nouadhibou, Mauritania
* Dahklet Nouadhibou (Banc D'Arguin National Park) (Overnight Rest)
* Nouadhibou (Nouadhibou Berber Camp)
* Nouadhibou (Nouadhibou Market)
* Nouadhibou (Cap Blanche - Nouadhibou Graveyard)
The Fast Forward for this leg required teams to clean, descale, gut, and skewer 100 fish to be used for the preparation of fishmeal to be used as feed for the birds of Banc D'Arguin National Park. The first team to complete this task could skip all remaining tasks and proceed directly to the Pit Stop.
The Detour for this leg was Way of Art or Way of Music. In Way of Art, teams had to paint rock art depicting typical Mauritanian designs (for example, cattle or battles) using only their fingers on a 1x1m rock. If the art guide is satisfied with their work, they will receive their next clue. In Way of Music, teams had to make their way to a demonstration of music being played in the two main ways in Mauritania - al-bayda (the white way, associated with delicate or refined music) and al-kahla (the black way, associated with rooted or masculine music). Once teams heard the demonstrations, they had to listen to 15 musicians playing one of the two ways and had to determine which way they were playing. If they correctly categorised all 15 musicians, they would receive their next clue.
The Roadblock for this leg of the Race required teams to find 10 items in Nouadhibou Market for the gavage process, a process which allows a person to gain weight in order to conform to Mauritanian beauty standards. Once teams had collected all 10 items, they had to consume a small amount of each food in order to receive their next clue.
Additional Tasks
* At the Pit Start, teams were instructed to find one of 7 marked jeeps outside Mosque Saudique and drive themselves to Banc D'Arguin National Park.
* After the Roadblock, teams were given a silver tablet with a boat engraved into it with the caption "Find Phil here!" Teams had to figure out that the boat in the picture is the Cap Blanche located at the Nouadhibou Graveyard.
Designers Notes
Show contentHi everyone! First off I gotta say that Africa is one of my favourite places to design in because it's one of the places where you can always find the hidden gem of a leg if you look in the right places (it was also the continent I got my first round win in Design Challenge back in DC7 with my Ghana leg!). For this leg, my UNESCO World Heritage Site I chose was Banc D'Arguin National Park, which is a beautiful water bird reserve which sits on the coast of Mauritania. I chose Mauritania for two reasons - one, it had my favourite UNESCO site on it from the list (so, duh!) and two because it's a new country TAR has never been to. Since this country is only level 2 on the travel restrictions, I do believe that one day we may be able to go there on the actual version if it's permitted (which I hope so because this leg was fun to design!). Without further ado, and going as ever in chronological order, please see my notes for this leg.
* This leg is intended to be done during the day with an Hours of Operation from the previous day and is a final 7 elimination leg.
* Once again, Covid travel restrictions strike! I wanted to base the Pit Start somewhere a bit further away than Nouakchott, but I saw the opportunity of having a rare African self-driving leg and took it.
* Teams will be starting outside of the mosque and the jeeps will be in plain sight of the teams, one jeep per team. Teams will be told in the further instructions bit they receive with each clue the directions towards Banc D'Arguin National Park.
* If you are wondering, yes you can actually camp at Banc D'Arguin National Park: https://www.tripadvisor.co.uk/Attraction_Review-g293815-d323998-Reviews-Banc_d_Arguin_National_Park-Nouakchott.html
* Teams will be told once they get to the ranger's hut that they will have to continue driving to the campsite where there will be 7 marked tents for the evening - I did this so that we could have some beautiful cinematography of the park at sunrise, as per the Trip Advisor link in the previous point!
* Now, here's an admission. I hate Fast Forwards as I think they detract from the game and effectively give a team a free pass to the next leg. It also kinda undermines the whole point of setting up a leg for X number of teams and only X-1 number of teams are actually going to complete the leg. Nevertheless, since you asked for it, I decided to go with something that is true to Banc D'Arguin National Park, which is the production of fishmeal. I decided rather than doing the entire process, I would only ask teams to clean, descale, gut, and skewer the fish. Something similar to Method 1 in this wiki-how article: https://www.wikihow.com/Clean-a-Fish with the skewering being similar to picture 2 for the Fast Forward.
