The Amazing Race International Versions > The Amazing Race: International Versions
HaMerotz LaMillion 7 (TAR ISRAEL 7) Ongoing SHOW DIscussion
G.B.:
--- Quote from: Musicon on July 23, 2019, 02:59:51 PM ---How many yields are there normally on a season, I'm assuming there are less as it goes on otherwise they could easily just decide eliminations. I'm assuming there must be some rules concerning not selecting the same team every time, as tactically that would be the obvious way to upset the least number of people.
--- End quote ---
There's a Yield or U-Turn on every single leg, except for any legs in Israel, and the final four onwards. In seasons 2 and 3, there were more U-Turns than Yields. However, as Detours became more and more rare on the Race, most legs just have a Yield now. Honestly, it's a little bit lame. I don't understand why they don't just make Detours. Detours are fun!
No rules about who you vote for. Just vote. Look at season 4. Vova & Alla got **smothered** in votes, with pretty much every single other team voting for them on almost every leg.
Musicon:
I haven't seen earlier seasons, so don't want specific information on those at this point. But it does make it sound like it's hard for stronger teams to get to the end. There is at least, from what I can tell, a limit to the yield time of 15 minutes. Also it seems all teams can yield, so can all teams u-turn as well, like in the recent vote for u-turn on the US version? It can make it like Big Brother where teams can just decide who to target until they leave. At this point there isn't a clear pattern to me, which is better. Some teams near the back are targeting others near the back. Some stronger teams have been yielded too. Though some teams so far are obviously strong but aren't being targeted that much, such as Eyal and Sid and Haviv and Itzak. Maybe the winners are those who just try and keep in the middle of the pack most of the time and just get along with everyone. But people just trying to get along would be a boring race.
MrKnowIrAll:
--- Quote from: Musicon on July 23, 2019, 06:45:43 PM ---I haven't seen earlier seasons, so don't want specific information on those at this point. But it does make it sound like it's hard for stronger teams to get to the end. There is at least, from what I can tell, a limit to the yield time of 15 minutes. Also it seems all teams can yield, so can all teams u-turn as well, like in the recent vote for u-turn on the US version? It can make it like Big Brother where teams can just decide who to target until they leave. At this point there isn't a clear pattern to me, which is better. Some teams near the back are targeting others near the back. Some stronger teams have been yielded too. Though some teams so far are obviously strong but aren't being targeted that much, such as Eyal and Sid and Haviv and Itzak. Maybe the winners are those who just try and keep in the middle of the pack most of the time and just get along with everyone. But people just trying to get along would be a boring race.
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The legs of TARI are usually longer and contain more tasks so the yield/U-turn is not that effective as in other versions. In most season after two or three legs teams understand the system a bit better and start to coordinated the votes. Unfortunately, the outcome of this usually manifests in repeated yield/U-turn of the same teams over and over again. Typically, a sightly below average team (a team that is strong enough to overpower the"sheep to the slaughterer" type teams but not strong enough to be in front) is the victim of such strategy and find themselves out between 6h-4th place with the exception of Bar&Inna that were able to pull off a win with the help of two NELs.
tatasport:
--- Quote from: MrKnowIrAll on July 23, 2019, 09:30:56 PM ---
--- Quote from: Musicon on July 23, 2019, 06:45:43 PM ---I haven't seen earlier seasons, so don't want specific information on those at this point. But it does make it sound like it's hard for stronger teams to get to the end. There is at least, from what I can tell, a limit to the yield time of 15 minutes. Also it seems all teams can yield, so can all teams u-turn as well, like in the recent vote for u-turn on the US version? It can make it like Big Brother where teams can just decide who to target until they leave. At this point there isn't a clear pattern to me, which is better. Some teams near the back are targeting others near the back. Some stronger teams have been yielded too. Though some teams so far are obviously strong but aren't being targeted that much, such as Eyal and Sid and Haviv and Itzak. Maybe the winners are those who just try and keep in the middle of the pack most of the time and just get along with everyone. But people just trying to get along would be a boring race.
--- End quote ---
The legs of TARI are usually longer and contain more tasks so the yield/U-turn is not that effective as in other versions. In most season after two or three legs teams understand the system a bit better and start to coordinated the votes. Unfortunately, the outcome of this usually manifests in repeated yield/U-turn of the same teams over and over again. Typically, a sightly below average team (a team that is strong enough to overpower the"sheep to the slaughterer" type teams but not strong enough to be in front) is the victim of such strategy and find themselves out between 6h-4th place with the exception of Bar&Inna that were able to pull off a win with the help of two NELs.
--- End quote ---
Two NELs and a FF (if I'm not mistaken)?
But I remembered at a point on the fifth season in Namibia that of all things, Yael & Yosiel completed the Detour (notice that they're being U-Turned) like faster than several of those who voted to U-Turn them (e.g. Shon & Kim), so I do agree for this kind of longer legs, it's like ineffective or something for those competent teams (unless there are other twists/more challenging tasks near the end of the leg... idk more).
Musicon:
Yes I considered the length of the legs and even toughness of tasks I've seen so far as definitely being a counter to the voting yields/u-turn element, and to me they are definitely one of the biggest pluses of this version.
No obvious navigation so far, I did see teams in the back of taxis with maps, so I don't know if that means they are supposed to guide the drivers, I hope that's the case because it would definitely be an improvement on the normal use of taxis.
If there are at least some more surprise (because less regular) elements like non-eliminations or fast forwards that would be good. I'd also assume these wouldn't be voted for.
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