Author Topic: TAR Radar Chart  (Read 122 times)

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Offline ghmorello

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TAR Radar Chart
« on: November 22, 2016, 12:03:33 PM »
So, I've been curious about how a radar chart would work for various teams on The Amazing Race.  In case you don't know what a a radar chart is, here's a Google Image search of what they look like:

https://www.google.com/search?safe=off&biw=1366&bih=657&tbm=isch&sa=1&q=radar+chart&oq=radar+chart&gs_l=img.3..0i67k1j0l9.20031.20031.1.20331.1.0.1.0.0.0.0.0..0.0....0...1.1.64.img..0.1.6.UoOh9sovH4k

In popular culture, radar charts are used to measure a character's strength and power level among other factors as seen like this:

https://www.google.com/search?safe=off&biw=1366&bih=657&tbm=isch&sa=1&q=radar+chart+anime&oq=radar+chart+anime&gs_l=img.3...196637.198123.0.198288.6.6.0.0.0.0.159.747.0j6.6.0....0...1.1.64.img..0.3.396...0j0i67k1j0i24k1.C57B6ic8nBk

On TAR, I would use five factors: Strength, Speed, Intelligence, Emotion, and Charisma.  Each factor will be ranked from a grade of A being the best to a grade of E being the worst.  Here's how each factor should be measured:

Strength:

Add if:

A team completes a physical task without having any team pass them. 
A team can work together to carry a physical object. 
A team does not show any pain or negative emotion during a physical task. 

Subtract if:

A team gets passed by another team in a physical task.
A team struggles to carry a physical object.
A team shows any pain or negative emotion during a physical task.
A team switches Detours due to a physical task being difficult for them. 

Speed:

Add if:

A team can beat other teams in a foot race to a clue or a pit stop. 
A team can hold onto a lead for a long amount of time.
A team can finish tasks in a fast manner.
A team is able to pass others during the leg.

Subtract if:

A team loses in a foot race to a clue or a pit stop.
A team loses a lead.
A team struggles in a task and gets passed by numerous teams.
A team is stuck in the bottom part of the order and can't catch up.

Intelligence:

Add if:

A team does well in a mental task.
A team knows about the country they're going to.
A team can communicate in the local language. 
A team is good with directions. 
A team U-turns another team and gets them eliminated.

Subtract if:

A team struggles in a mental task.
A team makes a geographical blunder.
A team cannot communicate in the local language. 
A team gets lost a lot.
A team U-turns the wrong team and doesn't get them eliminated. 

Emotion:

Add if:

A team is positive and happy.
A team enjoys the local experience. 
A team doesn't argue.

Subtract if:

A team is negative and angry.
A team does not enjoy the local experience.
A team argues a lot.

Charisma:

Add if:

A team can form an alliance with another team.
A team helps out another team in a task.
A team successfully convinces another team to U-turn a rival.

Subtract if:

A team is viewed badly by other teams.
A team refuses to help out another team in a task.
A team is U-turned.