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The Amazing Race => The Amazing Race Discussion => Topic started by: ghmorello on November 22, 2016, 12:03:33 PM
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So, I've been curious about how a radar chart would work for various teams on The Amazing Race. In case you don't know what a a radar chart is, here's a Google Image search of what they look like:
https://www.google.com/search?safe=off&biw=1366&bih=657&tbm=isch&sa=1&q=radar+chart&oq=radar+chart&gs_l=img.3..0i67k1j0l9.20031.20031.1.20331.1.0.1.0.0.0.0.0..0.0....0...1.1.64.img..0.1.6.UoOh9sovH4k
In popular culture, radar charts are used to measure a character's strength and power level among other factors as seen like this:
https://www.google.com/search?safe=off&biw=1366&bih=657&tbm=isch&sa=1&q=radar+chart+anime&oq=radar+chart+anime&gs_l=img.3...196637.198123.0.198288.6.6.0.0.0.0.159.747.0j6.6.0....0...1.1.64.img..0.3.396...0j0i67k1j0i24k1.C57B6ic8nBk
On TAR, I would use five factors: Strength, Speed, Intelligence, Emotion, and Charisma. Each factor will be ranked from a grade of A being the best to a grade of E being the worst. Here's how each factor should be measured:
Strength:
Add if:
A team completes a physical task without having any team pass them.
A team can work together to carry a physical object.
A team does not show any pain or negative emotion during a physical task.
Subtract if:
A team gets passed by another team in a physical task.
A team struggles to carry a physical object.
A team shows any pain or negative emotion during a physical task.
A team switches Detours due to a physical task being difficult for them.
Speed:
Add if:
A team can beat other teams in a foot race to a clue or a pit stop.
A team can hold onto a lead for a long amount of time.
A team can finish tasks in a fast manner.
A team is able to pass others during the leg.
Subtract if:
A team loses in a foot race to a clue or a pit stop.
A team loses a lead.
A team struggles in a task and gets passed by numerous teams.
A team is stuck in the bottom part of the order and can't catch up.
Intelligence:
Add if:
A team does well in a mental task.
A team knows about the country they're going to.
A team can communicate in the local language.
A team is good with directions.
A team U-turns another team and gets them eliminated.
Subtract if:
A team struggles in a mental task.
A team makes a geographical blunder.
A team cannot communicate in the local language.
A team gets lost a lot.
A team U-turns the wrong team and doesn't get them eliminated.
Emotion:
Add if:
A team is positive and happy.
A team enjoys the local experience.
A team doesn't argue.
Subtract if:
A team is negative and angry.
A team does not enjoy the local experience.
A team argues a lot.
Charisma:
Add if:
A team can form an alliance with another team.
A team helps out another team in a task.
A team successfully convinces another team to U-turn a rival.
Subtract if:
A team is viewed badly by other teams.
A team refuses to help out another team in a task.
A team is U-turned.