The Amazing Race > RFF's Amazing Race: Design Challenge

The Amazing Race: Design Challenge VIII - Final Round Design Show on Page 50!

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gamerfan09:


Gamer's Judgments:

Since my former reveals of the grades led to some controversy as well as a ruiner of the surprises of my generally low scores, I will be abandoning grades from here on out as a permanent judge. I will let the comments and my eventual scores speak for themselves :)

First up, we are gonna do... Oceania.

MrDS - [Port Moresby, Papua New Guinea]

Show contentYour first cryptic clue is okay, but I think it’s a little bit too abstract for a proper clue? It definitely feels more at home with an ORG Race.

Your Detour is great. I like the storytelling Detour much more, but the feathers is pretty decent too. It’s cultural, it’s relevant, and both options showcase tribal life pretty well. My only nitpick is that I think it’s slightly infeasible to assume that there will be enough targets? A defined set of “teams must hit between x” would have made a difference. But still, really liked your Detour.

The oil barrel Route Info is an okay physical labor task, but I just wish it was different. It kind of feels odd to go from a cultural Detour to a modernized task and then back to cultural when we head to your final stretch of the leg.

Your Speed Bump and Roadblock both compliment each other well, and I like the culture shown - I’m just not very sure how literally buying a bride will translate in present day. But as objective tasks, I like how your Speed Bump ties in, and your Roadblock can result in a fun to watch hunt.

We then head off to Loloata Island, and it's a pretty sight!

MDS, as a whole, I enjoyed your leg. I’m just not too sure with your first cryptic clue and the oil barrel task. The oil barrel task really sticks out poorly in a leg that was otherwise brimming with cultural practices and heritage.

But everything else is really good, love said cultural practice and heritage displayed, and I definitely respect that you tried your best to go beyond basic height tasks or digging tasks like what most island legs do. Sure, your Roadblock was technically digging/searching, but I love the cultural element tied into it.

Your locations and presentation also click well, and as a whole, this is a great effort. Good job :)
BourkieBoy - [Thredbo, Australia]

Show contentRight off the gate, I’m already confused with your leg Bourkie. Why do you have a 20 hour layover? You’re in New Zealand and you’re flying to Australia. Pretty sure that’s unnecessary.

We then go to a pub and have a bull riding task. I think my main problem with this, Bourkie, is that you didn’t exactly specify how many bulls there are. Are teams really just going to wait for each other one at a time until everyone’s done? I think a lack of detail hurts this task. I don’t know how many teams are running this leg either. If this was like 4 teams, it’s a burden but passable. If it’s 10, then it’s a nightmare with only seemingly 1 bull.

The next choice was just confusing as well honestly. We just had a bull task… and then we proceed to pay tribute to a natural disaster. It just doesn’t click together although I appreciate you trying to integrate a lesser known disaster. Just doesn’t feel right having this be immediately after a bull task.

We then go to a lodge, and I’m a bit confused with your Speed Bump. It’s pretty much just eating snacks? It’s not much of a challenge and I think the affected team might even enjoy getting food for coming in last.

I’m also confused with your Roadblock. The task is fine, just breaking ice, but why go to a church to do it? Your Detour right after this is honestly just generic, but I do have problems with the structure. Search is alright, but your Ski Detour… teams don’t have to hit a time limit? They just have to Ski? If that was the case then everyone’s just gonna do the Ski since there’s no margin for error.

We then go to the Pit Stop.

Bourkie, considering how much I disliked your Round 1 submission, I will stand by my word and say that this is indeed an improvement. However, there are still things there that are lacking. The 20 hour layover is unnecessary, your tasks didn’t really flow together, and there’s a lack of detail where it matters. I’m also not fond of your chosen locations being too many hotels and/or restaurants.

Additionally…. I will call this out. I don’t know if its outright plagiarism, but your tasks are the exact same as TARAUS 2 Canada, the episode where Lucy & Emilia got eliminated. The only thing new you added to it was the Speed Bump and the memorial. Everything else is legitimately from TARAUS2, even your Detour names. I know we’re talking about originality from a TARUS standpoint, but plagiarism, no matter what, is a big no no.

I will conclude this judgment by saying plagiarism is absolutely unacceptable. At least you improved your presentation.
Jimmer - [Tarawa, Kiribati]

Show contentYour opening dance is a cool task to start off the leg. We then get to your Detour. I like the food theme, and I like the social impact your Detour has. But I’m not too sure about the fishing. This is just a personal pet peeve of mine, but I really find fishing tasks on TAR not the most exciting thing in the world. The planting is better though. Both are balanced and physical tasks at least.

