The Amazing Race > The Amazing Race Discussion

What do you think about the Fast Forward?

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David:
Long ago, it was once posted in the forum that the Fast Forward could be avoided so as to exchange it for other similar tasks (something like and Express Pass for all the teams and more options).

BUT; I really like this awesome clue! It makes you be very competitive through all the leg, and only if you're the first team, you may attempt for it.

Also, there is a new thing coming up... The Fast Forward blessing. Nat & Kat; Dan & Jordan; Meghan & Cheyne; Nick & Starr; Ken & Tina (2nd placers!); Nick & Don (3rd place for the żoldest contestant ever?); Uchnna & Joyce; BJ & Tyler; Tyler & James... All of them won the Fast Forward (most of the times, their race's ONLY Fast Forward) and ended up in the F3; one of them as 3rd placers; one of them as 2nd Placers, and the rest of them as WINNERS.

Is there any MAGIC involved with the Fast Forward that gives you extra powers for the rest of the entire race??

Feel free to comment your impressions, if you want to!  :cmas9

Prophet:
I don't really like the FF that much but I am glad that they are using less of them and making them slightly harder. I understand that if I was on the Race I would want them b/c it gives you a break.

As far as magic I think the FF team has reached the final a lot b/c in order to do the FF you must be a frontrunner and reach the cluebox first. Also you must be a strong team to finish it.

Zack.:
Firstly, you can add BJ/Tyler and Tyler/James to that list of FF winners turned winner-winners.

Secondly:

--- Quote ---Is there any MAGIC involved with the Fast Forward that gives you extra powers for the rest of the entire race??
--- End quote ---

I think there are multiple benefits to a Fast Forward victory.

The first is everything associated with being able to quickly finish a leg.

If you have an injury, it gives less time for it to be aggravated (Steve/Dave in TAR 4). Similarly, if the conditions in the area are brutal, it allows you the chance to quickly find better accomodations (Meghan/Cheyne in Dubai, the unaired FF in Phuket  in TAR 14).

Some of them allow you not to deal with difficult navigation (Ken/Tina, Nicolas/Donald, Nat/Kat) and/or save money (Dan/Jordan not taxiing all around Singapore).

The second is, I think, the motivational benefits. For a team that has been dragging, it can give them the needed push to continue onward (Dan/Jordan, Meghan/Cheyne, Uchenna/Joyce, BJ/Tyler). A frontrunning team can use it to further gain steam (Ken/Tina, Nick/Starr). I think it gives the confidence in one's racing ability and team (especially since the FF doesn't guarantee a first place finish) and, given how hard killer fatigue hits, I think that's probably the most important reason FF winners are fairly successful in the rest of the race.

Prophet:

--- Quote from: Zack. on December 13, 2010, 03:21:56 PM ---Firstly, you can add BJ/Tyler and Tyler/James to that list of FF winners turned winner-winners.

Secondly:

--- Quote ---Is there any MAGIC involved with the Fast Forward that gives you extra powers for the rest of the entire race??
--- End quote ---

I think there are multiple benefits to a Fast Forward victory.

The first is everything associated with being able to quickly finish a leg.

If you have an injury, it gives less time for it to be aggravated (Steve/Dave in TAR 4). Similarly, if the conditions in the area are brutal, it allows you the chance to quickly find better accomodations (Meghan/Cheyne in Dubai, the unaired FF in Phuket  in TAR 14).

Some of them allow you not to deal with difficult navigation (Ken/Tina, Nicolas/Donald, Nat/Kat) and/or save money (Dan/Jordan not taxiing all around Singapore).

The second is, I think, the motivational benefits. For a team that has been dragging, it can give them the needed push to continue onward (Dan/Jordan, Meghan/Cheyne, Uchenna/Joyce, BJ/Tyler). A frontrunning team can use it to further gain steam (Ken/Tina, Nick/Starr). I think it gives the confidence in one's racing ability and team (especially since the FF doesn't guarantee a first place finish) and, given how hard killer fatigue hits, I think that's probably the most important reason FF winners are fairly successful in the rest of the race.

--- End quote ---

Well said, Zack!

Mug Costanza:
I was thinking about posting a very similar topic, David! I'm glad I'm not alone in my thinking!

I've always loved the idea of the Fast Forward. I love the competitive advantage a team gets from winning it, but what it's been lacking in recent years is strategy. The point of the FF when it debuted was that teams had to decide when it was most advantageous to use it, but that becomes null and void when there's only one FF per season, as there has been in the last 4 seasons. For it to really regain the magic it had in those early seasons, I think there need to be at least 3 per season. Otherwise, whoever gets that clue first is just going to go for it, regardless of whether they need it or not.

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