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Each stage of the race begins in the Shutdown where the previous stage finished. The equipment exactly leaves 12 hours after their arrival, in the same order and time interval in which they arrived.
When an equipment starts off gives an envelope to him that contains the first part of its Information of route (track) and the money that needs for the stage.
The equipment goes of track in track, from place to place, sometimes traveling great distances between each destiny. By the way they will find a Deflection and a Obstacle. Only there is one of these in each stage of the race, but IT DOES NOT EXIST LIMIT for the number of Markers of Route or other tasks that can find in the passage.
In the end, the equipment will be reported in the Shutdown and will wait for 12 hours before following. If one is a eliminatory Shutdown, the last equipment in arriving is disqualified of the race. If it were not it, all the equipment will remain in the race until the next eliminatory Shutdown.
Sometimes, one asks for the equipment to them that carries out a task that is neither a “Deflection” nor a “Obstacle”. These tasks almost always take place outside the habitual locations of the “Markers of Route”, and both members of the equipment must realise them to be able to receive their next track. Generally these Tasks Between Markers of Route are not very difficult, although they cause that to obtain the next track he is more interesting, because forces the equipment “to gain
“deflection” more easily is described like a “bifurcation in the way”. When the equipment arrives at a “Deflection”, a track is given to them forces that them to decide between two tasks, one of which must be realised in its totality before the equipment receives the next track. To each one of the it will take them tasks to the same place (or it will give the same information them), although each of them also must have negative and positive aspects. For example, an election could require that the equipment travels a short distance in bicycle, whereas the other could require that they travel a distance much more releases but in a sport car. The equipment will have to evaluate the pros and the cons of each election and to decide by themselves what way wishes to take. Because this game is a race, the equipment will have to evaluate the exigencies of a task against their abilities (or fears) personal, and to try to decide which task thinks that they can complete with greater rapidity.
The “deflections” better designed offer to the equipment options to them that they also pretend to be balanced, although in fact is not thus. If an election is clearly more advantageous, all the equipment would choose to realise it, making the episode less interesting.
If an equipment chooses one of the tasks of “Deflection” and soon it does not manage to complete it for any reason, the equipment can be decided to carry out the other task of “Deflection”. Nevertheless, if an equipment, for whatever reason, suitably does not complete one of the tasks of “Deflection” in its totality, it will receive a penalty of time of 24 hours. In this case, the time penalty is added at the time of Exit of the equipment for the following stage of the race. In almost all the cases, this penalty will cause that the equipment is eliminated.
Only there is a “Deflection” in each stage of the race.
Each equipment is formed of two people who already maintain a relation special. No equipment trains strangers, since the tension that the situations of the race generate between companions who know themselves very well becomes the focal point of the series. The equipment can be compound of good friendly, roommates, fellow workers, pairs of fianc2es, marriages, relatives, etc. In addition, it is which the equipment represents a variety of ages, races and sorts. The section of Casting includes more on the equipment.
Sometimes, one asks for the equipment to them that carries out a task that is neither a “Deflection” nor a “Obstacle”. These tasks almost always take place outside the habitual locations of the “Markers of Route”, and both members of the equipment must realise them to be able to receive their next track. Generally these Tasks Between Markers of Route are not very difficult, although they cause that to obtain the next track he is more interesting, because forces the equipment “to gain it”.