We then go to your Roadblock which is building a sea wall. The idea is interesting, in that its almost like a puzzle, while also carrying on your social impact theme. A cryptic clue later and we’re done with your leg.

Jimmer, I liked this leg more than your first round submission. I thought this was a decent, short leg that pretty much just gets things done while having a social impact theme. I don’t really have much problems other than the fact that I hate fishing on the show, but that’s it lol. Solid effort, good job.

gamerfan09:


Gamer's Judgments:

Next up... Africa and the Americas!

Bookworm - [Lamu, Kenya]

Show contentI’m very sorry that my critiques are getting less wordy as they go on, but it’s exhausting writing back to back Bookworm (I wrote these in chronological order while viewing the Design Show). So I’ll try to keep this as short as I can while getting my points across.

I love your Detour. This is my internal bias speaking, but the donkeys in TAR12 is the scene that got me hooked on the show, and any way to emulate that is always welcome. It’s not only an animal task, it’s also navigation, and the fact that there’s no leashes make the task funny already. And your location also helps make sure no donkeys truly run away because of the narrow areas, which was a good detail. Trade Routes is also a great task. It’s both a physical and estimation task, and I can easily see teams switching back and forth. It’s a hard and really good Detour! And I respect you not being tempted to add a U-Turn to this. Finishing one option is hard enough.

We then take a dhow and have a hat contest Roadblock. Love this as well. It’s cultural, your location is pretty, and seeing the many hats will definitely be a good sight. We then make coconut juice. Honestly Bookworm, if I really had to nitpick, I think that your Detour and Roadblock is hard enough to the point that the coconut juice seems like it should have been the quick short task to begin your leg. It definitely would have made a very intense race between all the teams right from the get go, as well as carry that momentum for the rest of the leg. It being after two tough tasks makes it hard to imagine multiple teams being there, since the two tasks would be enough to split them.

But that’s really my only complaint. Loved your leg, loved the tasks, loved the locations. Great job!
Lemontail - [Constantine, Algeria]

Show contentLike your Algerian cuisine task! It’s a potentially competitive task from the get go with many teams at the restaurant, and running back and forth from the bridges should be an interesting sight.

We then go to a museum and stack a pyramid. I like the detail involving the numbers, and there’s a chance structures can fall down and cause drama, but I somehow think this task would work better as another Route info. Actually, I think the two tasks you’ve shown so far would make a great Detour. One involves memory and the other involves being careful, with the latter potentially causing mass switches when their pyramid falls down. Again, that’s just my opinion, but we have two good tasks so far that I feel could have been structured better.

We then head off to carve out berber, and while I like the language being featured in the third task in a row, it’s a bit too similar to your restaurant task and museum simply because they involve the berber alphabet.

And again with the Berber when we get to your Detour. I like that this is a theme, forcing teams to deal with the language barrier, but it just feels repetitive, unfortunately. Your Detour is just okay, but I think there’s unnecessary bloat there. I think for the first Detour, just making the sentence is the challenge, the translation doesn’t feel necessary. As for the other Detour, I think the measurements aren’t needed as well.

We then head to the Pit Stop to end the leg.

Lemontail, I loved your leg for the first half, but the second half just lost me. I get the theme you were going for with the alphabet playing a part in the whole leg, but the results are your Detour essentially looking like the same thing when there are two perfectly good tasks earlier in the leg that would have made a good Detour. I think that if you just cut your actual Detour, then made the Detour the restaurant vs. the pyramid, then Roadblock as the carving, you’d have had a short, sweet, and fun leg. As is, there’s just a little too much that I’m mixed on it.

Still, good effort. Africa is a harder place to design in in general, and I know that + this round was not easy.
NELs - [Isla Mujeres, Mexico]

Show contentFirst things first, thank you for your cleaned up presentation! It’s miles better than your Round 1 submission.

Now for the leg. I like the Chichen Itza visit, but I’m immediately not too sure of the gold carts for the leg. It’s unique, yes, but I don’t know how to feel about using this mode of transport for the leg.