* In addition to my disdain of Fast Forwards, I also think Fast Forwards should take a significant amount of time and should never guarantee a team first place, hence the large number of fish required to complete the task. I also do believe that Fast Forwards are high risk, high reward tasks, so if multiple teams attempted it they would be punished harshly for failing the task. This is done in two ways for the Fast Forward - number one being the amount of time taken to complete the task, and number two the drive towards Nouadhibou after (see maps at the end of the notes!). It is worth noting that there will be enough stations for all teams to attempt the Fast Forward, and the judges will inspect each fish carefully before telling a team it can be skewered; carefully being the key word here - if it's not up to the ranger's standard, it must be fixed!
* Teams who elect to not do the Fast Forward will be told to continue driving towards Nouadhibou and find a berber camp. There will be makeshift signposts close to the campsite to tell teams when to turn.
* For Way of Art, teams will use effectively finger paint to create the rock art in much the same way that Mauritanians of generations past used to. This Detour option is designed to be one where the time it takes is somewhat rigid (though fast finger action may help!) but it is an almost guaranteed success provided they stick at least somewhat close to the prompt they are given.
* For Way of Art, the 7 prompts that teams could be assigned are: cattle, horsemen, circular pattern, camels, wild animals, battle, unmounted horses in rows. These are the most common forms of rock art in Mauritanian. The judges for this will be somewhat lenient, they just want to see that the design brief has been met and covers a significant proportion of the 1x1m rock slab that they are provided with.
* For Way of Music, teams will have to organise 15 musicians who will be playing one of two styles of music, al-bayda or al-kahla. Here is an example of each!
al-bayda
https://www.youtube.com/v/uuOFUgArWkE
al-kahla
https://www.youtube.com/v/CleKYOZ0LqI
These are the types of music you'd expect to see (though I couldn't find an exact al-bayda musician playing without it being a part of a really long interview, but the style of it is similar to the video linked!)
* For Way of Music, the musicians (both in the demonstration and in the ensemble) will be playing one at a time. They will play for approximately 15 seconds each, meaning that in total the performance will last around 4 minutes. This Detour is designed to be one where if teams have a good ear for music can soar way ahead but it could be very easy to trip up otherwise. If teams guess incorrectly, they will not be told which ones are wrong (as that would make this Detour far too easy!). They will be using a clipboard with musician #1, musician #2 etc (don't worry they'll be marked as musician #1, #2 etc).
* The Roadblock for this leg will require teams to collect items from a market in order to prepare food for gavage. Now, time to dispel maybe some qualms you may have. Gavage is typically associated with force-feeding, which is what geese had done to them in order to produce foie gras. Now, in Mauritanian culture, "gavages" are usually overindulgent feasts in order to make a person (typically a woman but sometimes a man too!) bigger, which is the most desirable beauty in Mauritania. To that end, I wanted to highlight an unusual beauty standard (since western beauty standard are typically thin) which may have a feel-good message attached to it?!
* The shopping list that teams will receive is as follows:
-حليب النوق (camel milk)
-السمك المجفف (dried fish)
-تواريخ (dates)
-جبن كارافان (caravane cheese)
-أفخاذ الماعز (goat thighs)
-شراب كركديه (roselle syrup)
-مشوي (méchoui, or whole roasted lamb)
-الزبادي (yoghurt)
-الكسكس (couscous)
-طماطم (tomato)
All food here are considered staple foods in Mauritania.
* For the Roadblock, teams will have to use their own money. Even though teams only received $8 in this leg, they will have received ~$500 from the previous leg which they would have converted into Mauritanian ouguiya, so the $8 really isn't all that much. Teams will also have to ineract with locals - and who doesn't want to see those types of tasks in Africa?! Translating the list is designed to give the challenge an added kick to make it that much more difficult, we're in the second half of the Race now the difficulty is ramping!
* The feast will be small samples of each - they will be cooked for things that are raw and all prepared nice and lovely for them. All they need to do is eat!
* After the Roadblock, teams will receive a silver tablet similar to the first picture for the Pit Stop. I only decided to reuse that first picture for the silver tablet because I think it's a gorgeous picture and really wanted to highlight that. Phil will slyly tell the teams to hold on to the tablet - but for what, who knows?! :O
* Aaaaaaand finally, here are all the maps for this leg going in chronological order (remember there's an HoO after the first journey here!):
Kamineko:
Design #5 - elthemagnifico
[Cairo & Giza, Egypt]
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15:32 PM
Rapunzel & Eugene is the first time to arrive at the pit stop of the previous leg, Archbishop's Palace, Nicosia, Cyprus
Phil: Rapunzel & Eugene , it's nice to see you here. I'm please to tell you that you are team number 1. (*Rapunzel and eugene cheerfully celebrated it*). However, you gotta prepare yourself now, because the next leg starts now, here is your first clue.
