The Amazing Race > The Amazing Race Discussion
TAR Wishlist - locations, routes, twists, teams, tasks & dreams!**NO SPOILERS**
Declive:
Leg 1: New York City, US > Reykjavik, Iceland
Leg 2: Basel, Switzerland
Leg 3: Olten, Switzerland
Leg 4: Libreville, Gabon
Leg 5: Ovendo, Gabon
Leg 6: Victoria, Seychelles
Leg 7: Moscow, Russia
Leg 8: Tambov, Russia
Leg 9: Macao, Macao (China)
Leg 10: Puebla, Mexico
Leg 11: Mexico DC, Mexico
Leg 12: Dallas, Texas, US
US > Iceland > Switzerland > Gabon > Seychelles > Russia > Macao > Mexico > US
Leg 1: Miami, US > Punta Cana, Dominican Republic
Leg 2: Punta Cana, Dominican Republic
Leg 3: Oslo, Norway
Leg 4: Hamburg, Germany
Leg 5: Bremen, Germany
Leg 6: Maputo, Mozambique
Leg 7: Boane, Mozambique
Leg 8: Astana, Kazakhstan
Leg 9: Colombo, Sri Lanka
Leg 10: Wuhan, China
Leg 11: Nanjing, China
Leg 12: Seattle, Washington
US > Dominican Republic > Norway > Germany > Mozambique > Kazakhstan > Sri Lanka > China > US
I loved both of these. :cheer:
NELs:
--- Quote from: Declive on December 10, 2019, 10:00:58 PM ---
Leg 8: Astana, Kazakhstan
--- End quote ---
Just so you know, Astana has been recently renamed to Nur-Sultan earlier this year.
Hubickichibi:
They should borrow idol nullifier twist from Survivor and create U-Turn nullifier
Declive:
Leg 1: Niagara Falls, US > Toronto, Canada
Leg 2: Toronto, Canada > San José, Costa Rica
Leg 3: Cartago, Costa Rica
Leg 4: Cartago, Costa Rica > Kingston, Jamaica
Leg 5: Kingston, Jamaica > Tunis, Tunisia
Leg 6: Tunis, Tunisia > Dakar, Senegal
Leg 7: Thies, Senegal
Leg 8: Thies, Senegal > Valmiera, Latvia
Leg 9: Aluksne, Latvia
Leg 10: Aluksne, Latvia > Ostrov, Russia
Leg 11: Ostrov, Russia > Yokohama, Japan
Leg 12: Yokohama, Japan > Sacramento, US
US > Canada > Costa Rica > Jamaica > Tunisia > Senegal > Latvia > Russia > Japan > US
Czech Republic
Greece
Thailand
Leg 1: Miami, US > West Bay, Cayman Islands
Leg 2: Patricks Island, Cayman Islands
Leg 3: Cayman Islands > Porto, Portugal
Leg 4: Porto, Portugal > Accra, Ghana
Leg 5: Accra, Ghana > Cape Town, South Africa
Leg 6: Hopefield, South Africa
Leg 7: Hopefield, South Africa > Praghe, Czech Republic
Leg 8: Praghe, Czech Republic > Vólos, Greece
Leg 9: Pátrai, Greece
Leg 10: Pátrai, Greece > Bangkok, Thailand
Leg 11: Ko Si Chang, Thailand
Leg 12: Ko Si Chang, Thailand > Honolulu, US
US > Cayman Islands > Portugal > Ghana > South Africa > Czech Republic > Greece > Thailand > US
PS: The first one is one of my faves i've ever did.
albiegato:
Here's something I've been thinking of recently! The game structure hasn't really changed for a while (especially with focusing of themes recently). And I personally like to see more game related twists so here's a sample Race structure that I came up with! Also, with the Race's ever lowering budget, why not add game-related Leg prizes instead of cash or trip prizes!
Leg 1: 11 teams
- Starting Line Task - last gets Automatic U-Turn
- Non-elimination
Leg 2: 11 teams
- Speed Bump: Double Roadblock
- Fast Forward (1st)
- Detour - first team to finish Detour A gets the Express Pass (Skip a task)/and in Detour B the Save (Save yourself from elimination. Must be used before verdict of elimination or non-elimination (consumed either way) but after being told they are last. Team doesn't get a Speed Bump the following leg). Both can be used until the end of Leg 8.