Your Detour is a good set of tasks. The margaritas are something that’s been done on TAR18 kinda, but it’s a light, breezy task to kick off the leg. The Mercado Detour is also a good selling task that’s not too hard, but offers a challenge. Your Detour is simple, sweet, and a fine way to kick off the leg. It’s not mindblowing, but I can definitely see these tasks complimenting the location well.

We then have a Yield. Good placement! The Detour is simple enough for teams to truly be affected by the Yield, but not hard enough to make a Yield a death sentence.

Your Roadblock… I’m not too sure though. I like the idea of a picturesque diving task, but it doesn’t seem like it’s very hard? It also retroactively makes your Yield a bit bigger of a deal than I initially thought. And then the Pit Stop is right after on foot? I’m not too sure either. But I like the turtles! That’s a cute touch.

NELs, your presentation was definitely improved this round and that is something I cannot deny. You really took the criticism for your presentation and moved forward. Good!

For your leg… I really liked the first half until the Yield. But I just felt that the leg was a little bit too short for the rest and I felt like the golf carts were unnecessary. Moreover, with the diving and the margarita making… I don’t know, I just had a weird TAR18 deja vu vibe reading your leg. I know they’re different legs in that season, but they immediately remind me of that because of their respective settings. Your locations, however, are pretty enough to make the leg stand out in its own way.

As a whole, your leg is solidly okay. Hope that you do better next round, and again, the presentation is great. Keep that up.
Declive - [Altiplano, Bolivia]

Show contentWe have a zipline with a Fast Forward. I like the idea of throwing a GIF in, presentation wise. But honestly, I’m not too sure for the feasibility of your FF. I get that a minivan is meant to accompany teams for safety, but its just too questionable and unsafe a location for teams to take IMO.

Your zipline Roadblock is fine. I like the idea of teams taking it back and forth and remembering, but I’m not as sure about this being the first task of the leg. It would definitely truncate teams too much if more were in at this point and immediately create a soft, linear bunch.

We then drive to your Detour, and while I actually really like both your options, I’m not too sold on the Flying Man Detour being another zipline when we just had a zipline. It’s an unconventional collection task, yes, but I’m not too sure about how feasible it will look. The other Detour is much better, and since Bolivia has proven to be a very physically demanding location on the show, it’s a great physical task.

We then head to the Pit Stop.

Declive, I liked your locations and the idea of your tasks, but I just thought that it was a little bit too repetitive with the ziplines and the Fast Forward. The only problem I have with your leg is feasibility, as well as its relative structure. As isolated pieces, your leg is decent, but when its thrown together it’s not clicking as well as it should.

Still, as I said, your locations are good, and there are good ideas there. Best of luck in the next round.

gamerfan09:


Gamer's Judgments:

We will now look at... Asia!

nrh2110 - [Lhasa, Tibet]

Show contentYour Detour is solid! Sells and Smells both really do have their own pros and cons, and I can see how the latter can be deceptively simple. I do, however, think that this seems to be your leg’s major part, and then it’s immediately followed by an HoO. I like the bunching of teams, but the Detour didn’t exactly sound like it was preceeding one.

On the next morning, we have a physically demanding Roadblock of being a porter, which I honestly like. I can definitely see the stress already if something falls off lol. It’s a good task with a great view, and a good blend of attributes (physically demanding going down, then mental setting up the camp). It’s also a good way for teams to catch up.

We then head to a Monastery and then have a Head to Head. Honestly, I really do not like the Head to Head’s implementation on TARUS. It’s pretty much a death sentence for the last team to finish, and it just nullifies the entire leg before it.

And your Head to Head itself…. I honestly don’t know lol. I get that it’s cultural. I appreciate the tie-in with the monks. But I’m not too sure having teams exaggerating gestures and miming in a monastery in a foreign country is the most sensitive thing to air. It’s honestly just not that feasible for me, sadly. I think this task would have been better suited as a Fast Forward or a Speed Bump or even a Roadblock, with the team doing it having to follow an example. That way it showcases the culture while avoiding any potential controversies. But as is, I also wish that it wasn’t 3 questions. 1 question for the debate would have been fine, 3 per matchup is just too much.

We then head to the palace to end the leg.

NRH, I really liked your tasks and aesthetics this round. It’s a nice mountain leg that honestly feels at home with something like TAR18 China 1. My problem, however, is that I’m not sure about your big bunch points. I felt like while an overnight rest was suitable for the Roadblock, it doesn’t feel like it flows very well since immediately after the RB is an H2H then the Pit Stop. Speaking of that, the H2H itself could also potentially cause controversy and might take up far too much time to nullify the Roadblock because of its nature.

