The Amazing Race > RFF's Amazing Race: Design Challenge
The Amazing Race: Design Challenge VIII - Final Round Design Show on Page 50!
MikeDodgers:
Going in comment order here, Cocoa:
The skits were inspired by my experience in Alen's games. I was trying to think about what he does to get players pumped for a Race game and he always does it as if it were an actual episode of the TV show. So that's where the skits came from.
For the 2nd RB, the materials would range from aluminum to oak to gold. It would be more of a puzzle based task to make the menorahs.
First RB - couldn't find any videos or images of the people covered in shells or the village epic singing, so really can't help you on that one.
I chose Suriname because it's a never before seen country on the Race and I'd love to see how WRP would handle going there.
eragon:
Design #1 - Bookworm
- First of all, Temuco is lovely! Glad you designed a leg dedicated to this city :2hearts:, but omg if you've done Chilean Patagonia since it's kinda close I think(?), would've been epic.
- I liked that you provided a flight schedule going to Chile. It just wasn't clear to me after teams landed in Santiago, they have the option to book one of two flights available or is there a sign-up board at Santiago airport?
- Love word puzzles!! This was spot-on.
- I think both Detour tasks compliment each other. Shaman at first glance seems harder and I see most teams doing the Seaweed task coz it's more straightforward. However, I'm not sure if this is the perfect moment to put a U-Turn. It's definitely a death sentence for teams who will be U-Turned.
- Collecting sea urchins? Cool task. My only issue is teams need to go freediving. It's not that easy to dive 16ft especially if teams didn't undergo any training, and having to do it multiple times? I just feel it's too dangerous.
- Perfect pitstop location! Good job.
- Overall, I liked the design. I could see a lot of drama (word puzzle, getting lost, seaweed detour, u-turn), probably some meltdowns and there could also be a lot of shuffles.
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Design #2 - Lemontail
- Adding race visuals could mean two things. Either you're leg is bad so you've put extra effort making them to possibly earn extra points you've lost or you're design is already nice and you're just too dedicated to make your overall design presentable. I can honestly say it's the latter. :tup:
- I believe you can modify and still improve the Detour names, it doesn't have the "oomf" factor. The tasks are well balanced!
- I think you focused too much on Copacabana being a pilgrimage site. IMO, the detour, roadblock and even the Inca steps are somehow religion-related tasks, so you weren't able to showcase the different side of your location.
- The llama/alpaca task is quite a nice touch to end the leg. I mean, it's not perfect to end a Peru leg without it. Nice job!
- Those two above are my only issues but it's really a solid leg for me. Nice location and good visuals!
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Design #4 - Nuku
- Yay for Cusco! It's so beautifuuuuuuuuuuuuuuul. :luvya:
- The tea drinking task is a nice way to start the leg.
- OMG! I love the detour tasks. The detour names are well thought of too. Although the communicate detour can be tiring, it doesn't erase the fact that running around this historical site is quite epic already. I think it's gonna be more fun if teams just perform the dance instead of pairing the dancers together.
- Eating a guinea pig can gross some teams by just looking at it, but surely it might just taste like pig meat. :funny: To see teams struggle in a food challenge competition is always TV gold.
- The Roadblock is unique for me! You incorporated llama in a different way and that's creative.
- I don't think the puzzle was necessary? The leg is already long and it won't fit in a standard 42-min runtime of the show. I feel like it can already stand on its own without this task. No deduction tho.
- Love this leg a lot! Great job. :jam:
I'll provide comments for the other 3 designs later/tomorrow. Thanks <3
Bookworm:
Hey, eragon, thanks for the comments!
To clarify:
Araucanía represents the northern boundary of Patagonia, more of less- Lago Budi doesn't quite fall into the common definition of Patagonia, but the scenery is similar enough. Plus, I provided pictures of La Araucanía at the start of the Leg and I think they're quite stunning. I didn't want to go into Patagonia because it has been visited before, albeit sparingly, and La Araucanía represents the Mapuche homeland.
I provide flights to approximate what teams would find. They aren't limited to these flights, but would certainly find one of them on their own as they were booking tickets. They had a lot of possibilities but production would keep seats open on these flights for team to find, as is usually done nowadays.
I agree that U-Turns are a death sentence, which is why I typically don't enjoy using them! However, since this was a requirement for the round, I had no choice. I like that you notice that Shaman is more detailed, but Seaweed certainly requires precision, too!
Thanks for the comments about sea urchins! I figured 16 feet would be fine based on my own personal experience in the water (I swam down 15 feet no problem when I was younger and was much worse at swimming) and the TAR22 Leg in Bora Bora- teams had snorkels, which frankly don't do anything underwater, and dove to similar-ish depths (maybe a little less, but the RB is supposed to be challenging). I made it tiresome to be an exhausting Leg worthy of the endgame and to allow room for teams to move after the U-Turn. I appreciate your concern, but, like I said, teams have rescue divers at their disposal.
eragon:
Design #5 - nrh2110
- This caught my interest right away coz I've never heard Puno before. It kinda excites me what you're gonna show.