Leg 3: 10 (or 11) teams
- Double Yield: You can yield teams ahead and behind you. Yielded teams take a penalty at the pit stop. Will not take effect if targeted team already checked in.
Leg 4: 9 (or 10) teams
- Double U-Turn
- Fast Forward (2nd)
Non-elimination
Leg 5: 9 (or 10) teams
- Speed Bump: Additional task
Leg 6: 8 (or 9) teams
- Intersection (teams are joined for both Detour and Active Route Marker which both appears before the Detour)
- Fast Forward (3rd, appears at the intersection; can be attempted by just 1 team if there are 9 teams due to the Save, can be attempted by 2 teams that are intersected if there are only 8 teams; this is written on the Clue depending on the situation)
- Face-Off
Leg 7: 7 (or 8 ) teams
- Double U-Turn Vote (Teams vote privately with Phil like in TARAus 4)
Leg 8: 6 (or 7) teams
- Fast Forward (4th)
- Face-Off
(Last leg to use Express Pass or Save)
Leg 9: 5 (or 6) teams
- Single U-Turn
- Single Yield
Leg 10: 4 (or 5) teams
- Fast Forward (5th)
Leg 11: 3 (or 4) teams
- Face-Off
- if there are 3 teams this would be a non-elimination leg, if there are 4 teams, this would be an elimination leg.
Leg 12: 3 teams
- Speed Bump (1 Active Route Marker task is made harder; would only occur if it was a non-elimination last leg)
Game-related Leg Prizes
- Pause Button - if you are at a Fast Forward, you may play this to ensure that you are the only team that can attempt the Fast Forward (this would kick out any other team already attempting it if you came after them - let's them finish their current attempt). Wears off after you leave the Fast Forward (and is no longer effective if you came back to try again)
- Shortcut - if you are U-Turned or Yielded, you may play this to not be affected
- Wild U-Turn - if you arrive at a Detour, you may play this on another team that is behind you) to U-Turn them automatically. Acts like a Single U-Turn at the start of a Detour.
- Wild Yield - play any time. Declare another team, and that team receives a predetermined penalty at the pit stop. Is ineffective if the targeted team has already checked-in.
Notes:
- I really like the strategy of the Fast Forward from seasons 1 to 4 (probably the only game mechanic I liked from that era) of having to choose when to do the Fast Forward. Nowadays, teams just tend to let the first team go to the Fast Forward and never think of it again. So here I added 5 Fast Forwards! Teams can now have more of a strategy to when to use a Fast Forward, and hopefully breathe more competition for it.
- Bringing back the Yield and the Intersection. While I love the U-Turn, I want to see more obstructions in the Race. So I modified the Yield, because admittedly, watching a team wait at some place for a timer to run out is kinda boring. BUT watching them wait at the pit stop could be exciting! Meanwhile, the Intersection has been stated to be forever axed, but I would like to see it come back, especially to make it interact with the Face-Off! Also, having an Intersection with a Fast Forward when there's an odd number of teams is quite a risky game mechanic (because it forces 1 team to take the fast forward).
- Ever since Season 25 where the Express Pass was like a Speed Bump type prize, I wanted to see it attained more like this instead of your standard Leg prize. So I made it a prize for a team who finishes a Detour first. And the Save on the other! It could also say on the Clue or at the Detour site which prize you could get at the end, so teams could decide which side to do.
- I would also like to replicate the drama from the penultimate leg of TARA 5 with the U-Turn and Yield on the same leg hehehe
- The Speed Bump on the last leg is quite shall I say daring. But I do want a shake up on that last leg. Plus, it's only a fail-safe if the Save wasn't used. I don't like mid-leg eliminations (even though it helped out my fave team Amy & Maya), so the idea of a Speed Bump that only makes a task harder instead of a whole other task could be great compromise for the final leg.
Thoughts? :conf:
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