I really think that had you had teams race to the overnight rest, then Roadblock, then Head to Head, then Detour, then Pit Stop, you would have had an amazing leg. I still really really like this, but I have structural problems and feasibility issues that hinder it. But still, this is a decent effort and good leg with fun tasks, good locations, and a pretty presentation. I just wish it was structured a bit better.
ZBC Company - [Mumbai, India]

Show contentYour leg is a bit too inflated on the Google Docs front, so I’ll make my comments short.

Love the Bollywood Telephone task, followed by the Bollywood Script task. I get that its not exactly all that original for the latter, but that was on TARAUS2 and we’re speaking in a TARUS context, so I’ll let that slide.

We then have a Head to Head, which is a contact sport. Good! You understand where a Head to Head should be. It’s after two tasks, where teams can catch up or fall behind, and there are two other tasks after this to help the last place team catch up. Losing this H2H is not a death sentence, which is great.

Your Roadblock after is also really good. I love the idea of teams having to swim while carrying a statue and then back, and its a cultural task as well. And your Detour is just… wow. I love that for Build It Up it’s not actually teams that are doing the pyramid for safety reasons AND you made it a point to say that there are marked people to do the pyramid for them. It’s a claustrophobic, chaotic task that probably looks great in motion.  Designing It Up is a shopping AND memory task. Good! My only concern is that we already had a religious task before this, but your Detour is great.

We then head to the Pit Stop.

ZBC, your leg, honestly, is amazing. I liked all the tasks, it’s a very very full leg, and it showcases both Bollywood and Indian culture well. My problem, however, is that I think that the leg is too full to the point that it might be infeasible to fit in one episode. Additionally, I will not be judging your leg as how it looks now. I judged it based off what I saw in the Google Docs when the deadline was up, so your presentation is easily the weakest part of this leg.

If you got your presentation together, and cut a task or two (I feel like one of the Bollywood tasks could have gone as well as the H2H), this leg gets a near-perfect score from me. For now, it doesn’t, but this is still a great effort regardless. I just wish your presentation was spot on from the get go.
elthemagnifico - [Nias Island, Indonesia]

Show contentI see you’re designing in your home country. Let’s take a look :)

I like your photos and your initial Route Infos. The Detour is great on paper. It’s a deceptively simple jumping task vs. a complex building task. It’s two good, cultural options. I just am not too sure about your safety gear for the first Detour. Even if teams are in safety gear… I’m still not sure if there’s no room for teams to really injure themselves, so that kind of hurts this task’s feasibility.

We then head to the beach and do a ritual. This is a great performance task, and I really like you digging into the cultural aspect of your location. Your Roadblock then happens. Honestly El, I like the idea of causing awareness for a big incident, but I’m not too sure the way to do it is making an SOS sign like the victims and then skydiving. The Pit Stop being right after also honestly hurts the dive personally… since there’s no way teams will be skydiving at the same time, it seems hard to think the order they jump will be the order they start going to the Pit Stop.

As a whole El, I did find your leg decent. The locations are pretty, it was rich in culture, and I can tell you really tried. But feasibility issues with your first Detour and potential sensitivity issues with your Roadblock + logistical issues kind of hurt it. Still, another decent leg from you, keep it up and good luck on the next round.
Stone - [Issyk Kul, Kyrgyzstan]

Show contentPresentation-wise, I liked how you described your leg, but I felt like your Detour was too long. Short and sweet descriptions with a little detail work best, I honestly felt like I was reading a report :x

With that said, your Detour is solid. I like the milk and making that small building is cool to see. I also like that we go from hot to cold for the next location, but I think the Double U-Turn is unnecessary. Your Detour is tough enough that the U-Turn would feel like a death sentence, and this is one of the cases where I feel a U-Turn before the Detour would actually work better simply based off location.

Your Roadblock is interesting, and I like the idea of teams playing 3 games, but my problem with it is that the final game, the mancala-esque one, is not very telegenic. The archery and the wrestling would be fun to watch, but the last one doesn’t feel necessary and wouldn’t really translate all that well to TV in my opinion. But I like it’s difficulty to help potentially negate the U-Turn.

We then head to the Pit Stop.