Eugene : Fly to Cairo, Egypt. Once there, drive your way to Cairo Tower to receive the next clue. you have 10$ for this leg.
Phil: Teams have to fly 374 miles to the city of Cairo, Egypt. the historical city that contains ancient egypt legacy, and historical islamic influence in Egypt, also the city of one of the monument included as part of Seven Wonders of the world, that is still standing to this date.
Phil: once they touchdown at Cairo International Airport, they will find the marked car outside the airport, and drive themselves to the tallest building in Africa, Cairo Tower, to receive their next clue.
Phil: All teams now fly on the same flight, 374 miles to Cairo
Hours of operation: 9:00 AM
Go to Observational Deck and use your binocular to locate your next clue or fast forward clue
Phil: Teams now have to go to the observational deck. once arriving there, they will have to use their binocular to spot the route marker flag with the writing in it, that will take them to the next clue, at Al-Azhar Mosque, one of the oldest Mosque in the world.
They will notice that there will be a fast forward on this leg. To opt for the fast forward, using the binocular, they have to spot the green flag, that will guide them to drive to Cairo Opera House, to receive the fast forward clue.
maps
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Hiro & Karmi spot the fast forward flag and drive themselves to the Cairo Opera House.
As the biggest Arabic speaking movie in the world, Egypt stores some of the higlight of the cinemas and becomes the pioneer of Arabic speaking movie accros all of the world
This Fast Forward requires team to become an Egyptian actor or actress for a day. After choosing their acting teacher, they will have to practice a scene for an Egyptian movie. after practicing their acting gestures, and their pronounciation to Arabic speaking dialogues, they will have to perform flawlessly to the director. The first team who gets the approval from the director, will win the fast forward, and can go directly to the pit stop of this leg.
notes:
Show contentexample of one of the egyptian cinema
https://www.youtube.com/v/aeobF02KPeI
Ideally the scene will take for 120 seconds, not too long and not too short, since they have to remember the dialogues in arabic language, not to mention the proper acting gesture
map to the pit stop from the fast forward spot
Luz & Amity spot the route marker and drive themselves to Al-Azhar Mosque.
map
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Who can't get lost in Egypt?
Phil: Islamic legacy has been influencing Egypt, and especially Cairo, since centuries, and this site, Islamic Cairo is the proof. As the part of Africa's Heritage Site, one of the member team will use the opportunity to deep down to this area, by navigating themselves to this historical landmark.
This task requires one of member team to locate 3 broken scrolls spread on 3 different spots across Islamic Cairo area. The name of the spot will be written in arabic, so teams have to figure out the translation of it, that will guide them to the spot, through confusing mazes of streets and alleys. Once there, they will have to spot 'the keeper' on each spot, wandering around the spot, and wearing red and yellow fez.
Teams also have to notice that they have to speak a secret code, written in arabic, which turns out to be one of the arabic greetings of 'as-salaam ‘alaykum' (Peace upon with you). They have to speak the 'code' or otherwise the 'keeper' will ignore them. Once they speak the code correctly, the 'keeper' will reply a greeting of "wa ‘alaykum salaam", and give them a broken scroll. Once they collecting three broken scrolls, they can reunite to their partner, and figure out the next clue on those broken scrolls.
maps & notes
Show content the three landmarks for this task are:
Al-Hussein Mosque ( مسجد الإمام ٱلحُسين )
Madrasa and Dome of Sultan Al-Nasir Muhammad Ibn Qalawun ( مدرسة و قبة السلطان الناصر محمد بن قلاون )
Beit el Seheimy ( بيت السحيمي )
back to al azhar
the keepers are spotted on the entrance area, and the place's arabic letters will be written in their RB clue, including also the secret code.
Put those scrolls together, figure out the location, and locate yourself to the X spot for your next clue
Phil: Teams now have to put three broken scrolls together, and figure out that the scroll is a map of a landmark. Team then have to recognize that the map is a location of Giza Pyramid Complex, an Ancient Egypt legacy landmark, also a landmark of one of the seven wonders sites that is still standing to this date. Driving themselves to the area, teams will find the clue on the X marked area, which is the Great Sphinx of Giza .
maps:
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Detour: Wrapping or Writing
Phil: This Detour gives team opportunities to experience the Ancient Egypt activities here in this historical place of Giza Complex
Wrapping: Go to Western Cemetery, and once wearing ancient egyptian costume, wrap the dummy to become the mummy, put it to the sarcophagus, and transport it to the tomb to receive the next clue.
