The Amazing Race > The Amazing Race Discussion

Leg 1 Designs

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gamerfan09:

--- Quote from: Jobby on February 25, 2014, 05:03:40 AM ---
--- Quote from: gamerfan09 on February 25, 2014, 05:01:06 AM ---Someone should have misdirected the cowboys and lead them to Beijing tbh

--- End quote ---

 :funny: Did the cowboys get any help this leg? Can't remember. lol

--- End quote ---

It was edited out of the episode. Weird. Maybe because they desperately wanted to edit in "we're running this race on our own" :res:

Jobby:
 :res: Even Romber happily embraced their fans help from all around the world.

Tbh, I think the starting line task is horribly lame. If you're only going to have a task to show how 4 teams got it, don't do it.

They literally put other characters like Beijing or some had no words on them. Seriously, it's so pictorial even someone who doesn't know Chinese knows that the words are not right. Why didn't they play with the characters? The words GUANG ZHOU in Chinese isn't hard to tweak to add a few strokes here and there to mess with the characters. If they had done it and some teams actually got it wrong, it would have been so much more exciting. The start line task in TAR 15 was so much better (minus the elimination of Eric and Lisa).

Jimmer:
For me the part I hate the most in premiers are the thrilling skydiving and other action tasks in the leg, because they really don't do anything but take up air time and help with advertising. I have never liked them because there is not a swap in positions at all and signups play a big part in how the leg ends up.

Even with TAR24 we see thrilling tasks like backflips and heights with Canton Tower but not really any meaningful tasks.

If they just get rid of the gimmick heights/thrill stuff they would be SOOOO much better

G.B.:
I have to disagree about TAR24 Leg 1.

Finding the proper wedding store was not a statement of luck. Teams needed to pay attention to their surroundings, find out directions from locals, and seek out these locations to get their clue. There was plenty of shuffling of teams because lots of teams weren't paying enough attention.

Teams were not told to go to the Canton Tower. They were given a cryptic clue. Lots of people have been missing these, so here they are again. It leaves it up to teams to figure out where to go next, instead of just leading them there.

The ferris wheel challenge did have an element of luck, but only partially. This task tested two skills for team members. Firstly, it tested whether they could use an efficient logical approach to answer a question they didn't have an answer to. (Which bubbles have a clue? Well, if this one is wrong we will try the next one. That way we won't have to wait for the one we pick to go all the way around  <- This way of thinking is rewarded since every other bubble had a clue). Additionally, it taught teams to be perceptive. Though it's a nice view, sharp-minded teams would not be spending their ride in an "incorrect" bubble just standing there. They would be looking to see which teams had been successful. They would use this to deduce that even bubbles had the clue. This was the twinnies' downfall.

The only thing I do dislike is the Roadblock. No argument there.

And though it ultimately did not end up happening, the trip to the Pit Stop had potential to shuffle some teams. They were told to travel on foot, but weren't told that the opera house was basically across the street from the stadium. Teams could've not done a spot check and ended up walking miles away.

Air:
TAR24 only had one luck task and one task where it was physically possible to lose your spot, the cryptic clue was virtually worthless.

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