Stone, I thought this was a better submission than Round 1, but I have some issues with your U-Turn placement and your Roadblock feeling a bit too long. Speaking of too long, I thought your Detour description was that. I get fitting in as much culture as possible, but you could have conveyed the same message with less words. A chunk of that Detour description definitely fits better in the notes.

Still, good effort. Best of luck in the next round :)

gamerfan09:


Gamer's Judgments:

And last but not the least.... Europe!

Nuku - [Aosta, Italy]

Show contentFirst off, like your new cleaned up presentation! That’s already something that stands out after Round 1, so good job there.

I like the cow fighting, and I do understand that you did say that this is more of a TAR21 situation than a TAR4 situation (in that teams are just watching the fight rather than taking part), but I will be reading the designs as they are posted. No clarifications after you post your design, it should already be there. Still a decent clue to kick it off then.

We then immediately head to the mountains and have a ski RB. What I like is the bait and switch there since you’d assume its a snow task, but the terrain is different. It’s a fine twist on what is otherwise a pretty generic task.

We then drive to Chamois, take a cable car, and then have a navigation task with the gnome. This is a decent task, although I’m slightly concerned with the amount of product placement you have thus far. The gnome, the Camera, and then the car… its a bit overkill, I think. It’s not a major element of your leg, but it is something to nitpick presentation-wise. Still, really like this Route Info. There are many ways to tackle this task, and it could be a good one to shuffle placements.

Take another cable car to the Detour, and I also like your Detour! The Costume Detour speaks to me much more, and the Game On Detour (considering this is the show that replaced TAR32 I can’t help but feel triggered jk lmao) looks cool. I think what I like about this Detour is that both options aren’t necessarily the hardest, but they allow room for placements to shuffle and for mistakes to trip up teams and force them to think of switching or not. I’m not too sure about the limited stations though. That feels like kind of a bummer to have. It would have been better if your area was just larger for the Game On Detour.

We then head to the Pit Stop to end this leg, and it looks pretty.

Nuku, as a whole, this is a big improvement from your Round 1. I actually really liked this leg! Though I have some problems with the presentation (too much product placement - realistically TAR doesn’t overload the sponsors in 1 episode; lack of details with the cow; limited stations Detour), that doesn’t really hurt the whole package as much as it could have.

Solid effort, and a good step forward. Keep it up :)
MikeDodgers - [Sant Antoni, Spain]

Show contentWe fly to Ibiza, and we’re hit with a One Way. Mike, I don’t get the point of the twist, but I guess props for trying to implement this into TARUS lol.

Your Detour is… fine. I like the Spiritual Serenity task, and since your intent is for this to be a near-night leg, I love the idea of teams literally drumming as the sun goes down. However, since this is a near-night leg, it makes your other task feel more unfeasible. I assume it’s harder for teams to find sand sculptures once there’s no light. It’s a fine task, but I wish it was timed better.

We then have a diving Speed Bump. This is passable, but again, it’s almost night. Water tasks typically don’t happen at this time based on your timetable. We go to a nightclub, and I’m speechless just looking at your Roadblock question. I really have no words at this point, but the task connected to it is solid! As much as TAR24 sucks, the best leg of the season is one that delves into the nightlife, and this is a good music task that showcases such a scene. It’s not cultural, but its good.

However…. like your One Way, I really do not get the point of the Express Pass optional prize. That is now two unnecessary twists in the leg and it hasnt even ended yet.

And then an Active Route Info that’s just swimming… at night. Mike, it’s simply not safe to swim on a beach when its a night leg. It’s not feasible, and its not exactly a good task even on paper because it’s linear. The order teams get there will likely be the order they finish in.

We then head to the Pit Stop. I’m not sure about the commemoration of Colombus either but oh well.

Mike, as a whole, your leg had a decent Roadblock night task, and I love your tribal drum Detour. Unfortunately, everything else is just an unfeasible, repetitive mess. I don’t agree with two twists. I don’t agree with the idea of having 3 tasks be at night since its simply not safe, nor do I agree with a linear swimming task right before the Pit Stop when your Speed Bump already involved getting in the water. It’s just too much swimming, and you could have easily cut one for the other. I understand you say it’s a lit path for the final one… but unless your Wiki style is a typo, I don’t see how 1000 meters of a beach can be lit up at night that easily.

I wasn’t exactly a fan of this leg, but there are some bright spots, and I hope you can figure out what to focus on and what to cut moving forward.
redwings8831 - [Kotor, Montenegro]

Show contentWe go to a beach with radioactive sand and sunbathe. I honestly think that it’s not exactly a good idea to have teams wade in radioactive sand, and this pretty much doesn’t seem like it would be very exciting to watch.