- The detour doesn't really excite me. Lay It Down reminds me of TAR26 Roadblock in Huanchaco where teams had to row the reed boat to retrieve their next clue attached to the buoy. I felt it's a pretty linear and boring task. The only thing appealing to this task is the reed boat itself. Yeah, it looks quite hard watching teams do it, but I don't think it's as iconic as the Plow (TAR5) detour or the haybale RB to feature the same task again. While in Pull It Up, I also thought it wasn't something I'm amazed about. It kinda lacked information too like what specific fish are they gonna catch (if there are multiple species living there). Despite saying all these, it's a well-balanced detour and teams being U-Turned won't get that far behind, I believe.
- I was gonna ask questions about the diablada task but you answered it perfectly in your notes section. I quite like this task tbh. One of South America's selling point to me personally are the color festivals! Seeing this on TV would definitely put a smile on my face. :luvya:
- I also like this Roadblock. Usually, when you put music and puzzle together, it can create a magical harmony that can cause some teams trouble. This reminded me of the TAR23 Roadblock in Indonesia, one of the best meltdowns in TAR history. :lol:
- Overall, I think there are things you can improve on. Maybe give more specifics about the tasks and considered what were featured on TAR before. Having said that, I still enjoyed reading your design and I'm sure your grandparents will be proud.
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Design #6 - MikeDodgers
- Suriname is an interesting choice! Props to you for choosing that coz I think this is less popular and something I wouldn't expect given there are better options out there.
- Woah. A U-Turn vote at the start line? That's a bold choice, but gonna be intense. Good call.
- No offense. I think having both roadblocks tackle religion or offering something to a specific god is such an overkill. I'm pretty sure there are other unique activities or customs/traditions Suriname can showcase. Just my two cents. But, I like the first Roadblock than the second one. I was just a little bit confused how teams would cover themselves in shells. Maybe you should've provided visuals? Looks fun tho.
- I also like both detour tasks. I wasn't overly excited when I read it, but I think you were able to represent the two eras of "indigenous civilizations".
- By choosing Suriname, you've taken a huge challenge already. I really appreciate your effort designing this leg coz I personally would've struggled. Lol. The question now is, did it pay off? Maybe.
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Design #7 - betheactress
- You're the only person who chose to design a leg in the Capital city! Omg. I love your courage.
- The visuals are stunning! :luvya:
- Detour is nice! I like the fact that teams know exactly what's up, so it gives them more freedom to choose which task suits their skill set as a team.
- I don't think "he had built for his mistress" was worth mentioning. Lol.
- I like the "privilege" part of the Roadblock, it's like facing a dilemma. Are you gonna be more greedy and earn advantages or will you value your current time/position in the race and possibly catch/get ahead with the other teams. Cool idea.
- OMG! I super love this task. That sketchpad will sure come in handy. ;) Sneaky, sneaky! Lol.
- This was a great design from start to finish. Well, I guess part of it was the city you've chosen is way easier to design that others, but still this was awesome! Definitely a strong candidate to win this round.
eragon:
--- Quote from: Bookworm on September 16, 2020, 01:51:43 PM ---Hey, eragon, thanks for the comments!
To clarify:
Araucanía represents the northern boundary of Patagonia, more of less- Lago Budi doesn't quite fall into the common definition of Patagonia, but the scenery is similar enough. Plus, I provided pictures of La Araucanía at the start of the Leg and I think they're quite stunning. I didn't want to go into Patagonia because it has been visited before, albeit sparingly, and La Araucanía represents the Mapuche homeland.
I provide flights to approximate what teams would find. They aren't limited to these flights, but would certainly find one of them on their own as they were booking tickets. They had a lot of possibilities but production would keep seats open on these flights for team to find, as is usually done nowadays.
I agree that U-Turns are a death sentence, which is why I typically don't enjoy using them! However, since this was a requirement for the round, I had no choice. I like that you notice that Shaman is more detailed, but Seaweed certainly requires precision, too!
Thanks for the comments about sea urchins! I figured 16 feet would be fine based on my own personal experience in the water (I swam down 15 feet no problem when I was younger and was much worse at swimming) and the TAR22 Leg in Bora Bora- teams had snorkels, which frankly don't do anything underwater, and dove to similar-ish depths (maybe a little less, but the RB is supposed to be challenging). I made it tiresome to be an exhausting Leg worthy of the endgame and to allow room for teams to move after the U-Turn. I appreciate your concern, but, like I said, teams have rescue divers at their disposal.
--- End quote ---
Thanks, Bookworm! I appreciate your response, will strongly consider this when I submit my scores later. :)
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