Phil: Priests had been mummificating dead bodies for 2.000 years, up until Roman Period, to retain the shape of the dead body. in this detour, team have to do one of the process of ancient mummification on Egypt, Bandage wrapping
This task requires teams to travel to Eastern Cemetery to spot for the station. Once they wearing ancient egyptian costume, they will have to practice the penultimate process of mummification, wrapping the mummy with linen bandage. Teams have to wrap a dummy doll according to example. once the priest deeming that their work meets his satisfactory, they will have to put their 'mummy' to the sarcophagus, and the transport it to the western cemetetry area, once they put their sarcophagus vertically, the priest will hand them their next clue.
videos and notes:
Show contentone of the example of mummy wrapping stuff, can't get the nsfw one because you know :lol:
https://www.youtube.com/v/8Rw1xkyi4ok
- they will be using linen bandage for the authenticity
- there is a bed so they can put the doll to it and wrap it comfortably. 8 beds is prepared
- also 8 fake sarcophagus is prepared for this task
Writing: Go inside the Pyramid of Khufu, descend yourself to the creation room and retrieve a satchel, once you getting back to the ground, dechiper a hieroglyph inside the papyrus and recite the translation to the egyptologist to receive the next clue.
Phil: Ancient egyptians had been using hieroglyphs to tell messages, either in the wall, or in the papyrus, for thousands yeras. This Detour task requires teams to dechiper a message behind the hieroglyphs.
Once they change their costume to anthropologist costume, Teams have to search for route marker around the Pyramid of Khufu, or known as the Great Pyramid, for the entrance. once they find the route marker, they have to enter inside the the pyramid and descend around 350 feet into a deep cavern known as the Creation Room, to find a satchel contains a papyrus of egyptian hieroglyphs. Once they get back to the outside of the pyramid, they have to dechiper and translate the hieroglyphs' letters, using only two revealed letters as their guide (E & S) to dechiper the message, which will form an Egyptian proverb. Once they solve the message, they have to rewrite the exact translation in blank papyrus, and then give it to the egyptologist. If their translation is correct, they will receive the next clue
notes
Show contentthe answer of the this detour task will be:
"An answer brings no illumination unless the question has matured to a point where it gives rise to this answer which thus becomes its fruit. Therefore learn how to put a question."
Detour maps
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Search for Camels station around the Pyramid Khafre, and ride the camel to the pit stop, Pyramid of Queen. Warning, the last team who check in may be eliminated
Phil: Teams now have to search for camels station on the west of Khafre Pyramid, and ride a camel 1,5 km to the pit stop of the race, Pyramid of Queen. this tomb, is the next pit stop of the race, the last team who checked here, may be eliminated.
map:
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Additional Notes:
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1. Sorry for the late submission :( I had a tight schedule recently, but i'm trying to submit this leg for the sake of commitment, even if this leg might feel rushed
2. I want to relive the magic of Egypt again, especially Cairo. and i want to have two different cultures, that influenced Egypt for thousand years, for a leg here. IDK if it works, so i hope the judges like this leg
3. Team were told before to wear appropriate clothes for the muslim country, especially there will be sacred spots to be visited that thet have to respect.
4. The flag and the writings will be visible enough to be observed with binocular
5. For the Roadblock, I want to have a classic TAR where teams have to navigate themselves to some locations, and rely with the local. This RB task will also test their eyes since the route marker of fez of the keeper will be a slight smaller, still visible but enough to deceive the performer(s)
6. For the Detour, I want to have such a pretty much ancient mummy task vs dechipering task with some kind of Indiana Jones stuff
7. The Descending to the creation room is actually done in TAR 5 leg 6, but i think it would be cool to be revisited as a part of one of the detour task (Writing), and gives such more adventure vibe to the task. it is worth the visit to be honest
8. for the pit stop, One team will take one camel to ride, also there will be a local to help them guide to the pit stop
9. This leg has 8 teams racing, from previously continue-to-racing leg
10. It is interesting to have a cinema performance task as Fast Forward task, and since egypt is the biggest arabic speaking language in the world, i think this is a good chance to showcase it of course
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