We then have a Roadblock involving swimming and a puzzle. I’d honestly not be a fan of this task since I think its a little bit generic as far as swimming tasks go, but this is at the very start of the leg so it’s not really that big of a deal. It’s just fine.

We then have your Detour. Redwings, I like the potential callback to early TAR where there’s a “quick and scary” vs. “slow and steady” route for Detours, but it just doesn’t do it for me anymore in 2020. It really just doesn’t feel original when its done, and I don’t think even the strategic decision for the slower Detour and faster one matters all that much from a viewing perspective.

The leg then ends at the Pit Stop. It’s pretty!

Redwings, to put it lightly, I’m not really a fan of this leg. Its best aspects is that it is very much a leg that fits in with the golden era of TAR. It has pretty sights, more focused on getting to point A or point B than tasks, and a sense of adventure. The problem, however, is that this form of leg design feels dated in comparison to what we have now. It’s just too simple of a leg to really like.

With that said, I will be a bit more understanding, since I get the difficulties in designing around this round’s theme, but there’s just so much more that could have been done is all I will say. Best of luck in the next round.
BritishTARfan - [Western Scotland]

Show contentScotland! Interesting choice.

I like your dance task and the idea that teams have to wear the tartans for the rest of the leg lol. It’s good set dressing and a good task to start the leg.

A suggestion for next time, try a different shade of yellow when introducing your Detour text-wise. Yellow itself is not the most flattering color when reading a text design.

Now your Detour. The Whiskey one is okay, but I think it’s a little bit too similar to the TAR22 one. Doesn’t exactly help that it’s in the same environment kind of. I’m also not sure what the difficulty in Climb That Mountain is. They seem like minor hindrances more than actual challenges. I don’t know, I think your Detour is physical, yes, but not exactly the most balanced or exciting to see. It could be amusing seeing teams in costumes getting dirty, but otherwise, I got nothing.

We then get to your Roadblock which is spear throwing. I get that there’s safety guidelines that could be in play, but I just think this is more dangerous than most target tasks. It’s a fine task, but I’m not too sure if its feasible.

We then head to the Pit Stop. Are you missing pictures?

BritishTARFan, I didn’t really like this leg all that much, to put it bluntly. I thought that there were presentation issues, missing details, and it just kind of lost me after your good opening. It’s not a bad leg, but I think it’s more of that it’s relatively uninspiring. However, I do like that you managed to make your presentation better than your first submission, and you are definitely capable of producing decent tasks. Best of luck if you get to the next round.
betheactress - [Bergen, Norway]

Show contentFirst off, WOW @ the GIF! That is a next level design choice I’ve seen and while it’s not consistent for the rest of the leg, I had to do a double take when I saw it. Really pretty graphic, I can’t stop staring at it lol. Legit feels like it could be an actual clue from the show if the banner was the same.

I do appreciate the many Route Infos to showcase some location before tasks, and your Fast Forward is fine. I think that there was a chance there for competition, but the uphill climb feels like it’s something straightforward that only one team will do. The location is pretty, but I think this could have honestly been an Active Route Info.

We then have a cryptic clue to lead up to your Detour. Your Detour is great! I think what sticks out with me is that essentially, both options deal with deliveries and navigation. It’s just that one has an assembly element and the other is dealing with animals. It’s a great way to show a Detour, since both options are literally the same thing, but with their own potential pros and cons. Balanced and simple.

After some more Route Infos, we get to your Roadblock. I like the fact that it’s a seemingly simple search task, but the patterns make it harder. I think it’s a novel idea, and I like that you noted that production assistants would help ensure the books were in the right order, but I’m either just stupid or I can’t figure out what you really mean by pattern lol. We then do a rock climb to end the leg. I think that unorthodox Pit Stop arrivals are cute (TAR10 China 1 <3), and I appreciate the extra challenge right before the end.

As a whole, your leg is great. I love the presentation, your tasks are solid, and I enjoyed your locations. The only thing I honestly have problems with is your Roadblock’s explanation and the Fast Forward’s application. Still, this is another great leg from you, good job!

BritishTARFan:
There are pictures of my PitStop Gamer, sorry if they’re not loading for you!

Thank you for the comments, they’ll be noted :)

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