Cocoa, judges, and audience viewers: Let me first start by saying that it’s been an honor to play in this game and a privilege to have made it to the Final Round. I’ve worked very long and arduously over the past 12 days, and I hope you find both the final leg and the entire racecourse to be thorough and well thought-out. I wanted to set the finale leg in St. Louis because it is a city that has been long overlooked by the producers. There’s so much this city has to offer and I tried to show all of its diversity with my tasks. With two Roadblocks, an Active Route Info in Delmar Loop, a few hard-to-find destinations, and an absolutely wicked memory challenge, I believe I have put together a tough, challenging, and brain-busting finale, certain to fit nicely as a 90-minute episode. More importantly, I believe this leg will also be difficult for RFF to spoil because all of the tasks take place either in remote areas, securely-guarded areas, or completely indoors. All in all, I truly believe this will be a very memorable finale for the viewers because it is thoroughly enjoyable. Thanks for your consideration!
Phil: This... is Guangzhou.

And in this modern metropolis in the south of China lies the ancient Nengren Temple.

It is here where we begin the final leg in a race around the world!
_____ & _____, who were the first team to arrive, will depart first.
ROUTE INFO: Fly to your Final Destination City: St. Louis, Missouri. When you arrive, understand the naked truth that your next clue will be difficult to find. You have $172 for this leg of the race.

Phil: Teams are now flying to their final location: St. Louis, Missouri!

When they arrive, they'll need to figure out that their clue is directing them to a statue called "The Naked Truth" at Compton Hill Reservoir Park.

It is here that teams will find their next clue.
ROUTE INFO: Solve this riddle to find your next destination:
I opened my doors in 1852.
Other locations in St. Louis share part of my name.
Part of my name sounds like two Presidents.
Phil: Teams must now realize that this riddle is leading them to the Anheuser-Busch Brewery.

It is here that teams will find their next clue.
ROADBLOCK: Who's not horsing around?
Phil: The Anheuser-Busch Brewery is an iconic location in St. Louis, but its official mascots are nationally known: the Budweiser Clydesdales. In this Roadblock, teams will have to help care for these prestigious horses.

First, one member of each team will have to clean out one of the horses' stalls.

Once they've completed that, they'll work with a trainer to completely brush the horse's mane and then load it into their harness on the Budweiser cart.

When teams have finished these tasks, the trainer will give them their next clue.
ROUTE INFO: Make your way to a "fruity" restaurant on the Delmar Loop.
Phil: Teams must now travel to the trendy Delmar Loop area to the Blueberry Hill Restaurant, where they will find their next clue.

ROUTE INFO: It's time to toss the dough...
Phil: Teams must now cook a local culinary delight: the St. Louis-style Pizza.

Once teams have correctly made one pizza from scratch (which, unlike other types of pizza, does not contain yeast) and cut it into the traditional squares, rather than wedges, they can serve it to a waiting table of customers, who will give them their next clue.
ROUTE INFO: Make your way to Upper Limits.
Phil: Teams must now head to Upper Limits, which they will discover is a rock-climbing gym.

ROADBLOCK: The person who sat out the first Roadblock must perform this one.
Phil: St. Louis is home to a trendy young population who partake in indoor rock-climbing. In this Roadblock, one team member will have to get involved in this physical activity.

They must climb to a spot 30 feet about the ground to retrieve a locked box.
Phil: After closer inspection, teams will find that the padlock on their box is engraved with the words "Jefferson Barracks". Teams must now figure out that this is their next destination.

When they arrive, an Army officer to lead them to a jail cell, where they will find the key to their box and their next clue.

ROUTE INFO: It's time to make some final connections...
Phil: Teams must now look back at their experiences on the race and make some difficult connections. When teams arrive, they will be locked in their jail cell until they can earn their way out. Using their key, teams will open their box to find a board and some puzzle pieces. Now it's time to fill in the blanks.

The numbers correspond to the previous 11 legs of the race, and the categories refer to different things teams have encountered on multiple legs. Teams must place the categories in the top row and leftmost column and then fill in the other nine squares with leg numbers so that each row and column features three legs with a common link. Three answers have been given for reference, and three answer tiles are decoys to throw teams off the trail. Once teams have figured out the correct arrangement of answer tiles, the guard will release them and give them their next clue.
(For those of you playing along at home, here's the answer to the memory challenge.
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ROUTE INFO: To get to the Finish Line, use the colors on your memory board as a guide, and go somewhere where you can get the Blues. THIS IS IT! GO! GO! GO!
Phil: Teams must now figure out that the memory board has the same color scheme as the professional hockey team the St. Louis Blues, and that the Finish Line is at their home arena: the Scottrade Center.

After twelve grueling legs, the first team to join me at center ice after completing all their tasks will win The Amazing Race!!!!
